I recently started playing this game, in the past we played D&D but the poor man's version which I won't get into. Therefore you can say this is my first true role playing experience in many years. I rolled up a Sorceress with the following stats.
As far as rolls go we did the classic dice rules where you roll 4 2d6 and discard the lower dice roll. We only got to rolled once though, is that normal? (For each stat) No re rolling sucks but I guess I understand why.
Str 7
Dex 13
Con 14
INT 13
Wis 8
CHA 16
I chose Half Elf and my Bloodline power is Elemental (Water). She is level 3 now but for explanation lets say she is level 2.
Currently I have 5 0 level spells.
Read Magic(Useless most of the time but necessary I heard)
Detect Magic (Kinda useless for the entire campaign)
Daze (useful)
Ray of Frost (Horrible rolls on getting to hit with this, but I need some damage)
Resistance (Not too bad but only lasts a minute and is a touch attack)
My two level 1 spells are
Mage Armor
Hypnotism
How our campaign went. First we had a Cleric, Paladin, Bard, Sorceress, and a Ranger.
In our first encounter we did very well. (Well our first encounter with me in it because everyone was already level 2 from a previous adventure) After that we got ambushed and did fine. (In a forest)
From there we were going to negotiate for release of a prisoner but instead we just attacked. The ranger snuck around and freed the prisoner. Meanwhile I hypnotized a bugbear and told him to go to sleep.
Also the Bard was playing a song and almost all the enemies where unable to attack which was awesome. We did really good in this encounter but there was a big problem.
We were burning all of our most powerful spells, this would prove costly later on. We freed the prisoner but he was not the guy who we were suppose to find.
He joined us as a fighter (A new player entered the game so now it's 6 of us)
The next session we were heading up to an Abbey. Also we left the wagon with much of the gear we had acquired (The Magical Gear) before we went up the road to the Abbey (In a mountain) We totally made a big mistake. We did not use the equipment we had gotten from the enemies of the previous encounter. There was a necklace of fire beads and some other useful things. The necklace still had like 6 beads and they casted the spell fireball. (Some people did use some stuff but the magically stuff was what we really needed)
The problem is the necklace was used against me, and since this was my first time I didn't realize that now I was able to tell what the necklace did. I still thought we had to go to town to identify the items.
We were unable to go to town before the Abbey assault because we had a 2 hour deadline on rescuing the hostage. The only spell I had was Mage Armor (left for the day) I used that on myself which was another mistake. I should of used it on the Bard who only had an AC of 15 bumping him to 19 (+4)
(My elemental spell Elemental Ray was already used up. I used it 6 times in the last encounter. (Mistake))
So basically we're going in with barely any spells. The cleric had like one or two heals left and so did the bard. So this is how it went.
We have the element of surprise because we heard a flute being played. The enemies were dancing, drinking, and distracted inside the Abbey. (This was seen by the Ranger who snuck inside)
We bash the door down and proceed to attack. After dealing with a few enemies we are faced with 5 bug bears. Also there is a bear chained up in the corner who we bull rushed an enemy into.
We defeat the 5 bug bears plus a few humans and go into a room toward the left. (From the entrance of the Abbey) There is another boss (Forgot the type) we defeat him. Now here is where I think we made a big mistake.
I go off to the room on the right and try to open it.(From the entrance hall) Meanwhile everyone is busy talking looting all the kills. I keep trying to open the door but my strength is really low. We have a bunch of keys and no one tried the right key on this door.
Also no one with a high strength tried to bash the door open. Everyone decided to go into the two unlocked double doors leading to the main hall of the Abbey/Church. Again I don't find the reasoning for that and was totally against it. Why go through the unlocked double doors when there is a side door that's locked and might have good things in there.
(We decide also to keep the hostage bear chained up he's not our objective) We enter the hall and at the end we encounter an elf playing a flute.
The Bard tries to match his tune and fails pissing him off. We also noticed an angel statue. Once the Elf is upset he summons the statue and it turns into a hideous creature. It looked like a Gargoyle which flew right up to us. At this point we engage.
Half the party rushes the Elf Rogue which was a big mistake but we all thought it was the right move. (Kill the leader first) (More on this later) I move off to the left to try and daze the Rogue leader. (It fails because he has more than 4 hit dice, fair enough)
The Paladin and the Cleric are taking on the Gargoyle. He is not hard to hit but he hits very hard at times. Meanwhile the Bard, Fighter, and Ranger go up to the Elf.
The Ranger is freeing the prisoner at this point and we do have the opportunity to retreat.
Also at this point I fail a perception check on a D19+1 20. Not sure how I failed but I got hit in the back by another stupid sneaking Rogue. I take a couple points of damage before I'm able to back out and the Paladin engages.
So at this point. Paladin engaged on Rogue. Cleric on Gargoyle. Bard and Fighter on leader/boss. Ranger trying to free prisoner. I'm backing up and going to help the Fighter/Bard as soon as I can.
The rational was we were trying to kill the boss to see if the Gargoyle would die. (Since he sorta summoned him after he stopped playing the flute)
This proved fatal. The boss was super hard to hit, we almost killed him but he drank 2 health points. (Moderate potions) The gargoyle had lots of hp but he was easier to hit. We eventually kill the rogue that ambushed me but by now everyone is low on hp.
Also I was missing almost all of my rolls on Ray of Frost. I think I only hit like once or twice max. Problem being my DC save is only 13 and it being a ranged touch attack.
Everyone eventually gets knocked out and i'm faced with a Dilenma. I decide to run for my life and make it out alive. The gargoyle ended up not being able to leave the Abbey entrance. I had to leave the prisoner behind. Everyone died and got wiped out.
I think I gained like 300 or so GP and level 3. However my entire party got destroyed. What should I do at this point?
The GM said he is interested in playing now so I was thinking of coming up with my own adventure. I've never been a DM before but I fortunately do have the time to come up with something decent. Everyone would have to reroll a new character though.
We messed up big time.
1. Didn't use the magic equipment we got from previous encounter. (Fireball necklace)
2. I didn't cast the right spells on the Bard to help his AC.
3. We should of retreated or attacked the Gargoyle first, since he was the biggest he had way lower dex than the rogue boss.
4. The ranger should of focused on fighting instead of trying to free the prisoner.
5. We burned our best spells way too early in the campaign. I did this thinking we were going to be able to rest.
Finally overall it was a fun campaign, I survived but only because I ran for my life. I tried helping as much as I could but I'm pretty useless without my other spells. What do you guys think? Thanks.