Skinsaw Cultist

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Organized Play Member. 32 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Sovereign Court

I wasn't sure exactly where to post this, but since the majority of my questions concern the upcoming Crimson Throne campaign I will be running, I thought this as good a place as any.

From the guide to Korvosa, I know how many soldiers are in the Korvosan Guard (700) and was able to infer how many Sable Company Marines there were (300), but I wanted to get an accurate number of how many Hellknights there were operating in Korvosa and its holdings. I would like to know this as a DM so I can portray them properly. I absolutely LOVE these guys, and want to get it right.

As a side question, how does this number compare with the number of Hellknights operating in Magnimar and the rest of Varisia?

I'd also like advice on how to portray their activity in Korvosa. As I began studying the Korvosa guide and extracted what info I could from it on the subject, I inferred a few ideas. They struck me as something akin to a mercenary SWAT team that also worked some of the more dangerous patrols and ruthless investigations. Their relations with most organizations, especially nobility and royalty, are poor, though they seem to have a good, or at least working, relationship with the Korvosan guard.

I am curious, however, as to how often they are used, and as they are a mercenary organization which only operates in the city as long as its paid, what most limits their use in the city: their cost, their numbers, their poor relations with the city's ruling caste, or some combination of the three?

Another question: Do the Hellknights in Citadel Vraid only take money and do work for Korvosa, or do they accept money for policing/enforcing/investigating work from other authorities or individuals? Does Korvosa have to pay some kind of retaining fee to DeVri to keep him, for example, from sending a group to do investigation work for Ilsurian? Or is the cost of their services high enough to prohibit any but wealthy governments like Magnimar or Korvosa from using their services?

Sovereign Court

Hello all,

I had a question, and I hope this is the correct forum to search for an answer.

I received my copy of the Gazetteer, and as expected I am greatly satisfied with it. I was particularly pleased with the map of Golaron (or at least a sizable portion of it).

So pleased am I with this map and its aesthetic value that I'd like to frame it and put it up on my wall to keep. I did something similar with the poster in the final issue of Dragon, with the Githyanki army. The only issue I've ever had with doing this, however, is that the poster comes folded, and thus has noticeable creases.

With the map of Golaran, I face a similar concern. I thought I would come here and ask two questions to help with my decision.

1. Is it allowable to print out the map of Golaron out at a local copy/photo shop? I know little of copyright issues beyond the fact that this seems like this would be one. I certainly don't want to violate any rules or laws here, so I wanted to ask first.

2. Assuming the answer to 1. is no, is there another means available to me to obtain a version of the Golaron map without it being folded? I understand it wouldn't likely be cheap, but neither would option 1, as I imagine I'd be spending $100 or more on printing and framing.

If both these questions return a negative, I will likely resign myself to having a slightly creased version of my framed Golaron map. I might have to purchase another copy of the gazetteer to get another copy of the map, as my group has already deepened the creases from folding and unfolding the map (I had to do the same with the above mentioned Githyanki poster), and, of course, I'd like to maintain a copy to unfold on the gaming table when needed.

Thank you for your time, and moreover, thank you for your excellent product.

Sovereign Court

Hello all,

I know a lot of this stuff is up in the air, especially as we're still so far off from the Beta release and all, but I was wondering if I could get some opinions on how to alter the level adjustment and/or hit dice of the Bugbear to work with the new rules. When my group finishes our current ROTL campaign, we'll be shifting into play-test mode, and one of my players is keen on playing one. I personally love the little furry murder machines, so I'm inclined to to let him do it, but I think the level adjustment and/or the hit dice needs to be reduced to make it in line with the new beefed up classes.

It's still a long way off, so I definitely have some time, but I thought it'd be interesting to hear someone else's thoughts other than those of my players and my own -- both biased in their own ways.

Thanks for everyone's time!

Sovereign Court

Hey everyone,

Here's the gist. I'm running my group through the Skinsaw Murders, and the player in question is a Human Paladin of Iomedea, himself the brother of the an aasimar cleric of the same goddess.

What happened is this:

Spoiler:

The group was exploring the Hanbey Farm, having a pretty rough time of it. They ended up taking the long way around and getting hit with the three ghoul patrol amidst the the area with the four ghouls strung up--a nasty fight all around.

The paladin did a decent job, I thought. He knew to use his detect evil on the "scarecrows" he saw moving, and knew to be cautious when he felt their evil aura. It put me at ease, because if they had him there they would have a decent way of telling "Hey, this moving, moaning scarecrow's evil. Might be a baddie." or "Hey, this moving, moaning scarecrow's not evil. Might not be a baddie."

But my Player has a bad habit of making snap decisions, sometimes without the prudence one could hope. And so, after the aforementioned fight with the seven ghouls, they hit the curve heading up to the farmhouse and barn, there's the single strung up farmer who'd yet to be turned. They see it moving, groaning. What does my paladin do? "I'm running up and stabbing it with my sword." No detect evil. No question. Just run up and stab. "It's going to suck if you run up and do that and one of them hasn't turned into a ghoul yet," says another of my players, flooding the room with palpable irony.

And so the group has a paladin with the blood of an innocent, helpless farmer on his hands.

So what to do? I felt I had no recourse but to strip the character of his class abilities, but I'm curious if this was perhaps too harsh a course of action? It is true the paladin did kill an innocent by accident, but I feel it was both a sin of wrath (because in his own anger at being ambushed by the ghouls so often he attacked on without even considering it might be a farmer) and pride (because he felt his judgment of the situation was better than that of his goddess', which would have been given to him via his detect evil).

A further question is how should I go about getting my PC redeemed? I personally think it falls within the line of Iomedea's thinking that having him clear out Foxglove Manor sans his powers would be an acceptable lesson in humility, service, and self-sacrifice for her to make sure a decently high level priest passes by Sandpoint to apply an atonement.

I'm happy to hear some feedback on this. I've a relatively new DM with three to four years of experience under my belt, and am always looking for input on how to improve myself and my games.

Thanks, everyone!