Asweya Stiyo

Raneshi Glyph's page

105 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi circles behind the creature and attacks from the flank, her attacks going wide.

Stride, Runic Strike, Activate
rapier: 1d20 + 28 ⇒ (2) + 28 = 30 for piercing: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9 plus fire: 1d4 ⇒ 3

rapier: 1d20 + 28 - 5 ⇒ (1) + 28 - 5 = 24 for piercing: 2d6 + 1 + 2 ⇒ (4, 2) + 1 + 2 = 9 plus fire: 1d4 ⇒ 3


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Fortitude: 1d20 ⇒ 5

Raneshi raises her shield, then concentrates, causing the rune on all of the creatures to flare to life! She makes a follow-up strike with her new rapier, just to try it out.

Raise Shield (with Atryl as a damaging rune, Invoke all runes on enemies in 20 feet, Strike

fire: 12d6 ⇒ (2, 3, 6, 3, 1, 2, 3, 5, 1, 6, 6, 5) = 43
DC 32 basic Fort

castrovel's beacon: 1d20 + 28 ⇒ (17) + 28 = 45 for piercing/CI: 2d6 + 1 + 2 ⇒ (4, 6) + 1 + 2 = 13 plus fire: 1d4 ⇒ 3

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

[ooc]Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Fortitude: 1d20 + 22 ⇒ (2) + 22 = 24
Hero Point: 1d20 + 22 ⇒ (3) + 22 = 25
Well, at least it wasn't a 1.

Raneshi advances on the enemies, then traces fours runes in the air; they quickly fly from her side, making everything within 20 feet of her a bit sparkly and rune-covered. With hardly a thought, she traces another rune, and fire crawls across the sides of the enemies.

◇Tracing Trance, ◆Stride, ◆◆Define the Canvas, ◆Trace Atyrl on every enemy within 20 feet of me.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"No time to spare," Raneshi hefts her new rapier and readies her shield. "Let's go find some trouble."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"You are very gracious, Queen Telandia," Raneshi thanks the monarch. "We are pretty self-sufficient, but appreciate the offer of support. Could you teleport us to the target area?"


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"An excellent plan, your majesty," Raneshi compliments with a nod of her head. "It will also be good to see my people again."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Okay, I got:

Class Feat: Define the Canvas (Let's me put a rune on everyone in a 20 ft burst)

Archetype Feat: Shield Guardian

Skill Feat:
Additional Lore: Tanglebriar


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

I'm in favor of spending one here to save people and start with some resources early.

"The news is dire. Thank the Sovyrian that we were able to prevent this in Greengold," Raneshi mutters as she reads over reports from Riverspire.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"A worthy blade," Raneshi admires the craftsmanship. "I've never seen technique like this."

Raneshi takes a few swipes with the rapier, literally carving runes of magic in the air around her, then letting them dissipate with an audible "pop."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"No, and we've seen his direct influence here," Raneshi agrees. "We'll have to brief the local authorities, and get word to the queen, herself!"


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi once again pulls her shield in place, then swings at the demon with her glowing mace at the demon.

Raise Shield (Atryl as damaging rune), Engraving Strike, Invoke
+1 gr. striking mace: 1d20 + 27 ⇒ (9) + 27 = 36 for cold iron/bludgeoning: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14
Engraves atryl on mole

If the attack hits, I'll invoke. If it misses, I'll swing again.
+1 gr. striking mace: 1d20 + 27 - 5 ⇒ (5) + 27 - 5 = 27 for cold iron/bludgeoning: 2d6 + 2 + 1 ⇒ (6, 1) + 2 + 1 = 10

fire: 12d6 ⇒ (6, 1, 5, 1, 4, 5, 4, 2, 5, 2, 5, 1) = 41 DC 32 basic Fort

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

RAneshi raises her shield and charages at the demon, ignoring the oozes for now.

Raise Shield (Atryl as a damaging rune), Stride, Engraving Strike

short sword: 1d20 + 27 ⇒ (15) + 27 = 42 for bludgeoning/cold iron: 2d6 + 2 + 1 ⇒ (5, 3) + 2 + 1 = 11
One hit, engrave Atryl

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi points her mace at the demon and a jagged lash of lightning of flashes at it. She raises her shield, which sparkles with a magical rune to prepare for a counter-attack.

Cast lightning javelin, Raise Shield with Artyl as a damaging rune

lightning javelin: 1d20 + 19 ⇒ (13) + 19 = 32 for electricity: 6d6 ⇒ (6, 1, 1, 3, 5, 3) = 19 + 6 persistent electricity.
As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi continues her assault on the mole demon!

Raise Shield (Atryl as damaging rune), Engraving Strike, Invoke
+1 gr. striking mace: 1d20 + 27 ⇒ (8) + 27 = 35 for cold iron/bludgeoning: 2d6 + 2 + 1 ⇒ (1, 2) + 2 + 1 = 6
Engraves atryl on mole

fire: 12d6 ⇒ (5, 1, 1, 1, 4, 6, 1, 5, 4, 4, 6, 3) = 41 DC 32 basic Fort

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and attacks with her newly-enchanted, cold icon mace. A rune glows upon the spot, and Raneshi activates it!

Raise Shield (Atryl as damaging rune), Engraving Strike, Invoke
+1 gr. striking mace: 1d20 + 27 ⇒ (18) + 27 = 45 for cold iron/bludgeoning: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9
Engraves atryl on mole

fire: 12d6 ⇒ (1, 3, 2, 3, 2, 2, 3, 2, 6, 3, 4, 2) = 33 DC 32 basic Fort

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

RAneshi takes in all of the feindish glyphs, "Some evil workings in play here, watch your step."

She swaps her usual sword for a cold iron mace on Alkabah's advice and mutters over it, causing runes to spread grow up the shaft and over the striking surface.

Swap, cast runic weapon VI (+2 greater striking)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"And we can get to the bottom of this after a rest," Raneshi advises. "Let's make sure someone is guarding the temple, then ready ourselves to push deeper."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi gets close enough to the spore nodule to trace runes one it, and detonates them in an explosion of spores.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi makes a quick swing at Takarias' direction.
shortsword: 1d20 + 27 ⇒ (20) + 27 = 47 for slashing: 2d6 + 1 + 2 ⇒ (2, 1) + 1 + 2 = 6

She raises her shield, follows up with a strike to carve a fiery rune onto the demon, then activates the rune.

shortsword: 1d20 + 27 ⇒ (4) + 27 = 31 for slashing: 2d6 + 1 + 2 ⇒ (1, 6) + 1 + 2 = 10
If that hits, trace atryl. Seems...unlikely.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and traces a rune of sharpness on her sword. She detonates it, along with the fiery rune she applied last round.

Raise Shield (Atryl damaging rune), Trace esvadir, Invoke
fire: 12d6 ⇒ (2, 4, 6, 2, 2, 2, 3, 2, 4, 2, 3, 5) = 37 DC 32 basic Fort
slashing: 12d6 ⇒ (6, 2, 1, 2, 3, 5, 5, 2, 1, 5, 5, 2) = 39 DC 32 basic Fort

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

With everyone on the team poised to take advantage of a charge by the demons, Raneshi raises her shield and a rune of fire traces its way across the closest demon.

Raise Shield (atryl as damaging rune), Trace Rune (Atryl)

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Disgusting creatures," Raneshi carefully wipes her blade before putting it away. "And the area will be covered with the like if we don't stamp out this infestation."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi traces a harsh rune on her sword, then channels its energy into the remaining creature.

Raise Shield (Atryl as a damaging rune), Trace Esvadir, Invoke
slashing: 12d6 ⇒ (2, 5, 5, 4, 4, 1, 3, 5, 3, 3, 1, 2) = 38
Basic Fort DC 32

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield, advances on one of the monsters, and slashes at it.

Raise Shield (Atryl as a damaging rune), Stride, Strike
shortsword: 1d20 + 27 ⇒ (19) + 27 = 46 for slashing: 2d6 + 1 + 2 ⇒ (2, 1) + 1 + 2 = 6

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Reflex: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
Reflex: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26
Reflex: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27

The grubs shower Raneshi, and she barely manages to dodge any of them.

She uses her reaction to rush forward at Takarias' signal to the creature she traced a rune on.

After raising her shield, Raneshi takes a strike at the creature.

Engraving Strike: 1d20 + 27 ⇒ (10) + 27 = 37 for slashing: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9
Engraving Ranshu, rune of thunder

With a flourish of her sword, she triggers both the runes.
fire: 12d6 ⇒ (4, 6, 3, 2, 4, 4, 5, 3, 5, 4, 6, 2) = 48 DC 32 Fort
electric: 10d6 ⇒ (3, 2, 2, 6, 6, 2, 5, 5, 2, 4) = 37 DC 32 Fort


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Fah, disgusting creatures." Raneshi raises her shield and points her sword at one of the creatures; fiery runes crawl across its damp skin.

Raise Shield (Atryl as a damaging rune), Trace Rune (Atryl)

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Traced Runes: Atryl (on shield, as damaging rune; on enemy)
Engraved Runes:
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi carves a rune of fire in the side of the ooze, then activates her and Iadri's runes.

Trace atryl, Activate
fire: 12d6 ⇒ (4, 5, 1, 6, 2, 5, 6, 2, 1, 6, 2, 5) = 45 Fortitude DC 32

(Same DC for Idari's rune.)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"I say we head to the inn first, make sure there are no civilians in the danger zone," Raneshi suggests.


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female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"We are lucky to have your flames with us, little friend," Raneshi compliments Blooms. She casually cuts the ring of the hand of the unlucky temple dispoiler, gives it a quick polis hand slips it on her finger.

Unless anyone else wants it, I'll take the ring. I think Raneshi is the designated trap-disabler.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi will Stride as the free reaction, then use her freed-up action to detonate the rune on the dinosaur.

fire: 12d6 ⇒ (4, 4, 2, 1, 4, 3, 1, 6, 3, 1, 4, 2) = 35 DC 30 Fortitude


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and advances on the closer t-rex, trying to carve a rune into its side.

Raise Shield (Atryl as a damaging rune), Stride, Engraving Strike (Atryl)

shortsword: 1d20 + 27 ⇒ (10) + 27 = 37 or 1d20 + 27 ⇒ (17) + 27 = 44 for slashing: 2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11 plus 4 bleed
Engraves Atryl on hit.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)


Traced Runes: Atryl (on shield, as damaging rune; on enemy?)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Lubaiko, strike down this abomination!" Raneshi shouts as she raises her shield and hurls a bolt of lightning at one of the fungal dinosaurs.

Raise Shield (Atryl as a damaging rune), Cast charged javelin

charged javelin: 1d20 + 19 ⇒ (9) + 19 = 28 for electricity: 7d6 ⇒ (5, 4, 4, 6, 4, 1, 2) = 26 and 7 persistent electricity

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and attacks the creature that struck her, hoping to finish it off.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Strike

shortsword: 1d20 + 27 ⇒ (8) + 27 = 35 for slashing: 2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8
Engraves atryl on hit

shortsword: 1d20 + 27 - 4 ⇒ (9) + 27 - 4 = 32 for slashing: 2d6 + 1 + 2 ⇒ (6, 1) + 1 + 2 = 10

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

50/137

Raneshi interposes her shield, blasting one of the creatures, but still takes significant damage. She raises her shield again and slashes at the wounded creature.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Strike

shortsword: 1d20 + 27 ⇒ (18) + 27 = 45 for slashing: 2d6 + 1 + 2 ⇒ (4, 2) + 1 + 2 = 9
Engraves atryl on hit

shortsword: 1d20 + 27 - 4 ⇒ (15) + 27 - 4 = 38 for slashing: 2d6 + 1 + 2 ⇒ (4, 5) + 1 + 2 = 12

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Reflex: 1d20 + 22 ⇒ (9) + 22 = 31
Piercing: 4d6 ⇒ (6, 3, 6, 6) = 21

Raneshi grimaces as the fungus grips at her legs, but the growth doesn't slow her down.

She raises her shield and charges into the fray, attempting to carve a fiery rune into one of the fungal zombies.

"These are no longer Calistrians! Cut them down."

Raise Shield (with Atryl as a damaging rune), Stride, Engraving Strike (Atryl)

shortsword: 1d20 + 27 ⇒ (11) + 27 = 38 for slashing: 2d6 + 1 + 2 ⇒ (5, 1) + 1 + 2 = 9
Engraves atryl on hit

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Do we have any clue as to the proximate source? Was it contaminated food? Cursed items?" Raneshi has wrapped a glyph-covered cloth around her head and neck, pulling it up to cover her mouth and nose when they wander the streets of the besieged city.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Ancestry feat: Cold Iron Stomach,
Medium armor expertise
Perception expertise
Skill increase: Thievery (M)
Smith’s weapon mastery


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Prone as usual to act first and consider the consequences after, Raneshi gestures at the spore ball and burning lines form upon it, which then erupt into an explosion of fire.

I'll trace a trigger my fire rune.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

REligion: 1d20 + 18 ⇒ (16) + 18 = 34

"Whatever its larger purpose, this was a legitimate threat," Raneshi assures Alzarius. "However, it looks like deeper and darker plans are afoot. I'm glad we came here to discover them. These cultists are trying to bring Jeharlu, the demonic realm of Cyth-V'sug, to our world. My northern cousins have fought his influence in the Tanglebriar for years."


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"One way to find out," Raneshi flips the well-enchanted dagger in her buckler hand, then points it at the revealed doorway.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her rune-inscribed shield and launches a taunting blow at the fungal cultist. Catching her teammate's eye, she steps back from the enemy, luring him into a vulnerable position.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Stride

shortsword: 1d20 + 24 ⇒ (9) + 24 = 33 or? 1d20 + 24 ⇒ (4) + 24 = 28 for slashing: 2d6 + 1 + 2 ⇒ (1, 2) + 1 + 2 = 6
Engraves atryl on hit

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune; on enemy?)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi snarls a colorful Mwangi curse, raises her shield again, and gives up on the vines. She traces a rune of fire on the fungal foe an invokes it!

Raise Shield (with Atryl as a damaging rune), Trace Atryl, Invoke

fire: 12d6 ⇒ (6, 6, 5, 1, 6, 5, 1, 5, 4, 3, 4, 4) = 50 DC 30 basic Fortitude

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her buckler, glowing with a rune. "You're a disease on this land, villain."

She swipes twice at the fungal strands connecting the enemy to his throne.

shortsword: 1d20 + 24 ⇒ (7) + 24 = 31 for slashing: 2d6 + 1 + 2 ⇒ (2, 1) + 1 + 2 = 6
shortsword: 1d20 + 24 - 4 ⇒ (18) + 24 - 4 = 38 for slashing: 2d6 + 1 + 2 ⇒ (1, 5) + 1 + 2 = 9

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and rushes at Vintalax, but at the last moment she veers aside to slash at the tendrils connecting the cultist to the throne.

Raise Shield (with Atryl as a damaging rune), Stride, Strike

shortsword: 1d20 + 24 ⇒ (4) + 24 = 28 for slashing: 2d6 + 1 + 2 ⇒ (1, 2) + 1 + 2 = 6

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"We'll take care of this infestation--I think it bet that you don't join us. If you want to do something useful, escort Joleari out of the sewer." Raneshi urges the dockworker.


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi wrinkles her nose before pulling her cloak over her face and entering the steamy room. She lifts the kettle off the kiln with the end of her sword and sets it on the floor.

"Perhaps these people can give us more information on the cult, if we can free them."

Is anyone better than trained in Medicine?


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi continues to slide around behind the cultists that are attacking Idari, striking them in the back.

Raise Shield (inscribed with atryl), Stride, Engraving Strike (ranshu)

shortsword: 1d20 + 24 ⇒ (10) + 24 = 34 for slashing: 2d6 + 1 + 2 ⇒ (2, 2) + 1 + 2 = 7 plus 4 bleed
If I hit, he's inscribed with ranshu. 1d4+5 electricity damage if he doesn't move during his turn.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune), ranshu on enemy?
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and closes in on the cultists that are now covered in fungus. Her sword flashes as she attempts to carve a rune into one of their rotting flesh.

Raise Shield (inscribed with atryl), Stride, Engraving Strike (ranshu)

shortsword: 1d20 + 24 ⇒ (10) + 24 = 34 for slashing: 2d6 + 1 + 2 ⇒ (4, 6) + 1 + 2 = 13 plus 4 bleed
If I hit, he's inscribed with ranshu. 1d4+5 electricity damage if he doesn't move during his turn.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune), ranshu on enemy?
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"An infestation. Time to cleanse it."

As long as we are ready to kick combat back off...
Raneshi raises her shield and in glows with rune magic. She points her sword at the speaking cultist and a crackle of forked electricity jumps at him.

Raise Shield (inscribed with atryl), Cast charged javelin

charged javelin: 1d20 + 18 ⇒ (10) + 18 = 28 for electricity: 6d6 ⇒ (3, 5, 5, 4, 6, 2) = 25 plus 6 persistent electricity.

As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune),
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


female aiuvarin human runesmith 14 HP 146/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi flicks the stinking sludge off her sword, "Disgusting. And proof that there are demons abroad in Xer."

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