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Howdy. I'm playing a blink dog inspired custom race in a home game and we started doing mythic fights. Since I have dimension door at will, I've gone into the dimensional dervish feat tree. Well, the GM thinks he knows how to kill my character pretty efficient and that's the cage enemy path ability plus a reach weapon.
Pretty much nullifies everything I've built my character to do, as I've sunk most of my resources into movement speed, a non reach melee weapon, and the DD feat train.
That all said, what I'm truly curious to is if dimensional dervish or dimension door count as movement out of a square for the cage enemy ability. GM says yes because teleportation is movent and it's a mythic ability so tough cookies and I say no because teleportation is not movement according to the magic rules. I couldn't find confirmation either way on the forums, so I figured I should ask with this specific situation in mind.
Cage Enemy (Ex)
Dimensional Dervish
Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.
Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.
Dimension Door
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.