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About Ravana ValiOriginally devoting himself to the Green Faith, Ravana took it a step further looking to find balance within himself as well. No weapons, no armor, pure physical, mental, and spiritual fortitude and attunement to Golarion and the Material Plane - he made his home cut into an ancient redwood tree within the Shudderwood Forest that was killed by a lightning strike. It was never an easy life, dealing not only with the werewolves and fey that call the forest 'home', but also dealing with the demons from the worldwound, and the fiendish, twisted fey that have been corrupted by the Worldwound itself, but he, along with a small group of other druids were of the opinion that if there were any place on Golarion that needed the oversight and protection of druids, it was the Shudderwood. After several years they had managed to cordon off a small grove, used as a home for themselves, and on rare occasions permitting a small squad of Crusaders or similar to rest and tend their wounds before continuing in their campaign against the demons, corrupted fay, and everything else. It was a harsh, but fulfilling existence and with each passing day, they'd expand their grove a small bit, working from within to clear the taint of the Sudderwood - not easily, by any means, but steadily. Until they made the area available to yet another group of fighters headed back towards the Worldwound... This group had come into possession of a cursed artifact. On a moonless night, the artifact possessed its carrier and wrought devastation over the protected grove. Trees split asunder, most of the other druids killed, the land scorched and bleeding with a demonic taint, the combination of every bit of vileness that he had fought against permeating his now-destroyed home broke something in him.
With the hook sent, and doubt creeping into his mind, she pulled the trap closed, pitching that with most of the world set on opposing the forces of Hell, the Abyss, and Abaddon, and she building one of the greatest armies ever seen in the cosmos with the intention of taking the fight to Heaven for a change, he could become hers, to use the taint left behind by the Iomedaeans as a source of strength, to return the devastation inflicted upon him to Iomedae and her followers, and provide a bit of balance back into the world. With delirium setting in, he agreed on the condition that once Iomedae has been destroyed, he would have to balance that with the eradication of an evil deity as well, and he'd start with Eiseth herself unless given a reason to do otherwise. With that, devotion to the Green Faith was replaced with willing servitude to Hell's Valkyrie, and slow cleansing of evil was replaced with a passion for vengeance upon not only those who had caused all of this, but on the deity who inspires them. With a couple of days' planning, Ravana traveled to Kenabres, hoping to follow a group of crusaders out into the wild and assist the denizens of the Worldwound in exterminating these men. Unfortunately, this particular group overwhelmed the demons and captured Ravana, escorting him back to Kenabres and throwing him into a holding cell. Background questions:
1. What is your character’s name? - Ravana Vali 2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic,
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
Crunch:
Ravana Vali Male vanara druid (blight druid) 1/unchained monk (lifting hand) 1/gestalt 1 (Pathfinder Player Companion: Martial Arts Handbook 23, Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 3 280, Pathfinder Unchained 14) LN Medium humanoid (vanara) Init +5; Senses low-light vision; Perception +7 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis) hp 12 (1d10+2) Fort +4, Ref +5, Will +5 -------------------- Offense -------------------- Speed 30 ft., climb 20 ft. Melee unarmed strike +4/+4 (1d6) Special Attacks destructive smite (+1, 6/day), flurry of blows (unchained) Druid (Blight Druid) Spells Prepared (CL 1st; concentration +4) . . 1st—true strike[D] . . D Domain spell; Domain Destruction domain -------------------- Statistics -------------------- Str 10, Dex 17, Con 15, Int 9, Wis 17, Cha 8 Base Atk +1; CMB +4 (+6 grapple); CMD 17 (19 vs. grapple) Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Deadly Aim, Power Attack, Savage Slam, Unarmed Combatant, Whirling Hold Traits martial manuscript, reactionary, stealthy escape Skills Acrobatics +5, Climb +8, Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Escape Artist +9, Intimidate -1 (-6 to improve other creatures' attitudes towards you), Knowledge (nature) +5, Linguistics +0, Lore (Mendevian Crusades) +3, Perception +7, Survival +9; Racial Modifiers +2 Acrobatics, +2 Escape Artist Languages Common, Druidic, Infernal, Vanaran SQ condescending, finesse weapon attack attribute, nature bond (Destruction domain), nature sense, prehensile tail, savage toss, vermin empathy Other Gear 1,000 gp -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Climb (20 feet) You have a Climb speed. Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you. Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage. Destructive Smite +1 (6/day) (Su) Make a melee attack with morale bonus to damage. Druid (Blight Druid) Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action. Savage Slam If grappling at start of turn, replace maneuver to maintain, check to release, damage, and knock prone. Savage Toss (Ex) When using Savage Slam, throw creature additional 5 ft. per 5 exceeding the CMD. Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts. Vermin Empathy +0 (Ex) Improve the attitude of a vermin, as if using Diplomacy. Whirling Hold (3 rounds) Gain option to spin opponent when maintaining a grapple, sickening them. |