I'm looking for a little advice build wise on my first Character for Pathfinder and D20 in general. My gaming group is took a break from Shadowrun (3rd Ed) which is the only tabletop RPG I really have any experience with and we started Rise of the Runelords. We've just finished Burnt Offerings and everyone has just hit level 3 if that makes any difference. Our party consists of a Halfing Paladin, Half-Ork Fighter (Weapon Master-Rapier), Halfing Rogue, Elf Druid, Half-Elf Cleric of Sarenrae (Fire/Healing), Human Ranger (Archery) and an Elf Sorcerer (See below).
I know blasting is not the most effective use of spells or an arcane caster, I've read the GOD wizard guide and a few other things; however, it's fun and the rest of my group likes having what amounts to magical artillery with the cleric and druid doing most of the buffing. So blasting it is.
Specifically I'm looking for advice on feats.
Danu Elf Sorcerer 3
Brass Dragon Bloodline
HP 20
Str 8 Dex 16 Con 12 Int 14 Wis 10 Cha 16
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Feats:
Combat Casting
Breadth of Experience (Freebie Flavor Feat)
Eschew Materials
Elemental Spell (Fire)
Traits:
Ease of Faith
Warrior of Old
Skills:
Bluff 3
Diplomacy 2
Intimidate 1
knowledge Arcana 3
Knowledge Planes 1
Linguistics 2
SpellCraft 1
UMB 1
Spells:
Level 0:
Detect Magic, Light, Acid Splash, Mage hand, Ray of Frost
Level 1:
Burning Hands, Magic Missile, Hydraulic Push, Mage Armor
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First 2nd level spell is probably going be Scorching Ray. 4D6 +4 is pretty nice looking until stuff with fire resistances shows up.
The are feats I'm considering for later; Elemental Spell (Cold/Acid, not sure which one); Empower Spell; Leadership (Maybe? How useful is this, how much of a pain will it be for our GM?); Spell Penetration + Gr SP, Spell Focus (Evocation); Blind-Fight, Quicken Spell or Imp Initiative as Bloodline feats; Weapon Focus (Ray), Dodge, Point Blank Shot, Precise Shot (GM hasn't really enforced the shooting into melee rules for casters) maybe Doge?
My GM has also suggested Improved Natural Armor.