About Razdar RantabulousRazdar Rantabulous CR 17 Male Half-Elf Summoner 17
DEFENSE Armor Class 37, touch 17, flat-footed 35
OFFENSE Speed 30 ft.
Spell-Like Abilities (CL 17th; Concentration +23):
Summoner Spells Known (CL 17th; Concentration +28):
STATISTICS Str 7, Dex 14, Con 28, Int 8, Wis 10, Cha 22
SPECIAL ABILITIES Aspect (Su) - Razdar has diverted 2 points from Cerberus's evolution pool to add evolutions to himself. He has taken the Improved Natural Armor Evolution twice, granting him a +4 bonus to natural armor. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from Cerberus's evolution pool and thus reducing the total number available to Cerberus. Razdar can change the evolutions he receives from these points any time he can change Cerberus's evolutions. Bond Senses (Su) - Razdar can, as a standard action, share the senses of Cerberus, hearing, seeing, smelling, tasting, and touching everything Cerberus does. He can use this ability for 16 rounds per day. There is no range to this effect, but Cerberus and Razdar must be on the same plane. Razdar can end this effect as a free action. Eidolon - Razdar has the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with Razdar, who, forever after, summons an aspect of the same creature. In Razdar's case, his Eidolon is named Cerberus. Cerberus has the same alignment as Razdar and can speak all the same languages. Cerberus is treated as a summoned creature, except that he is not sent back to his home plane until reduced to a number of negative hit points equal to or greater than his Constitution score. In addition, due to Cerberus's tie to Razdar, he can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. Razdar can summon Cerberus in a ritual that takes 1 minute to perform. When summoned in this way, Cerberus's hit points are unchanged from the last time he was dismissed or banished. The only exception to this is if Cerberus was slain, in which case he returns with half his normal hit points. Cerberus does not heal naturally. Cerberus remains until dismissed by the summoner (a standard action). If he is sent back to his home plane due to death, he cannot be summoned again until the following day. Cerberus cannot be sent back to his home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, Cerberus is immediately banished. Cerberus bears a glowing rune that is identical to a rune that appears on Razdar's forehead as long as he is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). Life Bond (Su) - Razdar's life become linked to Cerberus’s. As long as Cerberus has 1 or more hit points, Razdar is protected from harm. Damage in excess of that which would reduce Razdar to fewer than 0 hit points is instead transferred to Cerberus. This damage is transferred 1 point at a time, meaning that as soon as Cerberus is reduced to a number of negative hit points equal to his Constitution score, all excess damage remains with the summoner. Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage. Life Link (Su) - Razdar formed a close bond with Cerberus. Whenever Cerberus takes enough damage to send him back to his home plane, Razdar can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to Cerberus. This can prevent Cerberus from being sent back to his home plane. In addition,Cerberus and Razdar must remain within 100 feet of one another for Cerberus to remain at full strength. If Cerberus is beyond 100 feet but closer than 1,000 feet, his current and maximum hit point totals are reduced by 50%. If Cerberus is more than 1,000 feet away but closer than 10,000 feet, his current and maximum hit point totals are reduced by 75%. If Cerberus is more than 10,000 feet away, he is immediately returned to his home plane. Current hit points lost in this way are not restored when Cerberus gets closer to Razdar, but his maximum hit point total does return to normal. Maker's Call (Su) - As a standard action, Razdar can call Cerberus to his side. This functions as dimension door at caster level 16. When used, Cerberus appears adjacent to Razdar (or as close as possible if all adjacent spaces are occupied). If Cerberus is out of range, the ability is wasted. Razdar can use this ability 3 times per day. Merge Forms (Su) - Razdar can as a full-round action, touch Cerberus and the two can merge forms. This transformation includes all of the summoner’s gear. While merged in this way, the summoner is protected from harm and cannot be the target of spells or effects. All effects and spells currently targeting the summoner are suspended until the summoner emerges from Cerberus (although durations continue to expire). Razdar can cast spells while inside the eidolon by taking control of Cerberus for the duration of the casting. Any material components used for these spells are taken from the summoner’s gear, even though they are otherwise inaccessible. Razdar can direct all of Cerberus's actions while merged, can perceive through its senses, and can speak through its voice. Razdar can use this ability for 34 rounds per day. He can end this effect at any time as a swift action. The summoner emerges in a square adjacent to Cerberus if able. If Cerberus is returned to his home plane while Razdar is merged with him, Razdar is immediately ejected, taking 4d6 points of damage, and is stunned for 1 round. Greater Shield Ally (Su) - Whenever an ally is within Cerberus's reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is Razdar, these bonuses increase to +4. This bonus does not apply if Cerberus is grappled, helpless, paralyzed, stunned, or unconscious. Summon Monster IX (Sp) - Razdar can cast summon monster IX as a spell-like ability 9 times per day. Drawing upon this ability uses up the same power as Razdar uses to call Cerberus. As a result, he can only use this ability when Cerberus is not summoned. He can cast this spell as a standard action and the creatures remain for 17 minutes. Razdar cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. Transposition (Su) Razdar can use his maker’s call ability to swap locations with Cerberus. Razdar can appear in any square that was occupied by Cerberus. Cerberus must occupy the square that was occupied by Razdar if able, or as close as possible if he is not able. --------------------------------------------------------------------------- -----------------------------------------------------------------
DEFENSE Armor Class 40, touch 14, flat-footed 35
OFFENSE Speed 40 feet/move
When using a weapon and natural attacks together the natural attacks are secondary attacks. They take a -2 to hit, and add half the amount from strength and power attack to damage. Space 10 feet; Reach 5 feet STATISTICS Str 36, Dex 20, Con 20, Int 7, Wis 10, Cha 11
CLASS FEATURES, FEATS, AND SPECIAL ABILITIES Evolutions (30 Points total; 2 diverted to Razdar) Bite (Free +1)(Ex) - Cerberus's maw is full of razor-sharp teeth, giving him a bite attack that does 1d8 damage. He adds 1.5 times his strength modifier to this attack due to paying 1 point for the improved evolution (B/P/S). Claws x2 (2)(Ex) - Cerberus has a pair of vicious claws at the end of its front legs and lower arms, giving him four claw attacks. These attacks are primary attacks which would normally do 1d6 damage, but do 1d8 due to improved damage evolution. (B/S) Energy Attacks (2) (Su) - Cerberus's is charged with Acid, all of his natural attacks deal 1d6 points of acid damage on a successful hit. Grab (2) (Ex) - Cerberus is adept at grappling foes, gaining the grab ability on his claws. Whenever he makes a successful claw attack, he can attempt a free combat maneuver check. If successful, he grapples the target. This ability only works on creatures of a size one category smaller than Cerberus or smaller. He receives a +4 bonus on CMB checks made to grapple as well. Improved Damage (Claws) - Cerberus's Claws do damage as if he were 1 size larger. Improved Natural Armor x4 (4) (Ex) - Cerberus's hide is covered in bony plates, giving him a +8 bonus to his natural armor. Large (4) (Ex) - Cerberus is Large. This granted him a +8 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to his natural armor. He also took a –2 penalty to his Dexterity. Due to his size he gained a –1 size penalty to his AC and on attack rolls, a +1 bonus to his CMB and CMD, a –2 penalty on Fly skill checks, and a –4 penalty on Stealth skill checks. Limbs (Arms) x2 (4)(Ex) - Cerberus has two pairs of arms complete with hands. The lower of these pairs is equipped with razer sharp claws. He uses the upper pair to wield his Nodachi. Limbs (Free)(Legs) x2(Ex) - Cerberus has four legs supporting his body. The front pair of legs has his primary claws on it, the back two are employed during a rake. Pounce (1) (Ex) - Cerberus has quick reflexes, allowing it to make a full attack after a charge and employ his rake special attack. Rake (2) (Ex) - Cerberus has claws on his back paws that allow him to make 2 additional attacks as part of a pounce or after maintaining a grapple. Rend (2) (Ex) - Cerberus has learned to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever Cerberus makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon’s Strength modifier. Skilled (2) (Ex) - Cerberus is particularly skilled at perception, and receives a +8 racial bonus to that skill. Trip (2) (Ex) - Cerberus is adept at knocking foes to the ground with his bite, granting it a trip attack. Whenever Cerberus makes a successful bite attack of the selected type, it can attempt a free combat maneuver check. If successful, the target is knocked prone. If the check fails,Cerberus is not tripped in return. This ability only works on creatures of a size equal to or smaller than Cerberus.
Improved Evasion (Ex) When subjected to an attack that allows a Reflex saving throw for half damage, Cerberus takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. Link (Ex) - Razdar and Cerberus share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action that can be taken outside of either of their turns. In addition, magic items interfere with Razdar's connection to Cerberus. As a result, they share magic item slots. Share Spells (Ex) Razdar can cast spells with a range of personal on Cerberus as if they were touch spells. |
