![]()
About Ratskar Al-FaroukBasics:
AC: Touch: 10 Flat: 10 CMD: 17 HP: 28/28 (dead at -13) BAB: +3 CMB: +7 Fort +5, Ref +2, Will +2 Init: +0 Carrying Capacity
Current Weight Carried
Speed: 30
Racial traits:
Darkvision: Half-orcs can see in the dark up to 60 feet. Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Class Features:
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order Banner (Ex): At 1st level, a standard bearer gains the banner ability. This ability is identical to the standard cavalier's banner ability, except that the morale bonuses on saving throws against fear effects and on attack rolls made as part of a charge increase at 5th level, and every five levels thereafter. This ability replaces the standard cavalier's mount ability. Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted. Order of the Star:
Cavaliers who join the order of the star dedicate themselves to the protection and service of a faith and its members. Cavaliers belonging to this order tend to follow many of the tenets and guides of the religion that they serve. When a cavalier joins this order, he should select a single religion to serve. Edicts: The cavalier must strive to protect the faith and all those who follow its teachings, from priest to common man. He must adhere to the strictures of the faith, promote its cause whenever possible, and serve the agents of the divine. Challenge: Whenever an order of the star cavalier issues a challenge, he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the star cavalier adds Heal (Wis) and Knowledge (religion) (Int) to his list of class skills. An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his chosen faith. Order Abilities: An order of the star cavalier gains the following abilities as he increases in level. Calling (Ex): At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.
Feats and Traits:
Feats Power Attack - Trade melee attack bonus for damage Pack Attack - Ally's attack allows you to take a 5-foot step Endurance - +4 bonus on checks to avoid nonlethal damage Diehard - Automatically stabilize and remain conscious below 0 hp Traits
Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. Basic Attacks:
Melee Masterwork Silver Falchion, +8 (2d4+6), 18–20/×2 (+2 trait bonus) If Power Attack is active, +7 (2d4+9) Ranged Skills:
Bolded=Class Skills (*trained only)
Skills Ranks Per Lever: 4+Int(+0) Acrobatics (Dex) Appraise (Int) Bluff (Cha) Climb (Str) Craft (Int) Diplomacy (Cha) Disable Device* (Dex) Disguise (Cha) Escape Artist (Dex) Fly (Dex) Handle Animal* (Cha) Heal (Wis) Intimidate (Cha) Knowledge (Arcana)* (Int) Knowledge (Dungeoneering)* (Int) Knowledge (Engineering)* (Int) Knowledge (Geography)* (Int) Knowledge (History)* (Int) Knowledge (Local)* (Int) Knowledge (Nature)* (Int) Knowledge (Nobility)* (Int) Knowledge (Planes)* (Int) Knowledge (Religion)* (Int) Linguistics* (Int) Perception (Wis) Perform (Cha) Profession* (Wis) Ride (Dex) Sense Motive (Wis) Sleight of Hand* (Dex) Spellcraft* (Int) Stealth (Dex) Surviaval (Wis) Swim (Str) Use Magic Device* (Cha) Equipment:
Gold 780 Masterwork Silver Falchion, 555 gp, 2d4, 18–20/×2, 8 lbs. S Appearance/Personality:
. Background/History:
.spoiler]
[spoiler=The Crunch] Battle tactics:
|