captain yesterday wrote:
I just download the pdf for RoW #1, and It's exactly what I'm looking for in an adventure path. I hope the Paizo folks realize what an excellent marketing tool these boards are!!
As long as I can make the 'non-standard' sexual themes go away without breaking the plot, I'm comfortable with a bit of 'grim in my Grimm's', as it were. We read the original Little Mermaid to the young ones, so scary fairy tale level content is no problem. Based on these responses, I think I'll take the plunge. These boards are the best, thanks for the help!
Mikaze wrote:
Thanks for the suggestion, I'll look at KM. Actually child endangerment might serve as a good role playing fit for my daughter, who wants to play an Inquisitor of Caylen Cailean with the 'freedom fighter' trait! Unless it's hopeless child endangerment?
I'm looking for an adventure path to run for my gaming group, consisting of my four kids aged 9-15. So far most of the APs I've looked at have much content I couldn't cleanse away without making it pointless (even the backstory in Burnt Offerings is too much). Legacy of Fire seems a likely candidate from other threads in this vein, with clear good = good, bad = bad, but I like the idea of the winter theme more. I don't mind combat and scary monsters for the kids (Carrion Crown is TOO scary). Can anyone with experience of this AP comment? Thanks in advance, and thanks for not directing me to play 'Toon' instead...
Anyone remember this great spell from Kobolds Ate My Baby!: Quote:
I'm using Golarion for the game I'm running for my kids and their neighborhood friends. So far we're partway through D0 and they love it. Golarion is great because it stays true to the classic feel of Tolkein and Gygax, while providing creative variations on the basic cultures/kingdoms. Oh and it's not nearly as "angst-ey" as the FR.
In reading various online resources for newer DMs, I find I'm running across a consistent opinion that v3.5 gets really complicated at higher levels. For example, one poster at PenandPaperPortal mentioned, "As a DM, it brought back the simplicity that 3.5 lost (at higher levels in 3.5, monsters and characters have so many abilities and scores to track that combat bogs the game down to a crawl)." Has anyone tested out higher-level play using the PF beta? As I mentioned in another thread, I'm enjoying the simplicity and balance of 4e, but I would really rather use Paizo's adventure paths, iconics, and the Golarion setting. Just curious if anyone has an opinion or ideas.
Lilith wrote:
Great resource, thanks! *hmmm cookie*
Turin the Mad wrote:
I downloaded the beta and I ordered the core book at my FLGS, so I'm ready to go as soon as August 13th comes. My players (currently my 11 and 10 year old kids and a few of their school friends) like the 4e adventure I'm running (KOS), but when my son saw and read the introduction to Rise of the Runelords, he asked me to run that instead! My thought when I read the beta rules was that it targeted someone who already knew the 3.5 system--will the full book have more introductory material for the new (or newly-returning) DM? Thanks again!
Hi All, I'm an old-guard (38 is old for a gamer, right?) 1st-edition AD&D player who left the RPG world when D&D 3rd was released (I couldn't get past the pronoun-swapping, it just sounds WRONG). Well I decided it's time to get back into the games, and while I love the simplicity and easy-to-DM nature of 4th edition, it doesn't feel like D&D to me. Fun, surely, but not what I was looking for. I read through the Pathfinder Beta rules, and while I like what I see (except the pronoun switching is still there, darn tree-hugging hippy crap), it feels somewhat incomplete--are there any resources for new DMs wanting to start a PF game around? Thanks! |