Dashki

Rashad Jalucian's page

14 posts. Alias of Rathorn.


Full Name

Rashad Jalucian

Race

Human (Midjurican)

Classes/Levels

Ranger 3 (Beastmaster/Infiltrator Archetypes)

Gender

Male

Size

Medium

Age

20

Special Abilities

See Below

Alignment

Chaotic Good

Deity

The Eternal Wanderer

Location

Tannsermark, Midjuric

Languages

Juric, Leethan, Elven

Occupation

Tracker, Woosdman, Bounty Hunter

Strength 18
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 13
Charisma 10

About Rashad Jalucian

Description: Rashad appears to be a man of average height with a stocky, robust build. His olive skinned face almost always has a few day's worth of stubble. Typically he wears his black hair in a well-kept, heavy braid down the nape of his neck. His piercing blue eyes often have the habit of staring off into nothing or through a person.
His clothes are the sort of sturdy, drab trappings favored by career outdoorsmen. They are tell-tale weathered, betraying that their owner is no stranger to days and nights on the trail. Often Rashad wears a dull red scarf loosely around his neck, shoulders, and over his mouth to keep the traildust out and his facial expression in. Always alert, he is rarely without his hand wrapped around his thick longbow as the hilt of a heavy, large blade peeks out from under his cloak on his back.

Background:
1. Where did you come from and if not Tannersmark, why did you leave?

I was born and raised in a larger town not far from Tannersmark in Midjuric. I did not wish to leave, but if I had stayed, my family would have suffered for it... One day I visited the elf "camp" on the hinters of town looking for fine arrows of elven make when I spied a colorful tent with a finely-carved sign, "Fortunes Revealed." Inside I met a wizened old elf woman, near blind who made tea for the both of us. After she pricked a blot of blood from my hand into her cup, she peered deep into the bottom of the cup, then face went aghast.

"You... child, you must go! You are born under a terrible sign! Any you love will come to despair and ruin! If you stay, your own blood will curse you!"

Naturally, I walked home, laughing it off to myself as nonsense. A fortnight later, some of the families were celebrating the birth of a new child and we were all singing and dancing. I had just finished dancing with Eliza, a girl I had fancied since we were children and turned to fetch more wine when I heard a cacophony of noise and panicked horses. Turning, I saw Eliza on the cobbles, body broken by panicked horse and wagon, her lifeblood ebbing into a deep stain in the moonlight... Dead.

That night, I could think of little else than that old elf's proclamation. Hurriedly in the morning sun, I packed my life, scrawled a hasty note, and left before anyone had awoken to stop me.

2. Who are your parents or whoever raised you and what is your current connection to them?

My father is Markham, a furrier by trade. And my mother is Lyla, a mid-wife. They both raised me, giving me a stable home. I left them abruptly one day, leaving a hastily scrawled note telling them I wished to see the world.

3. What led you to your chosen field of work (i.e. class) and how would you like to advance?

My trade and line of work is mostly an extension of the skills my father taught me growing up. Instead of tracking down and hunting animals, I get by collecting bounties on wanted men and troublesome monsters, particularly the occasional undead that seems to have slipped notice.

4. You have had some prior adventures; what characterises them and what loose ends might catch up with you later?

I've been moving town to town to village, offering my services to local governments as a bounty hunter, problem solver, and tracker. Most of the time I've hired on with more experienced men who've taught me a thing or three about the harsh realities of the outside world while disabusing me of my naivete notions.

5. How do you feel about the people of Tannersmark and what makes you stay? Is it love, loyalty or something else? Do you have a family here?

The money has ran out in Tannersmark and I must find work. It's not too far from my hometown and word of war has reached my ears. I am unsure of pursuing my vagabond lifestyle now.

6. How do you feel about the rising tensions between Midjuric and Leethe?
I hope war does not come, as my family lives nearby. I cannot in good conscience abandon them by resuming my wandering, but I cannot get too close to them either...

Stat Block:
RASHAD JALUCIAN (Midjuric)
Male human Beastmaster/Infiltrator Ranger 3
CG Medium humanoid (human)
Init +2 ; Senses Perception +7

==DEFENSE==
AC 16, touch 11, flat-footed 15 (+5 armor (Scale Mail), +1 dex)
hp 24 (3d10+3)
Fort +4, Ref +4, Will +2

==OFFENSE==
Spd 20 ft/x4
Melee +1 Falchion +8 2d4+7 18-20/x2
Melee Dagger, Melee +7 1d4+4 19-20/x2
Melee Handaxe +7 1d6+4 20/x3
Ranged Longbow, Composite +4 1d8+4 20/x3

==STATISTICS==
Str 18, Dex 13, Con 12, Int 12, Wis 13, Cha 10
Base Atk +3, Cmb +7Cmd +18

==FEATS==
Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Cleave (PFCR 119), Endurance (PFCR 122), Furious Focus (PFAPG 161), Power Attack (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133), Weapon Finesse (PFCR 136)

==TRAITS==
Dangerously Curious (PFAPG 329), Survivor (PC:T,EoG)

==SKILLS==
Acrobatics +7, Climb +8, Handle Animal +6 (+8 w/ animal companions), Heal +5, Intimidate +4, Knowledge (nature) +6, Perception +7, Sense Motive +8, Stealth +7, Survival +7, Swim +8, Use Magic Device +7

==SKILLS== (adjusted for Scale Mail)
Acrobatics +3, Climb +4, Stealth +3, Swim +4

==SQ==
Human Traits (+2 Str), Beastmaster & Infiltrator Archetypes, Favored Enemy (Human +2), Track, Wild Empathy (+2 w/ animal companions), Archery Combat Style, Adaptation: Human (Iron Will)

==EQUIPMENT==
Combat Gear +1 Falchion w Hollow Pommel, 18 Str Composite Longbow, Dagger, Handaxe, Scale Mail
Other Gear Explorer's Outfit, Backpack, Bedroll (Backpack), Beltpouch, Clay Mug (Backpack), 2 Fishhooks (Backpack), Flint and Steel (Beltpouch), Sewing Needle (Backpack), Signal Whistle (Beltpouch), 50' of String (Beltpouch), 50' of Thread (Backpack), Waterskin (on Belt), 7 Trail Rations (Backpack), Whetstone (Beltpouch), 50 Page Journal (Backpack), 10 Pieces of Colored Chalk (Beltpouch), Scrollcase (on Belt), 4 Sheets Parchment (Scrollcase), Colorful Scarf (Worn), Sack (Backpack), Hanging Tent (Backpack), Footstool, Compass (Beltpouch), Common Lantern (Backpack), 3 Pints Lamp Oil, Combat Scabbard (over shoulder), 2 Weapon Cords (wound around wrists), Wrist Sheath (worn), Dagger (Wrist Sheath), Falchion +1 w/ Hollow Pommel (Scabbard), Handaxe (sheathed on Belt), Quiver & 20 Arrows (on back), Quiver & 20 Arrows (on belt).
Money GP: 2, SP: 3