
Raymond Poupadis |

Well, I'm running SC for a core group that's been around in previous campaigns. We're up to the Smoking Eye. They were dead set on playing some kind of half-elemental group from the Manual of the Planes book (utterly rediculous, I know), but they've been good and I don't particularly like killing them, so I let them.
Half-Air Elemental Elf Rogue
Half-Earth Elemental Dwarf Cleric (Moradin)
Half-Fire Elemental Orc Ranger
and, for extra players, a
Half-Water Elemental Human Wizard
It's going to be their fault when they've got insane template stackage (Elemental Smoking Eye Orc Ranger/Prestige Class, ect.) The way I've counteracted the template's power boost is by splitting the exp as if there were four of them, even though there are only three, so they generally stay at the same level as recommended by the adventures.
Normally I'm pretty stringent about races and so on, so I let them loose here. Hey, they want to have characters in an epic campaign they can remember!