Discounter

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Malachi Silverclaw wrote:

The rules for an intelligent item's CL are the same as for all magic items; that's why there's no specific mention of establishing CL in the intelligent item section.

All intelligent items are based on non-intelligent magic items, and these already have an associated CL. Use this CL for the powers gained from being an intelligent item, except if it gives an SLA with a higher minimum CL, then use that as the item CL for all purposes.

For example, since magic weapons with an enhancement bonus have a CL of 3xbonus, then a +1 sword is CL 3. If this sword is made intelligent and this gives it CLW 3/day, since the minimum CL for CLW is CL1, then this doesn't increase the item's CL, so CLW heals 1d8+3 damage.

If the same sword has haste 1/day, then the minimum CL for that is CL5, therefore the item itself (and any SLA it has) is CL5, and its CLW heals 1d8+5.

If the sword is enchanted with keen, the minimum for that is CL10, so the whole item is CL10. CLW from it is cast at 10th level, but the limit if CLW has been hit so it still only heals 1d8+5.

Good answer. That's that way I read it too. It seemed a little easy so I wanted to make sure I had my stuff straight before I went into depth with it with the GM. Thanks.


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I think that Item Creation Feats are undervalued and therefore any benefit you can get from them, you should be able to take it. Caster classes get very few feats (at 6th level, you have 3). Melee combat classes get a lot of choices and bonus feats (at 6th level, you could have as many as 9). A crafter (armor) brought in at 6th level should have been able to craft thier own armor using cost by WBL.

But when starting a campaign, the caster should get the benefits, not the rest of the table. They didn't take the feat.


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GeraintElberion wrote:
Austin Morgan wrote:

Now the question should be:

What about an Adamantine Shield with a +10 equivalent bonus to AC and a +10 equivalent bonus to attack/damage? :P

The most awesome shield anywhere, ever!

EDIT: 303,170gp? Damn!

Cannot be made.

PathfinderRPG wrote:
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon.

To make a +10 item you would have to find a level 30 wizard in a game that only goes up to level 20.

That gives a limit of +6 weapon or armour enhancement.

Is there any other limit anywhere, or is that it?

The +10 would obviously have to be +5 to hit and +5 in special abilities as stated in the Magic Item Creation section of both armor and weapons (check the footnotes in the Table:Armor and Shields) sections.