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![]() AvalonXQ wrote:
That's actually really cool. Hmnext coum. I'll rework some things over the next couple days. Thanks for the input. ![]()
![]() AvalonXQ wrote:
I alwalys felt that the PF changes to wildshape made it feel like I wasn't really turning into a creature. I like the stat changes being based on my own. I wanted to include it because I felt it was something that would set the MoMF apart. Since any wizard can also turn into the same thing, and still be better. I was hoping the ranger progression of spells would help balance the idea of them getting spell like abilities and what not. AvalonXQ wrote:
The original had something like that. I could grant them Quick Wildshape as a bonus feat. Hybrid change could be cool. But The shapeshifter Ranger already kind of does that, flavor wise at least. Bialaska wrote:
I didn't want to give them to much casting on top of spell like abilities. Bialaska wrote:
Yeah I can see that at level 12 the extraordinary abilities start to really be handled by the spells. But it bothers me there are some things you never get. Though I do like the idea of the bonus feats.![]()
![]() Hey! First post here.
The MoMF gets any shape shifting normally gets two levels sooner than a traditional druid. And the abilities a a druid don't get a recieved the same level a wizard could cast the same polymorph spell. Also, I would not be surprised if there are some typos in this. Master of Many Forms(Druid) BAB progression: Medium
Skills: The druid’s class skills are Bluff(Cha), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Stealth(Dex) Survival (Wis), and Swim (Str).
Shape Change (Su): At 1st level, a Master of Many Forms gains the ability subtly alter her humanoid form and return to normal once per day. Her options for this transformation include any humanoid race with which she is familiar. This ability functions like the Disguise Self spell, except as noted here. The effect lasts for 1 hour per Master of Many Forms level, or until she changes back. Changing form is a standard action and doesn't provoke attacks of opportunity. A druid can use this ability an additional time per day at 3rd level, and every two levels thereafter, for a total of 9 times at 17th level. At 19th level, a Master of Many forms can use Shape Change at will. As the Master of Many Forms gains levels, this ability allows for her to take on the form of larger, smaller, and more varied creatures. Each form expends one daily use of this ability, regardless of the form taken. At 2nd level, a Master of Many Forms can also use Shape Change to turn herself into any Small or Medium animal. Her options for new forms include all creatures with the animal type. A Master of Many Forms loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) This ability functions as Beast Shape I. At 3rd Level, a Master of Many Forms can also use Shape Change to actually change into other humanoid creatures. When taking the form of a humanoid, the Master of Many Forms' Shape Change functions as Alter Self At 4th level, a Master of Many Forms can also use Shape Change to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a Master of Many Forms' Shape Change now functions as beast shape II. When taking the form of an elemental, the Master of Many Forms' Shape Change functions as elemental body I. At 5th level, a Master of Many Forms can also use Shape Change to change into a Small or Medium monstrous humanoid. When taking the form of a monstrous humanoid, the Master of Many Form's Shape Change functions as Monstrous Physique I At 6th level, a Master of Many Forms can also use Shape Change to change into a Huge or Diminutive animal, a Small of Medium Magical Beast, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a Master of Many Forms' shape change now functions as beast shape III. When taking the form of an elemental, the Master of Many Forms' shape change now functions as elemental body II. When taking the form of a plant creature, the Master of Many Forms' shape change functions as plant shape I. At 7th level, a Master of Many Forms can also use Shape Change into a Tiny or Large monstrous humanoid, or a Small of Medium Vermin. When taking the form of monstrous humanoids, the Master of Many Forms' shape change now functions as monstrous physique II. When taking the form of Vermin, the Master of Many Form's shape change functions as vermin shape I At 8th level, a Master of Many Forms can also use Shape Change to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the the Master of Many Forms' shape change now functions as elemental body III. When taking the form of a plant, the Master of Many Forms' shape change now functions as plant shape II. At 9th level, a Master of Many Forms can also use Shape Change into a Dimunutive or Huge monstrous humanoid, or a Tiny of Large Vermin. When taking the form of monstrous humanoids, the Master of Many Forms' shape change now functions as monstrous physique III. When taking the form of Vermin, the Master of Many Form's shape change functions as vermin shape II At 10th level, a Master of Many Forms can also use shape change to change into a Tiny or Large Magical Beast, a Huge elemental, or a Huge plant creature. When taking the form of Magical Beasts, the Master of Many Forms' shape change functions as beast shape IV. When taking the form of an elemental, the Master of Many Forms' shape change now functions as elemental body IV. When taking the form of a plant, the Master of Many Forms' shape change now functions as plant shape III. At 11th level, a Master of Many Forms can also use shape change to change into a Medium Dragon. When taking the form of a Dragon, the Master of Many Form's shape change functions as Form of the Dragon I. When taking the form of a Monstrous Humanoid, the Master of Many Form's shape change now functions as monstrous physique IV. At 13th level, a Master of Many Forms can also use shape change to change into a Large dragon or a Large Giant. When taking the form of a dragon, the Master of Many Form's shape change now functions as Form of the Dragon II. When taking the form of a Giant, the Master of Many Form's shape change functions as giant form I. At 15th level, a Master of Many Forms can also use shape change to change into a Huge Dragon or a Huge Giant. When taking the form of a dragon, the Master of Many Form's shape change now functions as Form of the Dragon III. When taking the form of a Giant, the Master of Many Form's shape change now functions as giant form II. The Master of Many Forms must be familiar with a form before taking it. Nature Sense (Ex): A Master of Many Forms gains a +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex): A Master of Many Forms can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions.
Woodland Stride (Ex): Starting at 2nd level, a Master of Many Forms may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas
Trackless Step (Ex): Starting at 3rd level, a Master of Many Forms leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Resist Nature’s Lure (Ex): Starting at 4th level, a Master of Many Forms gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood. Diminished Nature Bond (Ex): At 4th level, a Master of Many Forms forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following domains: Air, Animal, Earth, Eagle, Fire, Frog, Monkey, Plant, Serpent, Water, or Wolf. When determining the powers and bonus spells granted by this domain, the Master of Many Forms effective cleric level is equal to her Master of Many Forms level - 3. A Master of Many Forms that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot.
Spells: Beginning at 4th level, a Master of Many Forms gains the ability to cast a small number of divine spells, which are drawn from the Druid spell list. A Master of Many Forms must choose and prepare his spells in advance. To prepare or cast a spell, she must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Master of Many Forms' spell is 10 + the spell level + the her Wisdom modifier. Like other spellcasters, a Master of Many Forms can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if he has a high Wisdom score. When the table indicates that the Master of Many Forms
Magical Shape Change(Ex): At 6th level a Master of Many Forms' ability to manipulate magic is trained enough to use the magic of the forms she takes. While using Shape Change, she can harness the power of her chosen form's Supernatural and Spell-like abilities. To cast any of their spells the Master of Many Form's requires a Charisma score of at least 10 +the spell's level. If a Master of Many Forms takes a form and uses a supernatural or spell-like ability with a limited number of uses per day, shifting out of the form and back again does not reset the times per day on the ability, the druid must rest in order to reset this amount similar to how other casters regain spells. Venom Immunity (Ex): At 9th level, a Master of Many Form's gains immunity to all poisons. A Thousand Faces (Su): At 11th level, a Master of Many Forms gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form. Extraordinary Shape Change (Ex): Starting at 12th level, a master of many forms gains the
Timeless Body (Ex): After attaining 15th level, a Master of Many Forms no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. Unstoppable Shape Change(Ex): At 20th level the Master of Many Forms is a master shapeshifter. She gains the Shapechanger subtype. Also her Change Shape ability becomes extraordinary and can no longer be dispelled by such effects like Dispel Magic, and Anti Magic Field. |