HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk interrupts the ooze striking at Illyria. Retributive strike absorbs 4 points of damage He steps up and strikes twice at the ooze. attack #1: 1d20 + 8 ⇒ (16) + 8 = 24
Do we get checks to identify how he disappeared?
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk moves up between the two alchemists, blade in hand. He calls out "SURRENDER OR FACE ETERNAL JUDGEMENT!" With Illyira coming up, he'll strike the one behind the counter. Stride, stride, strike attack: 1d20 + 8 ⇒ (16) + 8 = 24
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk will strike out at the horse statue thing. strike: 1d20 + 8 ⇒ (7) + 8 = 15
The sudden appearance of a tree in the middle of his swing throws him off. strike: 1d20 + 3 ⇒ (6) + 3 = 9 Perhaps it wasn't just the tree. Finally, he'll run around to get a flank for Illyria. She seems to have figured out her stride against this thing.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk will move up to the nearest foe. He briefly considers dumping him in the pool, but that unnatural sludge is cruel even for his enemies. So he gives him a cleaner death. Stride, strike, strike strike #1: 1d20 + 8 ⇒ (12) + 8 = 20
strike #2: 1d20 + 3 ⇒ (19) + 3 = 22
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
As the red-eyed wolf tears into Illyria, Rashk cries out, "No!" and slashes furiously. He cant get through the beast's hide, but shoves the uzzle a little bit away. Retributive strike absorbs four points of damage to Illyria
And then he drops again under the strike of the other wolf.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk stands and chops at the blighted wolf. There may be a bit of emphasis on his strikes. Perceptive people might be able to tell by the steady stream of orcish cusring coming from him. strike 1: 1d20 + 8 ⇒ (16) + 8 = 24
flat check for acid: 1d20 ⇒ 19
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk checks his comrades. They are hurt, but should last a moment. He slices out at the plant in front of us, hoping to get in a good cut. strike: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
strike: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
attacks on blue. When blue goes down, I'll step up to green.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk leaps in front of Nutmeg to stand alongside Illyria. he'll join to try and take down the wounded one and reduce their numbers. When red goes down, he'll switch to blue. strike vs. red: 1d20 + 9 ⇒ (19) + 9 = 28 Crit?
strike: 1d20 + 4 ⇒ (9) + 4 = 13
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
"Baldur, can you jam the gate? I'll keep them back." He strides up and whacks one of them through the door. He then says "Heel!" in a voice that is more than a shout. Stride, strike, Cry of destruction
Cry of Destruction, 15' cone DC 14 basic save.
------ If the dogs attempt to attack anyone else, I'll use retributive strike as a reaction.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rgathiel will kneel to look directly in Phinick's eyes. "You still chose to take money in order to make somebody sick. In doing so, you made yourself the tool of an assassin. You may not have only had hard options, but you chose to harm somebody and they died. I expect that you will think of this the next time you have a hard choice."
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk bulls through by brute force, charging past the carts, powering through the mud, not stopping to pet the dog. But he does slip back a bit at the end. The Market - Location 1:
The Road -Location 2:
The Alley - Location 3:
Backyard - Location 4:
Turnip Field - Location 5:
.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rahsk stands on the table and clangs his vambraces together. He's still wearing his armor from the road and has his weapons slung, including the big sword hilt over his shoulder. "It has been a long day, and I've seen too much blood spilled already this day. Sit down and I will not have to educate you all on the arts of war." intimidate: 1d20 + 7 ⇒ (12) + 7 = 19
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rahsk nods at the stable hand, and will explain, "We had a run in with a pack of wolves. Right nasty wolves at that." In the inn, Rashk will take a seat where he can see the large man and the door. He'll call to the goblin, "Round for the house, such as it is.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rahsk takes a moment to give Baldur a sharp slap. Not enough to leave a mark, but enough to sting him back to consciousness. "No time for flirting with Pharasma." Lay on hands for 6 hp He'll then shift his weapon to two hands to guard Baldur while he gets up.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
fort save: 1d20 + 8 ⇒ (10) + 8 = 18 Since Baldur and I were shaking hands, he must be within 15', so I'll use my reaction do do retributive strike. I'm not sure if I'd be within reach of the enemy.
Rashk strikes out at the wolves around him. two strikes and a stride, order based on what I need attack 1: 1d20 + 7 ⇒ (5) + 7 = 12
attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Rashk started the journey stoic and a bit aloof. He usually needs to observe somebody for a while before opening up to them. Then again, few people feel comfortable about a scarred orc nearly seven foot high. Of course, a certain fox didn't play by the normal rules. On the first morning, Rashk woke up to a little fuzzball licking his face. It's hard to stay stoic when faced with those cute little ears and eyes that begged, "Let's play!" When he returned the fox to his master, he noticed the tiefling's eyes. But seeing how he cared for his pet was enough for Rashk to feel comfortable with him. It might have gone different if he's have noticed the eyes first, but that was water under the bridge. Sorry for stealing your familiar. I just thought it would be a great way to break the ice.
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