Fiendish Baboon

Ravana Vali's page

2 posts. Alias of GrinningJest3r.


Full Name

Ravana Vali

Race

Vanaran

Classes/Levels

Blight Druid (Destruction bond) 1 / uMonk of the Lifting Hand 1

About Ravana Vali

Originally devoting himself to the Green Faith, Ravana took it a step further looking to find balance within himself as well. No weapons, no armor, pure physical, mental, and spiritual fortitude and attunement to Golarion and the Material Plane - he made his home cut into an ancient redwood tree within the Shudderwood Forest that was killed by a lightning strike. It was never an easy life, dealing not only with the werewolves and fey that call the forest 'home', but also dealing with the demons from the worldwound, and the fiendish, twisted fey that have been corrupted by the Worldwound itself, but he, along with a small group of other druids were of the opinion that if there were any place on Golarion that needed the oversight and protection of druids, it was the Shudderwood.

After several years they had managed to cordon off a small grove, used as a home for themselves, and on rare occasions permitting a small squad of Crusaders or similar to rest and tend their wounds before continuing in their campaign against the demons, corrupted fay, and everything else. It was a harsh, but fulfilling existence and with each passing day, they'd expand their grove a small bit, working from within to clear the taint of the Sudderwood - not easily, by any means, but steadily.

Until they made the area available to yet another group of fighters headed back towards the Worldwound...

This group had come into possession of a cursed artifact. On a moonless night, the artifact possessed its carrier and wrought devastation over the protected grove. Trees split asunder, most of the other druids killed, the land scorched and bleeding with a demonic taint, the combination of every bit of vileness that he had fought against permeating his now-destroyed home broke something in him.
As he lay bleeding on the ground, unaware of the cause of the ruin around him - the group they lent shelter to was not aware that the artifact was cursed, and so could provide no warning of potential trouble - he prayed for help and answers. At death's feet, Eiseth appeared to him. She confirmed that the people who brought this havoc with them were devout followers of Iomedae. She did not point out that they had no control over their actions. Eiseth twisted his pursuit of balance, and pointed out that balance can only be achieved if both good and evil were eradicated. Too much power given to the good deities would throw everything off balance, and sometimes the worst catastrophes beget the greatest periods of renewal. Not to mention, that if even the servants of the good deities can leave a druid's home in this state, then they shouldn't be allowed to maintain that purview anyway.

With the hook sent, and doubt creeping into his mind, she pulled the trap closed, pitching that with most of the world set on opposing the forces of Hell, the Abyss, and Abaddon, and she building one of the greatest armies ever seen in the cosmos with the intention of taking the fight to Heaven for a change, he could become hers, to use the taint left behind by the Iomedaeans as a source of strength, to return the devastation inflicted upon him to Iomedae and her followers, and provide a bit of balance back into the world.

With delirium setting in, he agreed on the condition that once Iomedae has been destroyed, he would have to balance that with the eradication of an evil deity as well, and he'd start with Eiseth herself unless given a reason to do otherwise. With that, devotion to the Green Faith was replaced with willing servitude to Hell's Valkyrie, and slow cleansing of evil was replaced with a passion for vengeance upon not only those who had caused all of this, but on the deity who inspires them.

With a couple of days' planning, Ravana traveled to Kenabres, hoping to follow a group of crusaders out into the wild and assist the denizens of the Worldwound in exterminating these men. Unfortunately, this particular group overwhelmed the demons and captured Ravana, escorting him back to Kenabres and throwing him into a holding cell.

Background questions:

1. What is your character’s name?
- Ravana Vali

2. How old is your character?
- 17 (Adult Vanaran)

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
- A heavy, black haired, Mandrill-like Vanaran
- Very little equipment - a backpack and a couple of pouches holding standard traveling gear, along with a couple of alchemical items a now-deceased friend mixed together, but no weapons or armor

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
- Instead of the red and blue markings of a standard Mandrill, Ravana has black facial markings and a darker fur, more reminiscent of a baboon, but his build is heavier than any baboon-heritage vanaran ever seen and confirms his own Mandrill heritage

5. Where was your character born? Where were you raised? By who?
- Ravana was born and raised in Casmaron by his parents and their tribe.

6. Who are your parents? Are they alive? What do they do for a living?
- Father: Vaali (deceased) - Warpriest of Kurgess and king of his tribe, killed by a Paladin of Shei after a misunderstanding between himself and his brother, Sugriva.
- Mother: Tara (alive) - Queen of her tribe, initially appropriated by Sugriva after the apparent death of Vaali - it was this appropriation that caused the misunderstanding between Vaali and Sugriva, and eventually led to Vaali's death - she is now loyally married (for political purposes, not romantically) to Sugriva and acts as the chief diplomat on behalf of Sugriva and their tribe.

7. Do you have any other family or friends?
- Sugriva is Ravana's uncle
- Multiple other druids made their home within the same grove in the Shudderwood Forest
- Many crusaders, paladins, warpriests, druids, and other adventurers sought refuge within his grove before its destruction

8. What is your character’s marital status? Kids?
- Single, no children - no relationships that would have caused children

9. What is your character’s alignment?
- Lawful Neutral

10. What is your character’s moral code?
- He has embraced his role as an enforcer for Eiseth in the short term, but otherwise holds steadfast to true neutrality regarding the deific wars and his place in the Green Faith
-- True neutrality is NOT attempting to remain outside of the conflict, instead it is about ending the conflict - preferably with the destruction of both sides
- On a personal level, most situations are dealt with on a case by case basis using any means to achieve his goals, with the only considerations taken into account being whether or not they would have an impact on his long term goals. If no, then any means are fine. If yes, then only means which could lead him to his revenge on Iomedae, Eiseth, or the major players of the deific war.

11. Does your character have goals?
Very broad goal: Destroy all Good and Evil deities
- If possible, absorb their portfolios into himself to end the wars
- Otherwise, ensure non-aggressive inheritors to the portfolios or ensure non-aggression pacts between the next generation of deities

12. Is your character religious?
The only deity he truly serves is the Green Faith. All else falls by the wayside

13. What are your character’s personal beliefs?
Only those devoted to Golarion and to the NATURAL order deserve compassion. Compassion can be granted on a case by case basis to bystanders and victims. Aggressors for any Good or Evil, Lawful or Chaotic deity deserve no compassion and will find assistance only so long as their goals align with his own.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic,
paranoid)?
Despite his aggressiveness in combat, and his willingness to engage in combat, he is otherwise a very easy-going person

15. Why does your character adventure?
For revenge against Iomedae and coercion by Eiseth. Without their influences, his self-made home would still be standing and he would still be providing aid to others within the Shudderwood Forest

16. How does your character view his/her role as an adventurer?
He has never given it thought, being new to being an adventurer - only a couple of weeks after his conversation with Eiseth he was captured by the Mendevian Crusaders and thrown into prison.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Only his tribe have the facial structure and coloration of Mandrills.
All other Vanaran he has met have been Macaque or Capuchin

18. How does your character get along with others?
Ravana has an easy-going personality, able to get along with most in limited interactions, but has a bit of "small man syndrome" and will step up to anybody if challenged directly - an attitude inherited from his father - or will provide snide, passive aggressive commentary if challenged indirectly (mean-spirited "jokes" or over-the-top sarcasm directed towards him).

19. Is there anything that your character hates?
Eiseth and Iomedae, demons and preachy paladins

20. Is there anything that your character fears?
Aside from the existential horrors intrinsic in being a mortal attempting to not only interfere with a cosmic war, but to end one, Ravana is - surprisingly (?) - afraid of deep water. As a tree-living species, the dark, murky depths of large bodies of water, concealing all of their nastiest denizens is pure nightmare fuel, and with it, his fear of drowning borders on thalassophobia.

Crunch:

Ravana Vali
Male vanara druid (blight druid) 1/unchained monk (lifting hand) 1/gestalt 1 (Pathfinder Player Companion: Martial Arts Handbook 23, Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 3 280, Pathfinder Unchained 14)
LN Medium humanoid (vanara)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +5
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Offense
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Speed 30 ft., climb 20 ft.
Melee unarmed strike +4/+4 (1d6)
Special Attacks destructive smite (+1, 6/day), flurry of blows (unchained)
Druid (Blight Druid) Spells Prepared (CL 1st; concentration +4)
. . 1st—true strike[D]
. . D Domain spell; Domain Destruction domain
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Statistics
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Str 10, Dex 17, Con 15, Int 9, Wis 17, Cha 8
Base Atk +1; CMB +4 (+6 grapple); CMD 17 (19 vs. grapple)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Deadly Aim, Power Attack, Savage Slam, Unarmed Combatant, Whirling Hold
Traits martial manuscript, reactionary, stealthy escape
Skills Acrobatics +5, Climb +8, Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Escape Artist +9, Intimidate -1 (-6 to improve other creatures' attitudes towards you), Knowledge (nature) +5, Linguistics +0, Lore (Mendevian Crusades) +3, Perception +7, Survival +9; Racial Modifiers +2 Acrobatics, +2 Escape Artist
Languages Common, Druidic, Infernal, Vanaran
SQ condescending, finesse weapon attack attribute, nature bond (Destruction domain), nature sense, prehensile tail, savage toss, vermin empathy
Other Gear 1,000 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Climb (20 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Destructive Smite +1 (6/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Blight Druid) Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.
Savage Slam If grappling at start of turn, replace maneuver to maintain, check to release, damage, and knock prone.
Savage Toss (Ex) When using Savage Slam, throw creature additional 5 ft. per 5 exceeding the CMD.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Vermin Empathy +0 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Whirling Hold (3 rounds) Gain option to spin opponent when maintaining a grapple, sickening them.