White Estrid

Ragna and Baldur's page

2 posts. Organized Play character for Damanta.


Full Name

Ragna

Race

Human, ulfen

Classes/Levels

Druid, green faith initiate 7

Gender

Female

Size

Medium

Alignment

N

Deity

Green Faith

Location

Land of Linnorn Kings

Languages

Common, Skald, Druidic

Occupation

Diplomat

Homepage URL

Portrait

Strength 8
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 17
Charisma 16

About Ragna and Baldur

Ragna, a young Ulfen druid, follower of the Green Faith.

Human:
Silver Tongued (replaces skilled, +2 to diplomacy and bluff, can move up to 3 steps with diplomacy)

HP: 52 (7d8+14)
AC: 21 (10 +1 dex +7 armor +3 shield)
Initiative +1
Fortitude +8
Reflex +4
Will +9

Notable equipment:
+1 Darkwood Heavy Shield
+1 White Dragonhide Breastplate
Circlet of Persuasion
Wand of Cure Light Wounds
Zoic Fetish (mammal, bear)
Wand of Infernal Healing

Traits:
- Animalistic Affliction (Race trait, +1 trait bonus to wild empathy and handle animal)
- Ease of faith (Faith trait, +1 trait bonus to diplomacy and diplomacy as class skill)

Skills (4):
Diplomacy +22 (7 rank, +3 charisma, +3 class skill, +1 trait, +2 racial, +3 class bonus, +3 competence) (+3 favored class to change someone's attitude)
Handle Animal +17 (7 rank, +3 charisma, +3 class skill, +1 trait, +3 competence) - Handle Animal Baldur +23 (+4 animal companion, +2 training harness)
Perception +13 (7 rank, +3 wisdom, +3 class skill)
Survival +9 (1 rank, +3 wisdom, +3 class skill, +2 nature senses)
Knowlege (Nature) +7 (2 rank, +3 class skill, +2 nature senses)
Perform (Oratory) +9 (3 rank, +3 charisma, +3 competence)
Spellcraft +4 (1 rank, +3 class skill)

Wild Empathy +21 (7 levels, +3 charisma, +3 competence, +1 trait, +3 favored class, +4 insight)
Concentration 10 (7 levels, +3 wisdom)

Feats:
Vermin Heart: You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to influence vermin as easily as you influence animals.

Animal Soul: You can choose not to allow spells and effects to effect you if they would not be capable of affecting both your original creature type and the animal creature type.

Ooze Whisperer: You may target oozes with spells and special abilities that normally only affect animals as if the oozes were magical beasts with Intelligence 1, though they gain a +4 bonus to their saving throws. You may use wild empathy to influence oozes as easily as you influence magical beasts with Intelligence 1.

Fast Empathy: Using wild empathy is a standard action for you.

Insightful Advice: One minute session with ally to give ally aid another bonus that cannot be increased for 24 hours on a skill you are trained in.

Baldur:
Medium polar bear animal companion, totem guide archetype
Strength 21
Dexterity 15
Constitution 16
Intelligence 2
Wisdom 12
Charisma 6

HP: 51 (6 HD)
AC 23 (10 +2 dex +0 size +7 natural +4 armor)
Initiative +2
Fortitude +8
Reflex +7
Will +5
Low light vision, scent

Skills (6)
Perception +7 (3 rank, +1 wisdom, +3 class skill)
Stealth +6 (1 rank, +2 dex, +3 class skill)
Acrobatics +7 (2 rank, +2 dex, +3 class skill)

Feats
Toughness
Iron Will
Improved Natural Armor

Tricks (8)
Attack
Attack
Defend
Down
Guard
Heel
Exclusive
Serve
Flank

Equipment
Training harness
+1 Studded Leather Armor
Amulet of Mighty Fists +1