Full Name |
Raharjo |
Race |
Wayang |
Classes/Levels |
Witch 1 |
Gender |
M |
Size |
S |
Age |
52 |
Special Abilities |
Light and Dark, dark vision, lurker, shadow magic, shadow resistances |
Alignment |
LN |
Deity |
Abadar |
Languages |
Common, Wayang, Tien, Abyssal, Aklo, Draconic, Infernal |
Occupation |
Merchant |
Strength |
7 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
14 |
About Raharjo the Crooked
Shadow patron
Prepped cantrips: Read magic, detect magic, guidance.
Level 1 spells: ray of enfeeblement(prepped), hypnotism(prepped), adhesive spittle, shadow weapon, frostbite, cure light wounds
Feat: Extra Hex. Traits: Tireless, Merchant
Hexs: Charm, Flight
Raharjo is legitimate but really shady businessman :P
I imagine him looking like caricature of Gueril Karela xP Everything about him looks crooked though. Kinda like that Crooked Man poem.
STATBLOCK
Raharjo the Crooked
Male Wayang Witch 1
LN small humanoid(wayang)
Init +2; Senses: +3, Darkvision 60ft
DEFENSE
AC 13, touch 13, Flat 10 (+2 dex + 1 size)
CMD 9 (-2 Str +2 dex -1 size)
HP 9 (1d6 + 3)
Saves +1 Fort, +2 Ref +3 Will
OFFENSE
+2 light crossbow(1d8)
Speed 20ft
STATS
7 Str, 14 Dex, 12 Con, 18 Int, 12 Wis, 14 Cha
Base Atk 0, CMB -3, CMD 9
Traits Tireless, Merchant
Feats Extra Hex, Alertness(from familiar)
Racial Light and Dark, darkvision, lurker, shadow magic, shadow resistances
Skills Bluff 5(+2 cha +3 familiar) Knowledge(arcana) 8, Linquistics 5, Profession merchant 5, Sense motive 2, spellcraft 8, Swim -1
Languages Common, Wayang, Tien, Abyssal, Aklo, Draconic, Infernal
Combat gear small light crossbow(20 bolts), 2 cure light wounds
Other gear Shadow stencil kit, clothes,
Ular
Viper familiar
Tiny Familiar
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 4 (1d8–1)
Fort +1, Ref +5, Will +3
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Improved evasion
Shared spells
Empathic link