Hi all! I've been thinking about trying my hand at some homebrew for Starfinder for a while now, and thought I'd start with this mystic connection that's been floating around my head. The basic idea is that it's an attempt to port some of the wizard flavour to SF with as few new rules elements as possible. It's still in a very rough state, and is probably pretty unbalanced.
Mystic Connection Wizardry
Associated Deities Eloritu, Ibra, Nyarlathotep
Associated Skills Culture, Mysticism
Spells Special (see Arcane School, below)
Arcane School (Ex) - 1st Level
Choose a school of magic (SF Core Rulebook, page 333) to specialize in. Each day when you recover your spell slots, you also choose a spell of each level you can cast from the Mystic or Technomancer spell lists. The chosen spells must all belong to the school of magic that you specialized in. Until the next time you recover your spell slots, you treat these spells as your connection spells. This process of choosing connection spells each day is known as preparation.
Lesser Metamagic (Ex) - 3rd Level
Select one of the Technomancer spell hacks from the following list: Harmful Spells or Selective Targeting. You gain the chosen magic hack and treat your Mystic level as your effective Technomancer level for the purposes of using this hack. If the magic hack allows a saving throw, the DC is equal to 10 + half your mystic level + your Wisdom modifier.
Basic Metamagic (Ex) - 6th Level
Basic Metamagic functions in all ways as Lesser Metamagic, except the list of available Technomancer magic hacks to select from is expanded to include the following: Distant Spell and Extended Spell. You may not select a magic hack that you already have unless specifically allowed by the magic hack in question.
Improved Metamagic (Ex) - 9th Level
Improved Metamagic functions in all ways as Basic Metamagic, except the list of available magic hacks is further expanded to include Widened Spell.
Familiar (Ex) - 12th Level
You gain Squox Companion (Alien Archive 2, page 119) as a bonus feat. You also gain a trained squox companion as a familiar, except that it may take the form of any tiny animal (although the familiar always uses the stats for a trained squox). If your familiar dies, you can replace it for the cost of a trained squox. As long as your familiar is within 30 feet of you, you gain a +1 bonus to the DC of saving throws for spells you cast belonging the school of magic chosen for Arcane School.
Greater Metamagic (Ex) - 15th Level
Greater Metamagic functions in all ways as Improved Metamagic, except the list of available magic hacks is further expanded to include Quickened Spell.
Expanded Preparation (Ex) - 18th Level
You gain an additional spell slot of each spell level you can cast. This slot can only be used to cast spells from the school of magic chosen for Arcane School. Additionally, you may now apply up to two of the magic hacks from your connections to the same spell, provided it belongs to the school of magic chosen for Arcane School.
Thanks for reading! Feel free to leave feedback.