I'm going to be playing in a RotL campaign this summer, and I'm strongly considering taking some item creation feats (as is the rest of the party). However, I'm curious - does the module allow for sufficient downtime in order to make proper use of these feats? I'd hate to take them and only get to use them once or twice throughout the entire campaign series. Our GM is still reading over the books, and it is his first time trying to run a game, so I don't want to bug him for extraneous details on items he doesn't have a lot of experience with yet.
As a secondary question - how does the campaign (and Paizo in general) manage magic items? Don't list them or anything - I'm currently hoping to do an elven fighter with a curve blade, but I keep staring at that 'rare' adjective in its description and worrying I'll never see a magical version of it. Does Paizo generally have an 'insert party's favored equipment' magical item option, or does it stick with the 'man I hope you like magical morningstars, cause that's all we're getting' concept?