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A pallid grey humanoid face with six vibrant purple eyes and arachnid fangs protrudes from the cephalothorax of this spider. Its smooth exoskeleton coated in polished stone.
Labyrinth Weaver CR 6
XP 2,400
N Large magical beast
Init +8; Senses darkvision 60 ft., low-light vision; Perception +6
----- Defense -----
AC 18, touch 13, flat-footed 14 (+3 Dex, +6 natural, -1 size)
hp 78 (8d10+32)
Fort +10, Ref +9, Will +3
DR 5/adamantine, 5/bludgeoning
----- Offense -----
Speed 40 ft., burrow 10 ft., climb 20 ft.
Melee bite +12 (2d6+7 plus poison and grab)
Space 10 ft.; Reach 5 ft.
----- Statistics -----
Str 20, Dex 17, Con 18, Int 7, Wis 13, Cha 10
Base Atk +8; CMB +14 (+18 grapple); CMD 28 (+40 vs. trip)
Feats Ability Focus (poison), Improved Initiative, Pack Attack (teamwork), Skill Focus (Stealth)
Skills Acrobatics +4 (+8 to jump), Climb +18, Perception +6, Stealth +10
Languages Aklo
----- Ecology -----
Environment any underground
Organization solitary, pair, or cluster (3–6)
Treasure none
----- Special Abilities -----
Camouflage (DC 15) (Ex) A labyrinth weaver at rest looks like a boulder, a DC 15 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice.
Poison: (Ex) Bite—Injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d2 Wisdom damage; cure 2 consecutive saves. The save DC is Constitution-based. Labyrinth weaver poison causes strong psychotropic hallucinations. There is a 20% chance the poison will induce cumulative fear effect each round until the poison is cured. Creatures immune to fear are immune to this effect.
Stone Tunnel (Ex) Labyrinth weavers can create tunnels through solid stone or masonry. They have a burrow speed 10 feet through any terrain with hardness of 8 or less. Labyrinth weavers choose whether to leave a tunnel behind.
Wall Weave (Sp) Labyrinth Weavers spinnerets do not create traditional webs but instead produce a viscid liquid in all variety of colors that dries into solid stone in 1 minute. A labyrinth weaver creates 5 cubic feet of stone in a minute. The labyrinth weaver may quadruple the time taken in creating the stones to match existing terrain including color, style and duplicate artistic designs including writing. Once a wall has dried it takes a DC 20 perception or knowledge engineering to recognize the new barrier.
Labyrinth weaver spiders are tenacious intelligent pack predators found in the tertiary tunnels of the Darklands. They are extremely patient, stalking prey for days before making themselves known.
A labyrinth weaver does not spin webs but instead creates a plaster-like substance that dries as hard as stone in any color. As the name suggest the labyrinth weaver uses or even creates elaborate maze structures for a hunting grounds. Labyrinth weavers reshape their maze hunting grounds by opening and closing passageways.
Unsuspecting adventurers have made camp in tunnels only to later find themselves entombed and quickly running out of oxygen.
Labyrinth weavers will herd more powerful opponents towards traps, hazards, or even other Darkland denizens to significantly weaken them before attacking. Their poisonous bite contains a powerful hallucinogen that disorientates victims and is known to causes horrifying visions.
A labyrinth weaver exoskeleton is coated in layers of their stone secretions making them resistant to piercing or slashing weapons. The typical labyrinth weaver is 8 feet long and weighs about 1600 pounds. Labyrinth weavers can speak Alko and sometimes taunt terrified prey.