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Pathfinder Lost Omens, Rulebook Subscriber
Bestiary 2 not included in "Pathfinder Rulebook Subscription?" I started it with the GMG and it appears that the Bestiary 2 is not shown as an item included in it. The next item shown is the APG. I ended up purchasing a copy separate from the subscription, I'd just like to know if that was the case.
Pathfinder Lost Omens, Rulebook Subscriber
One of the players in of my weekly groups wants to play a 'smart, brash and someone reckless' monster hunter but doesn't like how magicky the inquisitor is or how nature and animal centric the ranger is. We are trying to get them a little away from playing paladins over and over. They are a decent player in a semi-optimized, roleplay heavy group. They are very focused on the idea of playing a reliant on his own wits, strength and guts monster hunter character but having a lot of trouble coming up with crunch for the idea. I'm trying to help but given the 'not really wanting to deal with innate magical ability thing" I'm a bit at a loss. (I usually play some sort of caster.)
Pathfinder Lost Omens, Rulebook Subscriber
Some spoilers below. I'm part of a group running through Rise of the Runelords and after being incredibly thorough through Burnt Offerings and most of the Skinsaw Murders we've kinda run into a bit of a road block. We cleared out the Seven Sawmill and eventually made a deal with Justice Ironbriar (He went free but only after having a Mark of Just laid on him). Then we got the scoop on the lovely lamia matriarch that could easily eat our entire party for lunch.
He doesn't have a ton of spare time so modules that can easily be adapted are recommended.
Pathfinder Lost Omens, Rulebook Subscriber
I'm looking for a little advice build wise on my first Character for Pathfinder and D20 in general. My gaming group is took a break from Shadowrun (3rd Ed) which is the only tabletop RPG I really have any experience with and we started Rise of the Runelords. We've just finished Burnt Offerings and everyone has just hit level 3 if that makes any difference. Our party consists of a Halfing Paladin, Half-Ork Fighter (Weapon Master-Rapier), Halfing Rogue, Elf Druid, Half-Elf Cleric of Sarenrae (Fire/Healing), Human Ranger (Archery) and an Elf Sorcerer (See below). I know blasting is not the most effective use of spells or an arcane caster, I've read the GOD wizard guide and a few other things; however, it's fun and the rest of my group likes having what amounts to magical artillery with the cleric and druid doing most of the buffing. So blasting it is. Specifically I'm looking for advice on feats. Danu Elf Sorcerer 3
Traits:
Skills:
Spells:
The are feats I'm considering for later; Elemental Spell (Cold/Acid, not sure which one); Empower Spell; Leadership (Maybe? How useful is this, how much of a pain will it be for our GM?); Spell Penetration + Gr SP, Spell Focus (Evocation); Blind-Fight, Quicken Spell or Imp Initiative as Bloodline feats; Weapon Focus (Ray), Dodge, Point Blank Shot, Precise Shot (GM hasn't really enforced the shooting into melee rules for casters) maybe Doge?
Pathfinder Lost Omens, Rulebook Subscriber
I'm new to Pathfinder and table to gaming in general, (Was introduced to it through Shadowrun 3rd Ed last December by my housemates) so please go a little easy on me. So start out with a 15th level Disintegrate spell.. doing 30D6 then it's empowered to 45D6.. now it's Elemental (for the sake of this example let's go with fire) and it's target is something like a White Dragon so that makes it 90D6 damage.. and if cast by a a red/brass/gold dragon bloodline sorcerer that's 90D6 + 90 fire damage. If it is a critical hit.. that makes 180D6 + 180 (or is it 90?). An ancient white dragon has an average HP of 283. Assume all this spell still does 360 damage to it. Assuming an average of 3.. this spell does 720 HP of damage to it. White dragons have a touch AC of 8..
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