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I’m glad to see I’m not the only one having issue with the contradictons in the hardness rules, the example, and the Shield Block rules.

I was excited for Shield Block, but this really needs to be cleaned up. Several points:
1) It was almost impossible to find the hardness values of normal shields. They should be in an obvious entry (like the Traits column on p. 176), not a parenthetical note on p.177.
2) The wording under Item Damage on p.175 is not clear. Does the item reduce damage by its hardness before comparing the damage to its hardness to determine dents? The first sentence explicitly states so, but that doesn’t seem to be the case in the following example or in the Shield Block rules. The example on p. 175 doesn’t clarify. Is it 10-3(hardness)=7, which is greater than twice hardness for 2 dents? Or is it 10, which is greater than twice hardness for 2 dents? Better examples would be 5 and 6 damage. Would 5 damage cause no dents (5-3=2, which is less than 3)?
3) The shield block rules don’t match either interpretation of the hardness rules. These rules do not appear to reduce damage by hardness. They also don’t allow for more than one dent, but the example on p.175 shows a shield taking 2 dents.

This is a great concept, please clarify!