Arnistolientar Popswicker

Raini Riversong's page

180 posts. Organized Play character for Kalderaan.


Classes/Levels

eed 25’ | Focus 0/1 | Hero Pt 2/2 | Exp Mode: Detect Magic | Active Conditions: --- Sasha (Black Panther Animal Companion) | HP 36/36 | AC 21 | F +10 R +12 W +11 | Perc +11| Stealth +12 | Speed 35’ | Active Conditions: ---

Gender

NG Male Gnome (Fey Touched) Druid 4 | HP 41/43 | AC 20 | F +9 R +9 W +12 | Perc +10/+11 sight| Stealth +9 |

About Raini Riversong

Raini Riversong
NG Male Gnome (Fey Touched) Druid 4, Herbalist
Perception +12/+13 sight-based; Low Light Vision
Ability Scores: Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 14 (+2)
Languages: Common, Gnome, Sylvan, Druidic
Feats & Abilities
Primal Spellcasting [Druid – 1st]
First World Magic [Heritage – 1st]
Natural Medicine [Background – 1st]
Shield Block [Druid -1st]
Druid’s Animal Companion [Druid – 1st]
Wild Empathy [Druid – 1st]
Hefty Hauler [Skill Feat – 2nd]
Order Explorer – Wild Shape [Druid Feat – 2nd]
Alertness & Great Fortitude [Druid – 3rd]
Ancestral Paragon – Animal Accomplice – Familiar – Rock Squirrel [General Feat – 3rd]
Bargain Hunter [Skill Feat – 4th]
Mature Animal Companion [Druid – 4th]

Skills:
Acrobatics +3
Athletics +5
Deception +2
Diplomacy +10 (Expert)
Intimidation +2
Arcane Lore +6
Herbalism Lore +6
Medicine +4
Nature +10
Religion +10
Stealth +9
Survival +10
Thievery +3

Gear:
Worn: Goggles of Night, Backpack, buckler, Padded armor, Sling & 20 bullets, Dagger
Carried: Healing Staff, Holly & Mistletoe, Explorer’s Clothes
Other: Saddlebags with Winter’s Clothing and gear, Healer’s Tools, Thieves’ Tools, Grappling Hook, 2x Minor healing potion, 2x scrolls of Heal (Spells Training PFS Society)[1st/2nd]
Adventurer's Pack: contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.
Combat Information
Armor: 20 = Base 10 + Dex 3 + Prof 4 + Trained 2 + Item 1
Weapon Strikes:
Dagger (Agile, Finesse, Thrown) = +9 [dice=Melee Strike]1d20+9[/dice] [dice=Damage]1d4-1[/dice]
Sling (Proplulsive) = +9 [dice=Ranged Strike]1d20+9[/dice] [dice=Damage]1d6-1[/dice]
Primal Spellcasting
Spell Attack Roll = +10 [Wis 4 + Prof 4 + Trained 2]
Spell DC = 20 [10 + Wis 4 + Prof 4 + Trained 2]
Spells: 5/3/3
Cantrips: Dancing Lights, Detect Magic, Disrupt Undead, Electric Arc, Produce Flame, Ray of Frost, Stabilize (HS)
Level 1: Heal (HS), Burning Hands*, Grease*, Hydraulic Push*
Level 2: Enlarge*, Flaming Sphere*, Water Breathing, Heightened Heal*
Focus Spell: Heal Animal

Animal Companion – Sasha the Black Panther

Size Medium
Speed 35 feet
Hit Points 36 [4+8+8+8+8]
Perception: +11
Senses: low-light vision, scent (imprecise, 30 feet)
Str +3, Dex +4, Con +2, Int -4, Wis +3, Cha 0
Combact Actions:
Melee [1 Action] jaws +10 (finesse), P Damage 2d6+3
Melee [1 Action] claw +10 (agile, finesse), S Damage 2d4+3
Saving Throws: F +10, R +12, W +11
Skills: Perception +11(e), Acrobatics +9, Athletics +7, Stealth +12(e), Intimidation +8, Survival +9
Special: Your cat deals 1d4 extra precision damage against flat-footed targets.
Support Benefit: Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn.
Proficiencies (CRB pg. 214) Your animal companion uses your level to determine its proficiency bonuses. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, Athletics, and Stealth.
Mature Animal Companions (CRB pg. 214) Increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in Intimidation, Stealth, and Survival to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size.
Support – [1 action] (CRB pg. 215) Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.
Hit Points ( CRB pg. 214) Your animal companion has ancestry Hit Points from its type (+4), plus a number of Hit Points equal to 6 plus its Constitution modifier (+1) for each level you have.
Familiar – Rocky the Rock Squirrel
Abilities
Speech = Druidic
Familiar Focus = Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum.