Tiefling

Rawsk Bloodfang's page

9 posts. Alias of RJ the Wolf.


Full Name

Rawsk Bloodfang

Race

Tiefling

Classes/Levels

Feral Hunter 1

Gender

Male

Size

medium

Age

24

Alignment

Chaotic Good

Strength 16
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Rawsk Bloodfang

Init +3; Perception +6
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 nat)
HP 11 (1d8+3)
Fort +4, Ref +2, Will +4
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Offense
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Speed 30 ft. (20 ft in armor)
Melee +3 Claw (1d4+3 20/x2)
Full attack +3/+3 Claw (1d4+3|1d4+3)
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Statistics
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Str 16, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 16

racial traits:

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Claw: Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Traits:

Blood Stalker (tiefling): You gain a +4 trait bonus on Survival checks made to track or follow a trail so long as you have dealt damage to the creature you are hunting within the last week.
Survivor: You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.

Skills:

Skills: Ranks + mod + misc = Total
Climb- 1 + 3 + 3 = 7
craft (leatherworking)- 1 + 1 + 3 = 5
Heal- 1 + 2 + 3 = 6
Perception- 1 + 2 + 3 = 6
Sense Motive- 1 + 2 + 4 = 7
Stealth- 1 + 3 + 5 = 9
Survival- 1 + 2 + 3 = 6

Feats:

Armor of the Pit: +2 natural armor

Appearance:

Rawsks appearance changes subtlely all the time with his feral focus. His basic look is a Red skinned humanoid with curled rams horns and pointed ears. his skin is rough and textured like snake skin, his eyes are slitted yellow. He keeps his hair tied in a braid that runs down to his shoulder blades. his hands are on the large side, with wicked black claws instead of fingernails. His tail is thin and whip like, seemingly to move of it's own accord.
Rawsk wears a self-made armored coat, hand-stitched leather pants, and thick soled, home-made leather boots.

History:

Rawsk is monstrous looking, even for a tiefling, when he was born with red scaly skin, slitted eyes and little nubs where horns would grow in his mothers family would not stand for it. Rawsks mother, Helena was given a choice, give up her son, or be banished with him. Rawsks father was unknown, only adding to the families shame. She chose the later, fleeing with her baby in the dead of night. She wandered for a time, keeping her soon hidden when she traded away her familys valuables to buy food or shelter, but eventually that resource ran dry and Helena was left to beg while hiding her toddler son. An old retiring ranger took pity on helena, offering her his old hunting cabin, and promising to bring her any spare game he didn't need. Rawsk grew up in that cabin in the woods, the old ranger was experienced and recognized him as a tiefling, even took the boy under his wing, teaching him to hunt, track, climb and fight. around Rawsks 16th birthday the old ranger passed away, his mother mourned but Rawsk was well prepared to keep them both fed, a few years later she died as well from a disease Rawsk could do nothing to stop. for 6 years Rawsk has lived alone in the woods, surviving on his own, he sneaks into town on occasion, listening to the rumors, hoping to one day go forth and prove himself.

spells:

0th lvl spells
Create Water
Spark
Detect Magic
Mending

1st lvl spells
Summon Nature's Ally I
Cure light wounds
Frost bite