Ghlorofaex

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Goblin Squad Member

Onishi wrote:


The idea of mounts being killable, while I like it in theory, it does lead to challanges, primarally the part of where do they go when you dismount, if they are out and killable/stealable when you go into a dungeon... well then you completely negate the purpose of a mount, nobody will ever ride them anywhere except between towns, otherwise they will almost certainly be gone when you get back. Pets that can follow you anywhere though, I would see their deaths as being possible to be permanant, requiring you to buy a new one, or spend some good money reviving, too many games encorage regular suicide missions for pets so that you just pop them back after they die, if it takes a day tame/combat train a pet, that issue might go away. (I'm thinking more like a 12 hour AFK training option for pets, rather then 12 active hours staring at a bar to train the pet)

Perhaps only make them killable while your riding, as others have mentioned, they could run off and hide while not in use, whistle to retrive, but if your riding them, then it's fair game to try to shoot the mount out from under you.

Goblin Squad Member

Sieges don't equal assaults, true, but taking territory is generally going to need to take the fortifications via siege, while an assault that is out to raid supplies or whatnot but not actually take land from the opponent, while it could be annoying if no ones awake, wouldn't be disastrous like a lost territory would be if you came online in the morning to find out it happened.

Goblin Squad Member

GunnerX169 wrote:
Diego Rossi wrote:

I doubt it will "work like EVE" but I am fairly sure that sieges will not be instantaneous affairs.

I have no idea what will be the mechanic implemented but I think Goblinwork will try for something with a more fantasy and renaissance flair that a impenetrable force field. Hopefully we will have a NPC force dedicated to the defence of our castles (and an associated maintenance cost for them) but other possibilities exist.
Mostly I hope it will not be some kind of magical effect stopping all combat for 24 hours till the defenders have mustered their forces.
How about construction of Siege Engines by the attacking force?

Exactly, once a settlement has a certain level of build up of castle walls or whatever, it could simply require 24 hours or so for an attacking force to "set up", during which time defenders can muster and plan. Siege engines can be built, trench lines dug, supply caravans brought up...sieges were slow affairs, and even 24 hours of set up time is pretty fast overall.

Goblin Squad Member

With the starting area of 133 square miles and 4,500 people, sounds like there will be plenty of space for it to be single server that I'm hoping it will be, but do you have any plans on how many people per square mile you intend to keep the server at as it grows with regular long term population?