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Ralf the Druid's page

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Any word on the general flavor of the campaign world? Any specifics, i.e., countries, empires, or lack thereof?

Also, will there be opportunities for player submissions of original dungeons?


Once, waaay back when, ('79 I think) rolled 5 18's and a 17 in front of the DM. He said he'd let me play it ONLY if the character classes and race worked with the stats. (Note: original AD&D here) Since we had two other players working toward bard at the time, he said that wasn't an option, so went with a half-elf fighter/mage/cleric. The DM said yes after rolling a 99 on his STR. Said it ment that the character is a MUST.

That character (now epic level) is still around.

I have been playing since college (late 70's) and DMing for the last 25 years or so. I have no problem with disallowing a character that could affect game balance, or having one of mine tossed for the same reason.

That said, I hate point-buy systems. (Way too Lawful for my taste.)


BS, physics, Clarkson University, 1981
MS, Applied and Engineering Physics, George Mason University, 1994


46. Been playing since 1979.


Straight to video? No, it's worse!

SciFi Channel Original movie on Oct. 8th.


Second party (now at 7th level) running in my homebrew world:

- LN dwarf Rog5/Ftr2
- NG human Clr5/Ftr2
- NG human(f) Rng7
- N elf Rog3/Wiz4 => died, replaced with elf Sor7
- NG elf Rng4 (newbie)
- LG half-orc Mnk7 (NPC)

We'll see if I can keep AoW consistant w/ my world.


In Eberron, started at 1st level:

- changeling rogue (added bard at 3rd level)
- half-orc paladin (SH)
- shifter ranger
- warforged fighter
- human dragonmarked (Cannith) artificer (added druid at 3rd level)


The party in my homebrew campaign I ran thru an intro adventure at 1st level that got them together. So far they've managed to kill off three characters and gotten a couple of replacements.

I had them finishing up their enlistment in the army at a frontier fort, and they started adventuring from there.


Ran a small town thru my towngen speadsheet. For a town in Eberron of between 1200 - 1300 souls:

The highest level for each class is as follows:
Artificer 3
Barbarian 2
Bard 2
Cleric 1
Druid 2
Fighter 1
Monk 2
Paladin 2
Ranger 3
Rogue 1
Sorcerer 3
Wizard 3
Adept 6
Aristocrat 5
Commoner 8
Magewright 8
Expert 11
Warrior 6

Sheriff: War6, Full time guards: 12, available: 64
GP limit: 800, wealth: 51200 gp
Power Center: Nonstandard, LE

There are 12 people related to dragonmorked houses in town, with 6 of them bearing the Least Dragonmark.