Shadow

Raharjo the Crooked's page

34 posts. Organized Play character for CorvusMask.


Full Name

Raharjo

Race

Wayang

Classes/Levels

Witch 1

Gender

M

Size

S

Age

52

Special Abilities

Light and Dark, dark vision, lurker, shadow magic, shadow resistances

Alignment

LN

Deity

Abadar

Languages

Common, Wayang, Tien, Abyssal, Aklo, Draconic, Infernal

Occupation

Merchant

Strength 7
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 14

About Raharjo the Crooked

Shadow patron

Prepped cantrips: Read magic, detect magic, guidance.

Level 1 spells: ray of enfeeblement(prepped), hypnotism(prepped), adhesive spittle, shadow weapon, frostbite, cure light wounds

Feat: Extra Hex. Traits: Tireless, Merchant

Hexs: Charm, Flight

Raharjo is legitimate but really shady businessman :P

I imagine him looking like caricature of Gueril Karela xP Everything about him looks crooked though. Kinda like that Crooked Man poem.

STATBLOCK
Raharjo the Crooked
Male Wayang Witch 1
LN small humanoid(wayang)
Init +2; Senses: +3, Darkvision 60ft

DEFENSE
AC 13, touch 13, Flat 10 (+2 dex + 1 size)
CMD 9 (-2 Str +2 dex -1 size)
HP 9 (1d6 + 3)
Saves +1 Fort, +2 Ref +3 Will

OFFENSE
+2 light crossbow(1d8)
Speed 20ft

STATS
7 Str, 14 Dex, 12 Con, 18 Int, 12 Wis, 14 Cha
Base Atk 0, CMB -3, CMD 9

Traits Tireless, Merchant
Feats Extra Hex, Alertness(from familiar)
Racial Light and Dark, darkvision, lurker, shadow magic, shadow resistances

Skills Bluff 5(+2 cha +3 familiar) Knowledge(arcana) 8, Linquistics 5, Profession merchant 5, Sense motive 2, spellcraft 8, Swim -1
Languages Common, Wayang, Tien, Abyssal, Aklo, Draconic, Infernal
Combat gear small light crossbow(20 bolts), 2 cure light wounds
Other gear Shadow stencil kit, clothes,

Ular
Viper familiar
Tiny Familiar
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9

Defense

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)

hp 4 (1d8–1)

Fort +1, Ref +5, Will +3

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.

Melee bite +5 (1d2–2 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2

Base Atk +0; CMB +1; CMD 8 (can't be tripped)

Feats Weapon Finesse

Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

Improved evasion

Shared spells

Empathic link