Radokama
Vesk mercenary mechanic 1
N Medium humanoid (vesk)
Init +0;
Senses low-light vision;
Perception +4
SP 7 HP 12 RP 5
----DEFENSE----
EAC 13; KAC 16
Fort +3; Ref +2; Will +0
----OFFENSE----
Speed 20 ft.
Melee unarmed strike +1 (1d3+1 B)
Ranged called underwater tactical plasma bolter +1 (1d10 E & F)
----STATISTICS----
Str 13 (+1); Dex 10 (+0); Con 12 (+1); Int 18 (+4); Wis 10 (+0); Cha 10 (+0)
Skills Athletics +4, Computers +9, Engineering +9, Medicine +8, Perception +4, Physical Science +8, Piloting +7, Profession (mercenary) +4
Feats Skill Focus (Piloting), Weapon Focus (Longarms)
Languages Common, Vesk, Aklo, Azlanti, Eoxian, Shirren
Other Abilities armor savant, fearless, theme knowledge, artificial intelligence (exocortex), bypass, custom rig (brain), combat tracking, memory module
Equipment called underwater tactical plasma bolter, Zeizerer Munitions battery (loaded), battery, uniclamp, golemforged plating I, pressurized lungs, Society subdermal graft, fire extinguisher, flashlight (uniclamped to plasma bolter), manual sight (mounted on plasma bolter), serum of healing mk I (x4), starstone compass, industrial backpack, canteen, radiation environmental clothing, gear maintenance kit, heat environmental clothing, hygiene kit, sleeping bag, credstick with 22 credits