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Without sneak attack the damage is poor so I was planning to boost CHA to increase the KI pool, invisibility and good initiatives are key. STR is dump stat AOMF (agile) when i can for 5000GP and 4x (+4 damage) for the round heal for bleed is a standard action and provokes AoO all AoO are performed with claws which gets you halfway to causing bleed Boost the CON for hit points Infernal Healing to stabilise if taken below 0 ![]()
Has anyone got any idea how to take this further
gives a full attack with flanking at 4th level
+9 beak 1d3 +2d6
=average 38 damage per full attack with str 10 dex 18 int 12 ![]()
xn0o0cl3 wrote:
Bananas are not divinely ordained for human consumption. Wikipedia
genesis 1:29
Therefore off the menu, no matter how well designed, they are forbidden fruit RAW ![]()
With respect to Vicroar, the GM I play with, would let it through, then mid-way through the campaign an AMF would suppress equipment for two rounds, I'd be mundanely aged, -30 hitpoints -6 str, -3reflex + everything else, restoration isn't going to touch this. the ioun stone is going to look very silly. with such an obvious achilles heel, you need to be far more cautious than the style i usually play with. ![]()
Ravingdork wrote:
did you get that idea from another thread about an Umbral Arcane marked non-slot ring? very devious:-) ![]()
i think the default animated object is made of wood, you spend construction points to upgrade to stone and metal
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Can anyone tell if this breaks any rules. Merfolk Seaborn-Sorceror Lv 9
http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t/animated-object-huge if I specify a fluid filled cavity in it's chest I can dump the physical body there, while I pretend to be a golem.
If the GM objects I'll play as a Gillman so he curb my excesses with fishy mind control ![]()
As a Brit, my only experience of guns is as a narrative device in books, films etc, so you are free to tell me that I'm talking through my hat. But, it seems to me that the easy access to firearms changes the dynamic of any personal conflict, any time I upset someone I have 0.1% chance of things getting ugly, (your sister was coming on to me) To give access to guns to individuals without insight and empathy seems to me to be the real risk. I won't listen to some types of music when I drive, because I become a more aggressive risk-taker, and I have a responsibility to other road users. Gun-owners need to aware of their own feelings and how easy it to loose perspective. Though I have no idea how that is regulated. Some martial arts have a spiritual element. Eastern disciplines seem more acceptable than Monotheistic Gun clubs / terrorist cells, but that is my prejudice, and if you shoot for the Glory of the Lord, good for you. (I'll be 2500 miles away, worshipping Cernunnos) ![]()
so damage substitution ok, (actualy beneficial for the skeletons) players who hope GM forgot to roll for damage after failing fortitude check, and have party members extracting poison from deceased opponent, and talk over other players at the table, who get hints dropped on them ("looking a little slow today, Kable") don't attract insidious stat damage like a cursed item? The assumption seems that I'm on a power trip, but I'm trying to find stuff to keep the players entertained. the gnome gets animals to talk to, the alchemist gets poisons to make, the orc gets opportunity for larceny, the monk gets ledges to jump from (death from above feat), the ninja gets shadowy areas, I really am making an effort ![]()
Nicolas Hooks wrote:
The Barbarian player was enough of a roleplayer to see the funny side how his 6 Int monster was missold a weapon and vowed a curse upon the house of the gnomish craftsmen who cheated him. RAW declare bone only suitable for bludgeoning weapons. the ettercaps poison from the previous encounter was much faster acting and was resolved by the party working as a team. a monitor lizards poison is much slower and insidious, synthesist player loves zombie movies and there is always someone slowly poisoned in those. ![]()
I'm the GM and one of my players dumpstatted his intelligence for his CE orc barbarian (true primitive), after reading the rules only briefly he declared he had a bone greataxe, I substituted slashing for bludgeoning damage without telling him, was I being fair? on a secondary note, the middle aged Summoner (synthesist) has been poisoned by a monitor lizard, he knows he failed his fortitude save in combat, but ignored my declaring his ability damage at 1 minute by talking with another player, should I track this for him? I gotta keep a straight face while he takes the dex damage that won't heal naturally. (the orc barbarian heard me but wont remind the synthesist because, he regards the the summoner as broken, he's CE, and dumped his Int)
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