I'm a PC in the middle of a Rise of the Runelords campaign at the moment, and the party is currently level 11 on the fast xp track progression. So based on that, no spoilers please.
I'm having trouble constructing a backup character to take over my Undine Inquisitor as not only am I kind of bored with him and want to make a new character, but I don't feel he compliments the party well. The party consists of a Tiefling two-weapon ranger, a human archer fighter, an Aesimar two-handed weapon paladin, a human Priest 3rd party class (approved by GM, it's effectively a divine wizard)who doesn't attend too many sessions, leading to problems, and my Crossbow Inquisitor.
In terms of skills, we've got a fairly good coverage in social skills through my Inquisitor and the Paladin, while the Tiefling and my Inquisitor also have Wisdom-based skills laid down. So skill points don't matter too much in this situation.
Also, all of the PC's are fairly optimised, with the Archer Fighter laying out the most damage by far. But none of us are really Munchkinning it. All Paizo rules are allowed except Aesimar Variants, Synthesist summoners, Dervish Dance and Leadership.
The problem I find is that we have no real 'Anvil' in the popular analogy for a good party composition and I haven't really played a character in that area before. So here are my ideas that I'd like to try:
- Touch Debuffing Bones or Dark Tapestry Oracle
- Whip-using trip jockey Magus
- Whip-using trip jockey Bard
- Standard God Wizard / Witch
Note that I'm not really a fan of Wizards and Witches, simply because I feel I'm too reliant on my prepared spells and suffer too much in Hit Die and BAB to be useful in melee or ranged combat.