Troll King

Rashk's page

132 posts. Alias of Philo Pharynx.


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HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will take Illyria's lead.

strike: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d12 + 4 ⇒ (7) + 4 = 11
strike: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d12 + 4 ⇒ (8) + 4 = 12
strike: 1d20 - 2 ⇒ (1) - 2 = -1
damage: 1d12 + 4 ⇒ (7) + 4 = 11


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Fort save: 1d20 + 9 ⇒ (14) + 9 = 23


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk rises to his feet, readies his weapon, and restores himself.

Stand, ready weapon, lay on hands.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Is this quick enough for me to act this turn?


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk interrupts the ooze striking at Illyria. Retributive strike absorbs 4 points of damage

He steps up and strikes twice at the ooze.

attack #1: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d12 + 4 ⇒ (8) + 4 = 12
attack #2: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d12 + 4 ⇒ (6) + 4 = 10

Do we get checks to identify how he disappeared?


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk runs up alongside the alchemist and reaches out to Illyria. glowing life energy comes into her. "You have chosen poorly. Make peace with your gods, little man."

stride, stride, lay on hands for 12 points.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk heads up to strike at the alchemist.

Stride, strike, strike

Strike: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d12 + 4 ⇒ (12) + 4 = 16

Strike: 1d20 + 3 ⇒ (9) + 3 = 12


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Wouldn't illyria gotten an AoO when the red alchemist moved?


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk moves up between the two alchemists, blade in hand. He calls out "SURRENDER OR FACE ETERNAL JUDGEMENT!" With Illyira coming up, he'll strike the one behind the counter.

Stride, stride, strike

attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d12 + 4 ⇒ (6) + 4 = 10


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will Lay on Hands for Nutmeg, then himself 10 minutes later.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk head up and slashes at the orc before he can release more monsters.
strike: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d12 + 4 ⇒ (7) + 4 = 11


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

shouldn't I have gotten to the orc? Ido have 25 ft move and if I didn't need to attack, I should have gotten there.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will strike out at the horse statue thing.

strike: 1d20 + 8 ⇒ (7) + 8 = 15
damage?: 1d12 + 4 ⇒ (7) + 4 = 11

The sudden appearance of a tree in the middle of his swing throws him off.

strike: 1d20 + 3 ⇒ (6) + 3 = 9

Perhaps it wasn't just the tree.

Finally, he'll run around to get a flank for Illyria. She seems to have figured out her stride against this thing.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will move up to the nearest foe. He briefly considers dumping him in the pool, but that unnatural sludge is cruel even for his enemies. So he gives him a cleaner death.

Stride, strike, strike

strike #1: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d12 + 4 ⇒ (10) + 4 = 14

strike #2: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d12 + 4 ⇒ (4) + 4 = 8


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"I suggest circling around the cave to look for for further blight. We go wider until we find a clue to the source." Looking for evil is what he knows.

[ooc]Are there any large rocks nearby? That might be easier than collapsing the cave.[/oob]


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"I'll put my strength into it, but I'm not sure where would be best."

Nature? thievery?


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will use lay on hands on Illyria, and continue to do so until she is healed. Then he will continue on himself.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will look at the carcass and the pool. He doesn't know much about such things, but know these aren't natural. "Can we purify them. Or burn them?"


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk stands, licking his lips at the unexpected sweetness. He roars at the wolf, hoping to throw it off enough to take it down.

intimidate: 1d20 + 7 ⇒ (3) + 7 = 10
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d12 + 4 ⇒ (9) + 4 = 13


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

As the red-eyed wolf tears into Illyria, Rashk cries out, "No!" and slashes furiously. He cant get through the beast's hide, but shoves the uzzle a little bit away.

Retributive strike absorbs four points of damage to Illyria
retributive strike: 1d20 + 8 ⇒ (2) + 8 = 10

And then he drops again under the strike of the other wolf.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk stands and chops at the blighted wolf. There may be a bit of emphasis on his strikes. Perceptive people might be able to tell by the steady stream of orcish cusring coming from him.

strike 1: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d12 + 4 ⇒ (4) + 4 = 8
strike 2: 1d20 + 3 ⇒ (1) + 3 = 4

flat check for acid: 1d20 ⇒ 19


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk nods, weapon out and ready to deal with blighted wolves.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will turn to Illyria and Nutmeg with healing touches. Lay on hands for 12 points Baldur, he gives a hearty pat on the back, "Thank you for the blade magic. It was very helpful."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk checks his comrades. They are hurt, but should last a moment. He slices out at the plant in front of us, hoping to get in a good cut.

strike: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
damage: 2d12 + 4 ⇒ (8, 6) + 4 = 18

strike: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 2d12 + 4 ⇒ (12, 10) + 4 = 26

attacks on blue. When blue goes down, I'll step up to green.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk leaps in front of Nutmeg to stand alongside Illyria. he'll join to try and take down the wounded one and reduce their numbers.

When red goes down, he'll switch to blue.

strike vs. red: 1d20 + 9 ⇒ (19) + 9 = 28 Crit?
slashing damage: 2d12 + 4 ⇒ (3, 1) + 4 = 8

strike: 1d20 + 4 ⇒ (9) + 4 = 13
slashing damage: 2d12 + 4 ⇒ (3, 4) + 4 = 11


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"If the wolves were blighted, it might have gotten into the plants." he asks, sword at the ready. "I've heard tales of corrupted flora, so be ready."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk nods at Tamil. "Protecting your people is always a good choice.
We'll rout out the problems here and let people get back to their lives."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

If she's willing Rahsk will touch her arm. Lay on hands - 12 hp "I have a healing touch, but it's mostly wounds. I can't do much if it's a more complicated injury."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

He grunts in grudging assent, "You are right. We do have a duty to the caravan as well. But if we get a good lead on 'V', then we will bring her to justice. We don't need a necromancer on the loose."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Looking at the note, Rashk's face hardens. "The plot goes deeper. We have more to do."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

sorry, was dealing with a stomach bug yesterday

Rashk moves up alongside Illyria and will try to sheathe his blade ... in Hallod's innards.

strike: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d12 + 4 ⇒ (8) + 4 = 12


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"I'm better close up." he says. "As for the dogs, the responsibility lies with the one who set them up."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"Baldur, can you jam the gate? I'll keep them back."

He strides up and whacks one of them through the door. He then says "Heel!" in a voice that is more than a shout.

Stride, strike, Cry of destruction
attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d12 + 4 ⇒ (6) + 4 = 10

Cry of Destruction, 15' cone DC 14 basic save.
damage: 1d8 ⇒ 8 sonic

------

If the dogs attempt to attack anyone else, I'll use retributive strike as a reaction.
attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d12 + 4 ⇒ (7) + 4 = 11


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Once they have done their magic with the trap, Rahsk will go first. Slow and steady. but he'll absorb the first blows. Or the next trap.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk nods at Nutmeg, "Good catch. There's likely an unpleasant surprise at the front door." He'll stride up to be ready fro problems.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rgathiel will kneel to look directly in Phinick's eyes.

"You still chose to take money in order to make somebody sick. In doing so, you made yourself the tool of an assassin. You may not have only had hard options, but you chose to harm somebody and they died. I expect that you will think of this the next time you have a hard choice."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk bulls through by brute force, charging past the carts, powering through the mud, not stopping to pet the dog. But he does slip back a bit at the end.

The Market - Location 1:
athletics: 1d20 + 7 ⇒ (12) + 7 = 19

The Road -Location 2:
fortitude: 1d20 + 8 ⇒ (9) + 8 = 17

The Alley - Location 3:
reflex: 1d20 + 3 ⇒ (15) + 3 = 18

Backyard - Location 4:
damage: 1d4 ⇒ 3

Turnip Field - Location 5:
reflex: 1d20 + 3 ⇒ (7) + 3 = 10

.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will call out, "Hold, little one, we would speak with you." and stride toward the goblin. No weapon is drawn yet.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Sorry, I'm sick right now. If you could bot me for a day or so, that would be great.


Sorry, I'm sick right now. If you could bot me for a day or so, that would be great.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will rush forward, towards the threat. "If it's the bees, try not to encircle them."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

"I'm not much at asking questions nicely." he says with his usual gruff tone. "But I good at interrogating those that don't wish to cooperate. It might be better for me to wait until you have enough evidence that a rougher edge is needed."


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rahsk will keep his hands on the table and keep quiet. He'll look concerned as Baldur examines the poison, ready to intercede if Baldur seems to have any problems.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rahsk stands on the table and clangs his vambraces together. He's still wearing his armor from the road and has his weapons slung, including the big sword hilt over his shoulder. "It has been a long day, and I've seen too much blood spilled already this day. Sit down and I will not have to educate you all on the arts of war."

intimidate: 1d20 + 7 ⇒ (12) + 7 = 19


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rahsk nods at the stable hand, and will explain, "We had a run in with a pack of wolves. Right nasty wolves at that."

In the inn, Rashk will take a seat where he can see the large man and the door. He'll call to the goblin, "Round for the house, such as it is.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk will pray (violently) to refocus and add his lay on hands. I suspect we'll be good in 20 minutes or so.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Now that Baldur is moving again, Rashk steps up to take down the wolf. "You should have run. You might have gotten away."

attack 1: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d12 + 4 ⇒ (4) + 4 = 8

attack 2: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d12 + 4 ⇒ (10) + 4 = 14


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rahsk takes a moment to give Baldur a sharp slap. Not enough to leave a mark, but enough to sting him back to consciousness. "No time for flirting with Pharasma."

Lay on hands for 6 hp

He'll then shift his weapon to two hands to guard Baldur while he gets up.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

fort save: 1d20 + 8 ⇒ (10) + 8 = 18

Since Baldur and I were shaking hands, he must be within 15', so I'll use my reaction do do retributive strike. I'm not sure if I'd be within reach of the enemy.
retributive strike: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Rashk strikes out at the wolves around him. two strikes and a stride, order based on what I need

attack 1: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12

attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 + 4 ⇒ (7) + 4 = 11


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Rashk started the journey stoic and a bit aloof. He usually needs to observe somebody for a while before opening up to them. Then again, few people feel comfortable about a scarred orc nearly seven foot high.

Of course, a certain fox didn't play by the normal rules. On the first morning, Rashk woke up to a little fuzzball licking his face. It's hard to stay stoic when faced with those cute little ears and eyes that begged, "Let's play!"

When he returned the fox to his master, he noticed the tiefling's eyes. But seeing how he cared for his pet was enough for Rashk to feel comfortable with him. It might have gone different if he's have noticed the eyes first, but that was water under the bridge.

Sorry for stealing your familiar. I just thought it would be a great way to break the ice.

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