Mordant Spire Elf

Xerxes of Aiur's page

247 posts. Alias of Cyril Corbaz.


Full Name

Zealot Xerxes of Aiur

Race

HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Gender

Xerxes Male Protoss Zealot 8 |

Alignment

Lawful Neutral

Deity

Philosophy: Khala

Languages

Common, Khalani, Kasatha, Triaxian

Strength 16
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 6

About Xerxes of Aiur

Xerxes of Aiur
Protoss slayer 8
LN Medium monstrous humanoid
Init +4; Senses darkvision 60 ft.; Telepathy 100 ft.; Perception +11

Status:
Hp 76/76
Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Improved Iron Will 1/1

Macros

Remember to study (+2) and sneak attack (2d6), bleeding attack (2)!

Single attack
[dice=+1 Psyblade (adamantine)]1d20+14;1d6+5[/dice]
[dice=+1 Psyblade (adamantine), PA]1d20+14-2;1d6+5+4[/dice]

Full attack
[dice=+1 Psyblade (adamantine)]1d20+12;1d6+5[/dice]
[dice=+1 Psyblade (silversheen)]1d20+12;1d6+5[/dice]
[dice=+1 Psyblade (adamantine)]1d20+7;1d6+5[/dice]
[dice=+1 Psyblade (silversheen)]1d20+7;1d6+5[/dice]

[dice=+1 Psyblade (adamantine), PA]1d20+12-2;1d6+5+4[/dice]
[dice=+1 Psyblade (silversheen), PA]1d20+12-2;1d6+5+4[/dice]
[dice=+1 Psyblade (adamantine), PA]1d20+7-2;1d6+5+4[/dice]
[dice=+1 Psyblade (silversheen), PA]1d20+7-2;1d6+5+4[/dice]

Defense
AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 shield) (+2 vs traps)
hp 76
Fort +10, Ref +12 (+2 vs traps), Will +6

Offense
Speed 30 ft.

Melee
+1 Psyblade (+1 adamantine shortsword) +14 (1d6+5/19-20) or
. . +1 Psyblade (+1 silversheen shortsword) +14 (1d6+5/19-20) or
. . Psyblade (cold iron shortsword) +13 (1d6+4/19-20) or
. . Daggers +12 (1d4+4/19-20)

Special Attacks hatred (aberrations), studied target +2 (5th, move action), sneak attack 2d6, bleeding attack (2)

Statistics
Str 18(16), Dex 18, Con 14, Int 14, Wis 10, Cha 6
Base Atk +8; CMB +11; CMD 26

Feats Weapon Focus (shortsword), Two-Weapon Fighting, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Defense, Iron Will, Quick Draw, Improved Iron Will

Always Available Feats Agile Maneuvers, Catch Off-guard, Combat Expertise, Deadly Aim, Point-blank Shot, Power Attack, Throw Anything

Traits bruising intellect, touched by the sea, vagabond child (urban)

Drawback Pride

Slayer Talents Ranger Style (TWF, TW Defense), Bleeding Attack, Trapfinding

Skills (-3 ACP included)
Acrobatics +12 (8 ranks, +3 class, +4 dex, -3 ACP)
Climb +12 (8 ranks, +3 class, +4 str, -3 ACP)
Diplomacy -2 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Disable Device +13 (8 ranks, +3 class, +4 dex, +1 trait, +0 tools, -3 ACP)
Intimidate +13 (8 ranks, +3 class, +2 int)
Knowledge (dungeoneering) +6 (1 rank, +3 class, +2 int)
Knowledge (geography) +6 (1 rank, +3 class, +2 int)
Knowledge (local) +6 (1 rank, +3 class, +2 int)
Perception +11 (8 ranks, +3 class, +0 wis)
Profession (sailor) +6 (3 ranks, +3 class, +0 wis)
Sense Motive +4 (1 rank, +3 class, +0 wis) (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Stealth +12 (8 ranks, +3 class, +4 dex, -3 ACP)
Survival +11 (8 ranks, +3 class, +0 wis) (+4 track)
Swim +6 (1 rank, +3 class, +4 str, +1 trait, -3 ACP)

Languages Common, Khalani, Kasatha, Triaxian

SQ track +4

Combat Gear
alchemist's fire (2)
vermin repellent

Other Gear Breastplate +1, Belt of Giant Strength +2, cloak of resistance +2, feather step slippers, +1 adamantine shortsword, +1 silversheen shortsword, Two daggers, chain shirt, cold iron shortsword, cold iron shortsword, backpack, bedroll, blanket, cold weather outfit, flint and steel, grappling hook, hot weather outfit, silk rope (50 ft.), thieves' tools, waterskin, (3 gp, 4 sp)

Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Hatred (Aberration) (Ex) +1 bonus to attacks vs Aberrations.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Stalker Studied Target gives bonuses to Disguise, Intimidate and Stealth.
Studied Target +2 (move action, 2 at a time) (Ex) Study foes as a Move action, gain +2 to att/dam & some skills vs. them.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Touched by the Sea Underwater attack penalties are lessened by 1.
Track +4 Add the listed bonus to survival checks made to track.
Trapfinding +4 Add 1/2 slayer level to Perception checks for traps, can disarm magical traps, trap sense +2 (+3 @9th, +4 @12th, +5 @15th)

Protoss race for Pathfinder:
Type: Monstrous humanoid (3 RP)
Size: Medium (0 RP)
Base Speed: Normal (0 RP)
Ability score modifiers: Standard (+2 STR, +2 INT, -2 CHA) (0 RP)
Languages: Standard (0 RP)
Racial Traits:
Telepathy (100 ft.) (2 RP)
Darkvision (60 feet) (0 RP, included in Monstrous humanoid)
"Natural-born psion" (like "Fiendish sorcery", but for psionic powers) (1 RP)
Hatred (aberrations) (1 RP)
Total: 7 RP

Protoss lore

Completed successfully The Wormwood Mutiny, Raiders of the Fever Sea, Tempest Rising (in Spaaaaaace!)