Gelatinous Cube

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CrystalSeas wrote:
Core Rulebook pg 179 wrote:
Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result.

Well darn, thanks for the help.


I am considering this with the Primal Hunter Barbarian archetype. I feel that thrown weapons should fall under their ability that increases damage on weapons with strength ratings. Although I can't find any rules that would clarify this.


alexd1976 wrote:
This thread makes me happy.

I am trying it out going Dwarf Oracle 4 levels then dual classing into barb/fighter for the rest. He knows Terran and has named each one of his rocks. It reminds me of a certain ranger and his miniature giant space hamster. I am thinking about going more levels into barb than fighter just so I can rage cycle (lame curse keeping me from being fatigued). I am not sure yet but it is definitely fun so far.


Jumping into a campaign at level 15.I am going Level 11 barb/4 fighter. So right now he is my pole-arm and shield wielding naked man. Here is my stats

Str-18
Dex-18
Con-16
Int-10
Wis-10
Cha-7

Fighter Class
-Wield pole-arms with one hand
-Bonus against Bull rush, drag, trip and overrun

Barb Class
-Rage ability
-+2 Dodge bonus +2 morale against fear
-+2 Natural armor
-+10 movement speed

Feats
Weapon focus - Halberd
Dodge - +1 Ac
Combat Reflexes Multiple AOO
Shield Focus +1 AC
Two Weapon Fighting No penalties
Two Weapon Defense +1 AC
Double Slice add str to offhand
Improved Critical - Halberd'
Bashing Finish - Bash attack whenever you crit
Power Attack - Trade Attk bonus for Damage
Improved Bull Rush - +2 to bull rush
Greater Bull Rush - AOO against people you successfully bull rush
Shield Slam - Free Bull Rush with bash attacks

I haven't looked at what magic items I can buy but with standard heavy shield and feats I am looking at