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So a paladin is not allowed to touch him/herself, but is allowed to touch other good creatures (his mount?)


@Just a mort
Google Bird with wig and click images


Without sneak attack the damage is poor so I was planning to boost CHA to increase the KI pool, invisibility and good initiatives are key. STR is dump stat

AOMF (agile) when i can for 5000GP and 4x (+4 damage) for the round

heal for bleed is a standard action and provokes AoO

all AoO are performed with claws which gets you halfway to causing bleed

Boost the CON for hit points

Infernal Healing to stabilise if taken below 0


Has anyone got any idea how to take this further
Tengu with Beak+claws, + Finesse
becomes ninja for 3 levels, boar style (2d6 bleed if both claws hit)
takes 1 level of white haired witch , for beak,claw,claw,hair (+free grapple, hair grapples not ninja)

gives a full attack with flanking at 4th level
BAB +3 dex +4 flank +2 = +9 for all four attacks

+9 beak 1d3 +2d6
+9 claw 1d3 +2d6
+9 claw 1d3 +2d6 +2d6 bleed
+9 hair 1d4+1 +2d6 +free grapple

=average 38 damage per full attack with str 10 dex 18 int 12


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xn0o0cl3 wrote:

This is a mostly-related post a friend just made. I decided to share, cuz it's damn funny:

AC wrote:

Dear Kirk Cameron,

If bananas fitting perfectly in our hands is evidence of God's existence, then certainly pineapples are evidence that there is no god.

A**hole.

Bananas are not divinely ordained for human consumption.

Wikipedia
Bananas are not a seed bearing fruit. In cultivated varieties, the seeds are diminished nearly to non-existence; their remnants are tiny black specks in the interior of the fruit
thanks wiki

genesis 1:29
I give you every seed-bearing plant on the face of the whole earth and every tree that has fruit with seed in it. They will be yours for food.

Therefore off the menu, no matter how well designed, they are forbidden fruit

RAW


With respect to Vicroar, the GM I play with, would let it through, then mid-way through the campaign an AMF would suppress equipment for two rounds, I'd be mundanely aged, -30 hitpoints -6 str, -3reflex + everything else, restoration isn't going to touch this. the ioun stone is going to look very silly.

with such an obvious achilles heel, you need to be far more cautious than the style i usually play with.


At the risk of sounding tedious, and only slightly off topic.

You lose armor bonus from armor, agreed, but would Adamantine armor retain DR, in the beast shape scenario?


Ravingdork wrote:

Here's an idea: Have the vampire be subject to an umbral bestow curse spell. Make the curse something trivial like a change of hair color. The metamagic effect, however, will make the vampire emanate a 10-foot radius of darkness for as long as bestow curse lasts.

Since bestow curse is permanent, and can't be dispelled what's more, it's bound to last for a LONG time, protecting the vampire from the sun all the while. :D

Furthermore, no one would see it as anything but a beneficial effect, so they wouldn't think to use curative spells such as remove curse or break enchantment to remove it.

Aren't I devious?

did you get that idea from another thread about an Umbral Arcane marked non-slot ring?

very devious:-)


Is this correct?
Umbral Metamagic + Arcane Mark + mundane ring =
permanent 10 foot radius of darkness for level 2 spell cast and mundane ring and does not take up item slot, for an Umbral Bloodline sorceror.

the ring is not magical the arcane mark is.


i think the default animated object is made of wood, you spend construction points to upgrade to stone and metal
The sorceror has Shape Stone and Shrink Item, and craft pottery skills
shrink a Huge 10 ton stone to Tiny 50lb lump, Shape into crab shape dismiss, Shape Stone and Shrink Item.
this can also be used to build a house. (or a ballista with wittling skills)


It gets better, a friend suggested taking a King Crab familiar, sharing spells, letting them pilot and casting from the top of the fluid tank.

Let the crab drive! while I rain down watery death.


Can anyone tell if this breaks any rules.

Merfolk Seaborn-Sorceror Lv 9
can cast Possess object which allows me to Magic Jar into
a huge animated object for 9+1 hours a day

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t/animated-object-huge

if I specify a fluid filled cavity in it's chest I can dump the physical body there, while I pretend to be a golem.
when I wake up I'm in water for +1 caster level
with shrink item, I can store it away when I want.

If the GM objects I'll play as a Gillman so he curb my excesses with fishy mind control


Pedantic wrote:
Raspberry wrote:
The 8th Dwarf wrote:

This thread is rapidly turning into a "yes it is" - "no it isn't " thread as both sides dig in and refuse to give ground.

no it isn't
Yes it is.

My mistake - you are correct of course - both sides dig in and refuse to give ground.


The 8th Dwarf wrote:

This thread is rapidly turning into a "yes it is" - "no it isn't " thread as both sides dig in and refuse to give ground.

no it isn't


As a Brit, my only experience of guns is as a narrative device in books, films etc, so you are free to tell me that I'm talking through my hat.

But, it seems to me that the easy access to firearms changes the dynamic of any personal conflict, any time I upset someone I have 0.1% chance of things getting ugly, (your sister was coming on to me)

To give access to guns to individuals without insight and empathy seems to me to be the real risk.

I won't listen to some types of music when I drive, because I become a more aggressive risk-taker, and I have a responsibility to other road users.

Gun-owners need to aware of their own feelings and how easy it to loose perspective. Though I have no idea how that is regulated. Some martial arts have a spiritual element. Eastern disciplines seem more acceptable than Monotheistic Gun clubs / terrorist cells, but that is my prejudice, and if you shoot for the Glory of the Lord, good for you.

(I'll be 2500 miles away, worshipping Cernunnos)


If a PC ages to middle, old and venerable,
how do their mounts, companions, cohorts, familiars, eidolons fare up against the ravages of age, (I'm looking at you synthesist)


so damage substitution ok, (actualy beneficial for the skeletons)

players who hope GM forgot to roll for damage after failing fortitude check, and have party members extracting poison from deceased opponent, and talk over other players at the table, who get hints dropped on them ("looking a little slow today, Kable") don't attract insidious stat damage like a cursed item?

The assumption seems that I'm on a power trip, but I'm trying to find stuff to keep the players entertained. the gnome gets animals to talk to, the alchemist gets poisons to make, the orc gets opportunity for larceny, the monk gets ledges to jump from (death from above feat), the ninja gets shadowy areas, I really am making an effort


Nicolas Hooks wrote:

I'm the GM and one of my players dumpstatted his intelligence for his CE orc barbarian (true primitive), after reading the reads only briefly he declared he had a bone greataxe, I substituted slashing for bludgeoning damage without telling him, was I being fair?

on a secondary note, the middle aged Summoner (synthesist) has been poisoned by a monitor lizard, he knows he failed his fortitude save in combat, but ignored my declaring his ability damage at 1 minute by talking with another player, should I track this for him? I gotta keep a straight face while he takes the dex damage that won't heal naturally.

(the orc barbarian heard me but wont remind the synthesist because, he regards the the summoner as broken, he's CE, and dumped his Int)

The Barbarian player was enough of a roleplayer to see the funny side how his 6 Int monster was missold a weapon and vowed a curse upon the house of the gnomish craftsmen who cheated him. RAW declare bone only suitable for bludgeoning weapons.

the ettercaps poison from the previous encounter was much faster acting and was resolved by the party working as a team. a monitor lizards poison is much slower and insidious, synthesist player loves zombie movies and there is always someone slowly poisoned in those.


I'm the GM and one of my players dumpstatted his intelligence for his CE orc barbarian (true primitive), after reading the rules only briefly he declared he had a bone greataxe, I substituted slashing for bludgeoning damage without telling him, was I being fair?

on a secondary note, the middle aged Summoner (synthesist) has been poisoned by a monitor lizard, he knows he failed his fortitude save in combat, but ignored my declaring his ability damage at 1 minute by talking with another player, should I track this for him? I gotta keep a straight face while he takes the dex damage that won't heal naturally.

(the orc barbarian heard me but wont remind the synthesist because, he regards the the summoner as broken, he's CE, and dumped his Int)

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