Devourer

Raviel_Incarnate's page

Organized Play Member. 32 posts (33 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


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Dark Archive

Ok, I'm not quite understanding how spell penetration works. I tried using Unnatural Lust against a wizard(i think?) with spell resistance, and it didn't work. Did it get a bonus on the save? I didn't get to ask as we were running out of time and kept moving quickly.

Also, if I have Spell Penetration, can my Unnatural Lust penetrate her resistance?

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Say a Level one bard takes a level in sorcerer.

Does that mean the bard learns 4 more cantrips and 2 more level 1 spells?

Can she still cast spells from the bard spell list?

How many spells a day can she use?
Is the Spell/day list split? and she can cast X bard spells/day since she's level one bard, AND Y sorcerer spells/day since she's level one sorcerer?

EDIT:In addition, if the bard/sorcerer goes back to being a bard for the rest of her advancement, will she continue to accumulate bloodline powers?

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Ah! I see, the evolution only does damage to creatures on the turn it grapples, but not on successive checks...

Whereas the feats/special attacks deal damage every round...

Which makes me wonder, can I even give my Eidolon the Final Embrace? The evolution doesn't explicitly say it grants the special attack, though it seems to be implied it does...

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"A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well"

Maybe it's worded weird, but it says that it deals "constriction damage as well"

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http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#_gra b

But... in the Grab section of the PRD it says that on successive rounds it deals both grab damage and constrict damage...

Yes, the initial check only does constrict, but afterwards, it gets both, doesn't it?

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But then, if the prerequisite is the constrict ability, why does it grant another instance of it?

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Well... That is kinda tricky, because at that point the Eidolon has two sources of that ability...

It does sound a bit off, but flavorwise, it makes sense that whatever has this feat doesn't just forget how to do it, it becomes ingrained into its movements.

Of course, this is why I came here... because technically, the feat gives its own requirements >>;

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The feat Final Embrace has a requisite of having the special attack "constrict". It also GRANTS the special attack "constrict". Does this mean that an Eidolon who has the Constrict evolution can take the feat, then when it evolves, lose the evolution but keep the feat active because it gives the Eidolon its own requisite?

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And along that, an eidolon with Final Embrace gains the UMR defined abilities Grab and Constrict... does that mean from then on it can use those instead of its own?

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Ok, then would the Final Embrace tree work on evolutioned Grab and Constrict?

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I would definitely like to include constrict, simply because that is something that will set my Eidolon apart from Bipeds, which are damage kings amongst Eidolons, what with extra reach and (highest?) STR amongst eidolon baseforms. Also, I just came across a neat little feat tree, the Final Embrace. I'm feeling giddy already just thinking about yelling that out near the end of a long, arduous battle :D

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The Universal rules from the Bestiary 2 say that Grab can affect creatures up to the size of the Grabber, but the Advanced Player's guide (eidolons) say that the Grab evolution can only Grab things up to a size smaller than the eidolon.

Similarly, in the Universal rules, Grab and Constrict stack to deal damage for each during each successful grapple check, but it says nothing about that in the APG, specifically in the Grab evolution paragraph.

Which is right? The APG, or the Universal rules?

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Yo there. I'm also building a serpentine Eidolon, and have had quite a bit of trouble figuring out just what I want to do with it. Something to think about when building is the "Combat Reflexes" feat, which allows an Eidolon to basicaly thwap away anything that comes anywhere near it outside it's turn, especially given the high dex that serpentines have. Though it's much better suited for a "trip monkey", if you're gonna go serpentine, you're not gonna be the most powerful thing on the field, so perhaps you should consider shifting from that role to one of an awesome support. With the shield buddy feat, reach, and trip/grab, you can sit next to your summoner or any other character, and basically neutralize any threat that would come near, either knocking it on its glutes, or preparing to eat it when your turn comes. Those free CMD checks get really awesome when you can grab anything even when it's not your turn!

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David, as for that, I imagine more as using the abdomen like a snake does, lunging out using the tail as an anchor to return to.

HeraldKlak, though I do not need to decide the evolutions right away, the feats that an eidolon gets are set once they're chosen, so I'd definitely like to plan this out before I go all in.

Rogar & EvilMinion, wouldn't that limit her to one shot a turn?

Also, I'm more or less basing my Eidolon on Alipheese Fateburn, from Monster Girl Quest, so if anyone has any ideas as to how to make it more like her, I'm open to ideas.

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What if the Eidolon also has Grab/Constrict? If it fails the grab, can it then take the Combat maneuver check to trip the foe?

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I have, but there's a couple problems with using the Biped base, mainly the base form having legs, and not being able to use the constrict evolution. Which reminds me, are the free evolutions mandatory?

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Rynjin, MGQ is Monster Girl Quest, and Alice's battle tactics are usually just raw strength, although she also has the ability to cast powerful magic (which I'll probably have to skip just to stay within evolution point bounds)

Seranov, I hadn't thought about that, you're right! It seems a waste to not capitalize on the Serpentine base form's high Dex, but Alice would definitely just smack stuff out of the way. I'll keep that in mind while planning..

Rathyr yes that's right, I forgot about Evo surge! I've been staying away from the size mod spells because in my PFS experience there's been little use for it, but that spell is useful in any way I want. That'll work for when she needs to be huge :D

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And as a follow-up, if it also had the Trip Evolution, could it Push, Trip, and Reach on the same attack?

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If I am reading these sections right, an Eidolon with Reach and Push on a natural attack and the Combat Reflexes feat (with a high Dex Bonus) can use the additional attacks of opportunity on their attack to basically push any would be attackers away again and again, preventing damage to itself while hurting the attacker?

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So far, I've come up with:
Dervish Dancing Snake (maybe with spells)
Poison Bite and Rend Claw w/Constrict
Support Duo (Both I and my Eidolon go with the highest AC available and buff/support rest of party)

and... as a last resort... I MIGHT swallow my fantasies of a beautiful Eidlon Lamia waifu... and go with the Devouring Lamia from hell build
but the thought of her stomach bulging out as she dissolves a monkey or something makes me grimace heavily :<

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Ok, so... I'm a level 2 Summoner with a Serpentine base Eidolon. Originally, I thought about making it a nom-machine capable of consuming entire battlefields, keeping its health up with fast healing 3.

However... the one thing that I absolutely want for this Eidolon is that it looks like a Lamia. Snake from the waist down. So for it to look like that, and try to swallow people whole... not a pretty sight.

And therefore, I had to scrap my entire grapple-based swallow Eidolon build, and came here for some creative advice.

What do you think, ladies and mentlegen? Can anyone point me in a neat direction to build my Eidolon in?

>Edit:This is for Pathfinder Society, so the max level is 12 and magical items are no guarantee

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Ok, now I need to take this thread elsewhere as I go beat my head against the wall to figure out what I want to do with this Eidolon. It started off as a snake so it could eventually eat victims, but... ew.

Dancing snake, huh? Doesn't sound like a bad idea... Maybe I'll pick up Ultimate Magic and toss in a few spells.

Btw, if anybody has any creative ideas to help me make my Eidolon more like Alipheese Fateburn from MGQ, I'm all ears. (yes, terribly uncreative of me to base my eidolon on an already existing character, but that girl is just... something else)

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Argh... Rathyr I'm starting to see just how expensive Dex gets both in terms of cash and feats/evolutions...
Along with that, I don't want to have my eidolon be huge all the time. From the RP perspective, this Eidolon is supposed to be a kind of adopted parent. She looks like a Lamia, half snake from the waist down.

...
...
Ok, I just imagined the woman part of her trying to eat a human whole.
Donotwant.jpg.gif.dat

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Also, upon reading the Swallow Whole evolution, it mentions that a swallowed creature is still considered grappled, but it doesn't say whether the Eidolon is grappled as well. Thoughts?

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I guess in technical terms.. Reach Bite, Grab (using Weapon Finesse since the Bite is the "weapon" I'm grabbing with)

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Also, thank you Rumpin, but unfortunately I play only Society (thus far) and from what I've seen, there's not really any way for me to get magical gear other than chronicle sheets

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Intent? As in what I want to do with it? I visualize my eidolon reaching out with her bite, grabbing a victim and pulling them in, constricting them until she can eat them whole. (another thing, can she attempt to disarm a grappled opponent so they don't get to hurt her from inside and therefore have a higher chance of digesting them?)

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Er... yeah the title is a bit misleading... Sorry about that!
But technically, the body part I'm using to Grab(Bite) them is the weapon I have finesse with... so would it allow me to get the bonus because of that?

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So not damage. Is there any way to switch from Str to Dex for Attack Bonuses?

Also, thanks, I just noticed I got my feats mixed up! And as for the constrict, etc, will Agile Maneuvers work on checks made to swallow and hold enemies during the grapple?

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Welp... I guess I'll HAVE to do that. For the "legal" version, which I made first, I just gave her arms and reach on tail slap. Thanks everyone.

Btw, I have not yet named my actual character, though my lamia has been dubbed Alipheese (Alice for short)

Any suggestions? Naga-blooded Male

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The base form is actually what I want to change. A lamia ALMOST fits, but that bite makes no sense. Lamia have a human torso, so a bite would be pretty weak.

As an additional question, can I say my eidolon has arms for the sake of RP without the limbs evolution?

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So I've been playing for a couple weeks now, and as I'm getting more acquainted with the game, I've come across the summoner class. Immediately I printed out a sheet for it and decided to go dual snake, using my Nagaji boon alongside a serpentine base form eidolon. HOWEVER. I want to make a Lamia-shaped eidolon, and as much fun as it might be to imagine her swallowing an enemy whole.... It doesn't make much sense to have a bite attack, or reach on said bite. So...

Is it (arguably) allowed for me to switch the reach from bite to tail slap, and lose bite and climb for arms (that don't really do anything at this point)?