Lord Vardak

Razamoph's page

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Full Name

Razamoph

Race

Half Elf

Classes/Levels

Sorcerer Lv - 1 HP 8 AC 10+2 T 12 FF 10 CMD 11 Fort 4 Ref 2 Will 3 Init 2 Perc 5 SM 2

Gender

Male

Size

Medium

Age

Young

Special Abilities

Detect Magic:Prestidigitation:Acid Splash:Daze: lv1 Mount: Color Spray:

Alignment

CG

Languages

Common Elven Draconic

Strength 8
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Razamoph

Male Half-Elf Sorcerer 1
CG Medium humanoid (elf, human)
Init +2; Senses Low-Light Vision, Perception+5
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6)+2
Fort +4, Ref +2, Will +3, +2 vs. enchantment spells and effects
OFFENSE
Speed 30 ft.
Ranged crossbow (light) +2 (1d8/19-20)
Melee club -1 (1d6-1)
Ranged club (thrown) +2 (1d6-1)
Melee dagger (cold iron) -1 (1d4-1/19-20)
Ranged dagger (cold iron/thrown) +2 (1d4-1/19-20)
Known Sorcerer Spells (CL 1st, concentration +7):
1st (4/day) - color spray (DC 15) , mount
0th (at will) - acid splash , daze (DC 14) , detect magic , prestidigitation (DC 14) STATISTICS
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Alertness, Eschew Materials, Heighten Spell, Simple Weapon Proficiency, Skill Focus (Use Magic Device)
Skills Acrobatics +2, Appraise +1, Bluff +4, Climb -1, Craft (Untrained) +1, Diplomacy +5, Disguise +4, Escape Artist +2, Fly +2, Intimidate +4, Knowledge (Arcana) +5, Perception +5, Perform (Untrained) +4, Ride +2, Sense Motive +2, Stealth +2, Swim -1,
Languages Common, Draconic, Elven
SQ Adaptability, Arcane Bloodline, Arcane Bond, Bloodline Arcana, Cantrips, Elf Blood, Elven Immunities, Familiar, Keen Senses, Low-Light Vision, Multitalented,
Gear outfit (scholar's); bolts (crossbow/10) (x2); club; dagger (cold iron); Crossbow (Light) ; Backpack [ Candle (x2); Waterskin; Chalk (1 Piece) (x2); Flask (Empty); Flint and Steel; Potion of Cure Light Wounds; Rations (Trail/Per Day) (x2); ]; Flask (Empty) ; Waterskin ; Pouch (Belt) [ Sack (x4); Coin (Copper Piece) (x10); Coin (Gold Piece); Coin (Silver Piece) (x15); ]; Sack ;
SPECIAL ABILITIES
Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Arcane Bloodline Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.
Arcane Bond (Su) You have selected to establish a powerful arcane bond with a creature.
Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.
Focused Mind Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand.
Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.