![]()
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() As the demon strikes, Raneshi interposes her shield, and the rune on it flares to life, burning the demon (maybe). Shield Block, Detonate rune
On her turn, she raises her shield, swings with her sword--hoping to carve a rune in her enemy--and activates the rune (if possible). Raise Shield (Runic Reprisal), Engraving Strike (Atryl), Invoke
If that hits, invoke fire: 12d6 ⇒ (3, 5, 6, 6, 2, 3, 3, 3, 3, 1, 1, 2) = 38 DC 30 Fort AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.) Runes:
ATRYL, RUNE OF FIRE RUNE 1 FIRE PRIMAL RUNE RUNESMITH Usage drawn on a creature or object This rune is often placed on a stone in a hearth to ensure a fire does not go out in the night, its power enabling even stone to burn. The bearer’s fire resistance, if any, is reduced by 6. Its immunities are unaffected. Invocation The bearer takes 2d6 fire damage, with a basic Fortitude save; on a critical failure, they are dazzled for 1 round. Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6) ESVADIR, RUNE OF WHETSTONES RUNE 1 MAGICAL RUNE RUNESMITH Usage drawn on a piercing or slashing weapon or unarmed Strike This serrated rune, when placed on a blade, ensures it will never go dull. On a successful Strike, the weapon deals an additional 2 persistent bleed damage per weapon damage die. Invocation The essence of sharpness is released outwards from the rune, dealing 2d6 slashing damage to a creature adjacent to the rune-bearer, with a basic Fortitude save. Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6) HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1 DWARF MAGICAL RUNE RUNESMITH Usage drawn on a shield Similarity in the Dwarven words for “wall” and “shield” ensure that this angular rune, once used to shore up tunnels, can apply equally well in the heat of battle. A shield bearing this rune increases its circumstance bonus to AC by 1. Invocation You call the shield to its rightful place. You Raise the Shield bearing the rune, as if the rune-bearer had used Raise a Shield, and the shield retains the increased bonus to AC until the beginning of the creature’s next turn. RANSHU, RUNE OF THUNDER RUNE 1 ELECTRICITY PRIMAL RUNE RUNESMITH Usage drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2) The damage increases by 1, and the damage of the invocation increases by 2d6. (1d4+5, 10d6) Traced Runes: Atryl (on shield, as damaging rune),
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() RAneshi raises her shield, moves next to Idari, and traces a sparking rune on the creature next to them. Raise Shield (Runic Reprisal), Stride, Trace ranshu
AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.) Runes:
ATRYL, RUNE OF FIRE RUNE 1
Traced Runes: Atryl (on shield, as damaging rune), Ranshu on demon Engraved Runes:
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Fortitude (Juggernaut): 1d20 + 20 ⇒ (9) + 20 = 29
Raneshi moves into formation in front of to Takarias, "Thanks for the intelligence--" she gasps through the poison cloud. As she raises her shield, a fiery rune glows on it. She gestures at the creature and shards of metal fly off her cold iron mace to speed toward it through the gloom. Raise shield (Runic Reprisal), Cast needle darts VI needle darts: 1d20 + 18 ⇒ (5) + 18 = 23 for piercing/cold iron: 8d4 ⇒ (1, 2, 4, 4, 1, 3, 3, 1) = 19
AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.) Runes:
ATRYL, RUNE OF FIRE RUNE 1 FIRE PRIMAL RUNE RUNESMITH Usage drawn on a creature or object This rune is often placed on a stone in a hearth to ensure a fire does not go out in the night, its power enabling even stone to burn. The bearer’s fire resistance, if any, is reduced by 6. Its immunities are unaffected. Invocation The bearer takes 2d6 fire damage, with a basic Fortitude save; on a critical failure, they are dazzled for 1 round. Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6) ESVADIR, RUNE OF WHETSTONES RUNE 1 MAGICAL RUNE RUNESMITH Usage drawn on a piercing or slashing weapon or unarmed Strike This serrated rune, when placed on a blade, ensures it will never go dull. On a successful Strike, the weapon deals an additional 2 persistent bleed damage per weapon damage die. Invocation The essence of sharpness is released outwards from the rune, dealing 2d6 slashing damage to a creature adjacent to the rune-bearer, with a basic Fortitude save. Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6) HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1 DWARF MAGICAL RUNE RUNESMITH Usage drawn on a shield Similarity in the Dwarven words for “wall” and “shield” ensure that this angular rune, once used to shore up tunnels, can apply equally well in the heat of battle. A shield bearing this rune increases its circumstance bonus to AC by 1. Invocation You call the shield to its rightful place. You Raise the Shield bearing the rune, as if the rune-bearer had used Raise a Shield, and the shield retains the increased bonus to AC until the beginning of the creature’s next turn. Traced Runes: Atryl (on shield, as damaging rune) Engraved Runes:
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Ugh, disgusting," Raneshi wrinkles her nose. She reaches out her sword toward Idari and lines of heat-less fire crawl across the back of his armor, then flare to life. Trace Zohk, Invoke zohk Idari blinks out of the ooze's grasp and appears next to Raneshi. Zohk Rune: ZOHK, RUNE OF HOMECOMING RUNE 1 ARCANE RUNE RUNESMITH Usage drawn on a creature This circular mark is meant to allow travelers to always find their way home. The target gains a +15-foot status bonus to their Speeds, but only when their movement would end closer to you than they started their turn. Invocation (teleportation) You call the rune-bearer to your side. You teleport the target to any unoccupied square. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Athletics: 1d20 + 16 ⇒ (13) + 16 = 29
Raneshi grabs the sewer grate and grunts, "In Namtambu, public services are better cared for." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Excellent work, Idari," Raneshi compliments. "Let's head down to the docks. And don't wear your best clothes--I have a premonition that we might be poking around a sewer." Taking care to avoid the faithful of Razmir, the runesmith checks out the east end of the docks. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "What good is a stinky boot to you? How about I give you 2 gold?" Raneshi takes to the negotiation to pass the time. Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "That Razmiri mask might also come in handy," Raneshi agrees with the plan. "The more quickly we deal with this issue, the better. I'm sure whomever is behind this plan is delighted by the time we are forced to spend here." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "I'm not sure how we would, other than a clandestine visit to Thronestep," Raneshi frowns. "Unless you have some ideas for leads closer to our gathering." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Looks like we are ensnared in Razmiri politics," Raneshi comments after reading the note. "We should ask Alzarius about this Vintalax, and about who gave him his orders to come to the conference." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Interesting results. Alkabah, do you have enough power to question the leader?" Raneshi frowns. "Their origin inside Razmiran interferes with my theory that the Whispering Tyrant is directly behind this." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Society: 1d20 + 23 ⇒ (2) + 23 = 25
"Wherever they are from, they stayed in Greengold," Raneshi points to the key. "That is from the Hedgerow Holloway, if I'm not mistaken." She accompanies Alkbah to witness the questioning. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Can you think of anyone who might be working against Razmir? Agents of the Whispering Tyrant seems the obvious answer, but I'm not familiar with the politics of your kingdom." Raneshi questions. "The attackers were trying to disrupt the alliance, but also specifically place the blame on you." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Do these masks seem authentic to you? Is there any way to tell which priest a mask belongs to?" Raneshi offers the envoy one of the attacker's masks. "You are more of an expert than we are. Have there been any impersonations of priests that you know of?" ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "They will recover. Alkabah has been tending to them," Raneshi gestures at her companion. "Do you have any idea what happened with that attack? Did you recognize any of the attackers?" ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "It would be unbelievably brazen for the Razmiri to attack during the ceremony like that, and it seems to me that such things are not in the cunning style of the followers of Razmir," Raneshi observes. "Frankly, it's something I would have expected from Molthune. We'll keep our eyes and ears open and investigate." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi follows the commander's instruction to strike, then attempts to press the attack on the leader. Reaction Strike: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40 for slashing: 2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11 plus 4 bleed. Raise shield (Runic Reprisal), Engraving Strike (Ranshu), Invoke
After the strike of her blade, she invokes the magic of her ranshu rune, blasting the leader with electricity. electricity: 10d6 ⇒ (5, 1, 6, 5, 5, 5, 1, 1, 4, 6) = 39 Basic DC 30 Fort. AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.) Runes:
ATRYL, RUNE OF FIRE RUNE 1 FIRE PRIMAL RUNE RUNESMITH Usage drawn on a creature or object This rune is often placed on a stone in a hearth to ensure a fire does not go out in the night, its power enabling even stone to burn. The bearer’s fire resistance, if any, is reduced by 6. Its immunities are unaffected. Invocation The bearer takes 2d6 fire damage, with a basic Fortitude save; on a critical failure, they are dazzled for 1 round. Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6) ESVADIR, RUNE OF WHETSTONES RUNE 1 MAGICAL RUNE RUNESMITH Usage drawn on a piercing or slashing weapon or unarmed Strike This serrated rune, when placed on a blade, ensures it will never go dull. On a successful Strike, the weapon deals an additional 2 persistent bleed damage per weapon damage die. Invocation The essence of sharpness is released outwards from the rune, dealing 2d6 slashing damage to a creature adjacent to the rune-bearer, with a basic Fortitude save. Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6) HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1 DWARF MAGICAL RUNE RUNESMITH Usage drawn on a shield Similarity in the Dwarven words for “wall” and “shield” ensure that this angular rune, once used to shore up tunnels, can apply equally well in the heat of battle. A shield bearing this rune increases its circumstance bonus to AC by 1. Invocation You call the shield to its rightful place. You Raise the Shield bearing the rune, as if the rune-bearer had used Raise a Shield, and the shield retains the increased bonus to AC until the beginning of the creature’s next turn. RANSHU, RUNE OF THUNDER RUNE 1
Traced Runes: Atryl (on shield, as damaging rune), ransu on leader Engraved Runes:
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Reflex: 1d20 + 19 ⇒ (10) + 19 = 29 Raneshi dodges some of the frost, then raises her shield, glowing red-hot with the holy sumbol of Lubaiko. She advances on the leader and slashing at him. Raise Shield (Runic Reprisal), Stride, Engraving Strike (Ranshu) +2 striking shortsword: 1d20 + 23 ⇒ (1) + 23 = 24 for slashing: 2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8 plus 4 bleed & Ranshu AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.) Runes:
ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH Usage drawn on a creature or object This rune is often placed on a stone in a hearth to ensure a fire does not go out in the night, its power enabling even stone to burn. The bearer’s fire resistance, if any, is reduced by 6. Its immunities are unaffected. Invocation The bearer takes 2d6 fire damage, with a basic Fortitude save; on a critical failure, they are dazzled for 1 round. Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6) ESVADIR, RUNE OF WHETSTONES RUNE 1 MAGICAL RUNE RUNESMITH Usage drawn on a piercing or slashing weapon or unarmed Strike This serrated rune, when placed on a blade, ensures it will never go dull. On a successful Strike, the weapon deals an additional 2 persistent bleed damage per weapon damage die. Invocation The essence of sharpness is released outwards from the rune, dealing 2d6 slashing damage to a creature adjacent to the rune-bearer, with a basic Fortitude save. Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6) HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
RANSHU, RUNE OF THUNDER RUNE 1
Engraved Runes:
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Ha, it's good for morale to see leaders still have a bit of life in them," Raneshi assures Walder.
While she doesn't partake herself, she enjoys the sport of the contest. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "This alliance will affect more than the military, I am sure. If Molthune becomes a pariah state it will affect their trade relationships and ability to supply their military," Raneshi reassures the emissary. Society: 1d20 + 22 ⇒ (16) + 22 = 38 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Our aim here is to end hostilities among the signers of the Accord immediately," Raneshi assures Aromina. "If one of our nations fall, it's only a matter of time before the others do as well." "Since you were frank, I will be as well: We cannot allow the Whispering Tyrant to gain the resources available in your nation. I'm sympathetic to your cause, but even if I were not I would be urging the alliance to fortify your northern border." Society: 1d20 + 22 ⇒ (14) + 22 = 36 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi strings her bow and takes some shots:
longbow vs red: 1d20 + 22 ⇒ (2) + 22 = 24
longbow vs red: 1d20 + 22 ⇒ (19) + 22 = 41
longbow vs yellow: 1d20 + 22 ⇒ (1) + 22 = 23
longbow vs yellow: 1d20 + 22 ⇒ (19) + 22 = 41
longbow vs green: 1d20 + 22 ⇒ (16) + 22 = 38 10 points, I think. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Excellent, this alliance is really coming together. Time well spent, convincing our allies to come into full compliance," Raneshi reflects. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "We are eager to have you in the alliance. Your capital city sits at a strategic point for the defense of Lake Encarthan," Raneshi avoids discussing the man's religious beliefs and focuses on tactics. Society: 1d20 + 22 ⇒ (18) + 22 = 40 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() This is all rubbish, but I'll keep my peace for now, Raneshi thinks. Mind adrift, she examines the workmanship of the shrine. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "A strong showing," Raneshi compliments her comrades when they leave the party. "We are well on our way to having an effective alliance. We'll need everyone we can gather if the Tyrant does attack." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Could the Whispering Tyrant be any more irate with Ustalav? He was imprisoned in your country for long ages," Raneshi offers. Diplomacy (Influence): 1d20 + 13 ⇒ (15) + 13 = 28 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() This sort of celebration is not much to Raneshi's taste, but she tries to be cordial: "We seldom see this type of celebration where I am from, Clavance." Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Fervor and determination are important, but so is subtlety. We need to strike at exactly the right moment, in ways the Tyrant would not expect." Raneshi says. Thievery: 1d20 + 19 ⇒ (8) + 19 = 27 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "We found a frontal assault against the undead difficult when they are mounted on flying zombies. Perhaps we could rip something up as a trap if we are all working together. I know of several that do positive damage, so you mutual allies would not be hurt." Thievery: 1d20 + 19 ⇒ (12) + 19 = 31 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi hefts her shield and reaches out, a line of electricity tracing itself across the skeleton. Raise shield (tracing atryl as a damaging rune), Trace Ransu on graveknight RANSHU, RUNE OF THUNDER RUNE: If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4+5 electricity damage. Traced Runes: Atryl (on shield, as damaging rune), ransu on knight Engraved Runes:
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi will socialize with the delagate from Lastwall. "This temple is quite elaborate, Gorion, but I imagine that we are interested in the same aspect of Calistria's worship: revenge," Raneshi chats with the Knight. "I hope this alliance will allow us to strike back against the Whispering Tyrant for his actions against your nation." Diplomacy: 1d20 + 13 ⇒ (16) + 13 = 29 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi warms to the negotiations, drawing on her knowledge of craftmanship around the Inner Sea: "Even at a 40% markup, many supplies will become too expensive. And that's not factoring in the added shipping costs. Tar Baphon has a very low overhead, with his lack of need to feed, or even outfit, much of his troops. We need to seize every advantage that we can." Crafting: 1d20 + 24 ⇒ (13) + 24 = 37 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi relishes the chance to clean up, "I haven't had such a luxurious toilet since I left Nantambu." She admires the effect of the platinum unguent on her skin. I'll spring for the expensive one. "There is a difference between being the primary source of general goods and enforcing a trade monopoly, envoy," she begins. "Such an agreement would be very logistically limiting when we are hopefully to have supplies flowing in from all points of the compass. It introduces unnecessary time and expense to ship minerals from Highhelm to KErse when they could come straight north to Kyonin for our smiths." Crafting: 1d20 + 24 ⇒ (12) + 24 = 36 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "We must present a united front, here. Otherwise, all of our militaries might be stretched too thin with internal concerns to effectively mee the threat of Tar Baphon,"[/]b Raneshi continues. [b]"We have already seen first-hand how he plans to use Lake Encarthan to move his troops into our territories." Society: 1d20 + 22 ⇒ (2) + 22 = 24
![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "We appreciate your perspective, and your willingness to sign the accords," Raneshi begins. "We all have requests about the wording in the articles, but try to keep an open mind. There's bound to be some push and pull with their requirements as negotiations progress." Society (Influence): 1d20 + 22 ⇒ (18) + 22 = 40 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "On the contrary," Raneshi offers to the Ustalavi prince. "I think we have many things in common already. We should be able to come to some agreement." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Perception: 1d20 + 19 ⇒ (7) + 19 = 26 "I think our purposes align, in this case: To push back the undead an ensure safety around Lake Encarthan." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Society: 1d20 + 22 ⇒ (4) + 22 = 26 "We welcome the people of the forest to this alliance," Raneshi assures the Nirmathi delegate. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Perception: 1d20 + 19 ⇒ (2) + 19 = 21 Raneshi smiles, "These armor and weapons I created myself," she waves a hand over her outfit. "My less martial equipment was provided by the excellent crafters of Iadara." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() RAneshi treasures the gifts from the queen: a cloak of the bat, a curious crystal (elemental fragment-air), and two fine elven arrows (transposition ammunition & silencing ammunition). +-+-+-+- Raneshi is somewhat surprised to be called back by the queen, but certainly honored. "Is it to be a diplomatic task? I find my skills more suited to direct work in the field, but I will do as the queen commands." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi is forthwith while talking to the other revelers, "I came to crush the lich's forces, and that is what we should do. We drove them into the cold waters of Lake Encarthan when they dared to approach the shore." Diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15 ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi, isn't much of a hugger, but her face falls into a rare expression of shock, "Goodness, what an honor! I didn't expect this." ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() Raneshi spits on the graveknight's cursed armor, "Pharasma take you, and plunge you into an eternity of torment." She doesn't have much patience for intelligent undead. ![]()
female aiuvarin human runesmith 12 HP 128/128 | AC 31/33 | F +20 (Juggernaut) R +21 W +21 (+2 when shielded) | Perc +20 (+22 ini) LLV | speed 30 ft | focus 1/1| Hero 1 | Active Conditions:
![]() "Ah, that's more like it." Raneshi sprints to the undead knight and slices at him, then raises her shield. Stride, Engraving Strike, Raise Shield (tracing atryl as a damaging rune) shortsword: 1d20 + 23 ⇒ (10) + 23 = 33 for slashing: 2d6 + 3 ⇒ (1, 5) + 3 = 9 and 4 bleed. If that hits, I'll inscribe ranshu on him. RANSHU, RUNE OF THUNDER RUNE: If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4+5 electricity damage. Traced Runes: Atryl (on shield, as damaging rune), ransu on knight? Engraved Runes:
Rune Effects: ESVADIR: On a successful Strike, the weapon deals an additional 2 persistent bleed damage per weapon damage die. Invocation The essence of sharpness is released outwards from the rune, dealing 2d6 slashing damage to a creature adjacent to the rune-bearer, with a basic Fortitude save. Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6) HOLTRIK: A shield bearing this rune increases its circumstance bonus to AC by 1. Invocation You call the shield to its rightful place. You Raise the Shield bearing the rune, as if the rune-bearer had used Raise a Shield, and the shield retains the increased bonus to AC until the beginning of the creature’s next turn. KOJASTRI,: The creature wearing the armor gains resistance 5 to your choice of cold, electricity, or fire, and any creature that touches them or damages them with an unarmed attack or non-reach melee weapon takes 2d6 damage. The rune has the trait of the energy type chosen and deals damage of that type. Invocation Any creature that has the armor’s wearer engulfed, grabbed, restrained, or swallowed whole takes 4d6 damage with a basic Reflex save against your class DC. On a failure, it also releases the armor’s wearer. Level (+4) The resistance increases by 5, and the damage increases by 1d6, or 2d6 for the invocation ATRYL: The bearer’s fire resistance, if any, is reduced by 6. Its immunities are unaffected. Invocation The bearer takes 2d6 fire damage, with a basic Fortitude save; on a critical failure, they are dazzled for 1 round. Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
|