Veltargo

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i had one powergamer, the problem was resolved easily when the partys "sword sponge" shot him in the head with a balista.
needless to say there were out of game things taking effect on his actions, however he was always asking towns people for a "raise dead" scroll and he was the total opposite of the rest of the parties alignment. looking back he really didn't get along with everyone else.


every time i toss in a random npc for flavor, just to show that there are people who exist outside the plot of the game, somebody pulls something

round by round

game1
Halflings see drunk man, steal his bottle, halfling with bottle starts drinking.
halfling realizes its strong wine not normal ale, keeps drinking and somehow dodges drunk man leaping for bottle, landing at his feet
other halfling runs inside to buy more ale. drunkard starts screaming at the theif, who keeps drinking.
guards in guardhouse acros street decide its to noisy and investigate, halfling stops drinking and looks worried, drunk guy surprised
halfling goes defensive and dodges guards, drunk guy withdraws
halfling tries to bull rush guards, falls, catches guards pants and knocks him down, striking his head on a rock. (the guards head)
other halfling comes out of tavern after pouring some wine out, pretending to be drunk. remaining guard looks at him, draws a sword, and tells him he doesnt want to use deadly force
drunk halfling knocks him down, and they force him to drink, till hes drunk. they put some wine in the other guards mouth to make it look like he drank, get a room for a few days, and have a "kegger"

three days later they take place in a competition for a prize, after they win they find out it was to find the most suitable replacements for the town guards who were fired for, of course, drinking.

this is kinda long, ill post the rest later


who said owch.


1: Dragons! the games kinda named after them, and who doesnt like the occasional doom from above?

2: goblins, this is what first level characters are built on

3: bugbears, its like a goblins big brother

4: evil pc races, mostly humans

5: minotaurs (sp?) ever since bovine intervention (cleric was killed by the minoutar thinking he was a common enemy, he felt bad, and decided to help the party, of course, as a cleric)


ok, i was thinking about submitting this for actual printing, i still might, but it needs lots of tweaking out first.

as the characters reach somewhere around 4th level they are transported into a town, if they are sleeping, thats how they arrive, if they are fighting, they arrive mid-swing, get the idea?
the story is that somewhere else a higher powered level of adventurers failed, (yes! the world does not revolve around a fourth level party!) and somehow the Godslayers clan has claimed victory over a somewhat chaotic god. all the gods decide to save their fellow god, and stop the slayers from attaining more power, to allow the godslayers to reform all existance in their own immage. however the god of tricks (insert your campaigns trickster) diverted the energy twards destroying the godslayers, but still managed to destroy almost everything.(that was the plan of all the gods, atleats they got rid of the slayers) so the onlythings left are a few thousand miles of stuf, and DM allowing the astral and etherial plains. hidden somewhere are the artifacts the godslayers used, and with them is the ability to bring everything back. oh yea, due to power drain the gods cant keep granting powers and every few weeks clerics loose a few abilities, starting with miracle, and taking out a few power spells (2-3) about once a game-time week.

so heres the parts that need worked out,
1: have any godslayers survived?
2: does anyone (including gods) know about the artifacts?
3: will players be greedy and use artifacts to make a world where they are gods?

the fun part is putting all the humans, dwarves, elves, and what not all in one city, and making it the last city, everything else is monster stuf. throw in the Tarrasque and it goes from... well you know, all the possible allies, in one spot... yea

stupid me allowed a were-tiger in my first playtest, now that magus and feugan have a tigerskin cloak ill never let that guy back into my games, if you really want to know ask me to go on about it elsewhere, im a ramblin.


more of a gag that the fates play on me. every time i toss in a random NPC with a little bit of flavor my players find something to do to them. some of these game groups dont even know eachother.

but for now, the story of the one gag my players have pulled off.

Random NPC fisherman offers to teach a curious dwarf how to fish. she ran off and hid, while the fisherman found the other dwarf in the party and started asking if he saw the theif, or his pole. after a short dialouge the player revealed dwarves do mean things when you dont offer them ale. when he saw the fishermans surprise he stepped out of character and asked "can i slap him?" now im not saying the fisherman had wizards robes or anything, but immagine gimli vs gandalf. where gandalf gets knocked out in one "Dwarf slap" now every time there is a fist hit against a high armored enemy, big monster, or the end to a long battle, the party is said to have "dwarf slapped" whatever it was they were doing.


Game one goes on from 5pm to 9pm with random amounts of BSing.
we've been playin for a few months, at times i don't think that im going to have enough prepared for them, and at other times i worry they might never see the next area.

Game two is about to see its third game, an every saturday, play if you make it game, just to teach my new brother in law the rules. (hes 10 and still has a problem with "forgeting" that hes already used up his limited use items) and as a word of advice, if a new player doesn't know what to do, human fighter, they learn about feats, and they dont have to deal with seeing in the dark or the range of a magic missile.