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RedBeardSean's page

Goblin Squad Member. Organized Play Member. 15 posts (18 including aliases). No reviews. No lists. 1 wishlist. 4 Organized Play characters.



Grand Lodge

So, most AP's take the characters to 15th-18th level. What do you run after the AP is done, if the players want to keep going?

Grand Lodge

Important: I'm looking for advice, not a flame-war. I appreciate constructive comments.

So, having read a lot of the reviews here and elsewhere, a lot of people (including Cthulhuphiles, which I am not one), complain that Wake of the Watcher, while well-done in itself, does a poor job of fitting in with the overall arc of the AP.

So, while I'll buy and read the Wake of the Watcher, mainly to be sure that I don't miss something critical to the player characters in later episodes, I'm looking for suggestions of modules, either Paizo or third-party, but certainly Pathfinder if possible, to replace this one with. It apparently takes the PC's from 9th-10th level. I'm more willing to adapt another horror module than have to run a Lovecraftian thingie that apparently doesn't mesh with the AP in the first place.

Grand Lodge

Good idea, or bad idea? My thinking is it might attach the characters to the story a bit better, and one of my players is werewolf-obsessed, but I'd like input, please.

Grand Lodge

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I've seen a lot of advice on how to handle problem players, but none that really address this specific one. Please bear with me, and thank you in advance for any advice you could offer.

I have a player who plays the same basic personality in all his characters. The class, stats, race, even game systems differ, but his characters are as motivated as a mopey, slacker late-teen.

The character will pursue minor mysteries if forced to by the group, but will not take any plot hook more complex than going down to a tavern and getting smashed. Anything else elicits a steady stream of complaint, in character, mind you,about the effort involved in every task and challenge. Neither glory, riches, nor personal achievement motivates these characters. Doesn't matter if he's an elf bard with a kingdom thrust suddenly upon him in Pathfinder, or if he's a Werecat in the New World of Darkness.

His role-playing skills are phenomenal- the player has little resemblance to the slacker archetype, though I would also not classify him as a type-A personality. He's in his thirties, has held a steady job for years, has a good social life and a reasonable worldview, tends to be upbeat and enthusiastic.

His characters have made me drop out of campaigns where I was another player in the group, and has made me seriously consider banning him from games where I GM. Outside of gaming, I consider him a good friend. At the table, I want to do him bodily harm by the end of a gaming session.

Grand Lodge

Only one more open seat for this. Whee!