Alright so, thanks first of all for reading this.
There are a few things i've done,of which you may not agree.
The foremost of which are what i believe are third party monk archetypes, Everyman Unchained Monk Archetypes are what i used.
The second of which is that he's a Svirfneblin, that we underpowered to about 10RP.
The third being that he is using Earth Child, which may not be legal.
Please let me know what yall think of the above.
The archetypes seem to have basically been just transferred from the old monk, so I figured it wasn't broken or abusive of the rules. My table agrees.
Geromesnorculus
Male Svirfneblin Martial Artist of Many Styles Monk- 6, rogue-4
N Small
Init 7; Senses ; Perception 16
Defense
AC 29; Touch ; Flat-Footed
Fort 9 ; Ref 18 ; Will 8
Melee +17/+10 Unarmed (Piranha) (1d6+15, )
Statistics
Str 10, Dex 24, Con 12, Int 10, Wis 16, Cha 7
Base Atk +9; CMB 8
Feats Toughness, Snake Fang, Weapon Finesse, Pirhana Strike, Earth Child Style, Dodge, Weapon Focus, Combat Reflexes, Snake Style, Perfect Strike, Crane Style
SQ Debilitating Injury (Sneak Attack), Perfect Strike (Any attack/6), Spin Kick (Attack), Exploit Weakness (Swift), Start Style (Swift (Only Start one)), Stunning Fist (DC 17)
Gear Belt: Belt of incredible DEX+4, Ring of Protection+2: , Brawler's Bracer's of Armor +2: ; Money
Foremost, I want him to be fun to play. I don't want to feel overpowered, though, which my obsessive personality tends to cause me to optimize a bit much.
Please let me know what you think.