Seltyiel

Radek Průzkumník's page

48 posts. Alias of karlprosek.


Full Name

Radek Průzkumník

Race

Half-Elf

Classes/Levels

Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+5 | Ref:+2 | Wil:+6 - Per:+13 (Low-light) Init:+2]

Gender

Male

Size

M

Strength 13
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 18
Charisma 12

About Radek Průzkumník

M NG Half-elf Druid (World Walker) Level 1, Init +2, HP 11/11, Speed 30
AC 18, Touch 12, Flat-footed 16, CMD 14, Fort +5, Ref +2, Will +6, CMB +2, Base Attack Bonus 0
Dagger +1 (1d4, 19-20/x2, P/S) in Wrist Sheath
Scimitar +1 (1d6, 18-20/x2, S)
Sling +2 (1d4, x2, B)
Hide Armor, Heavy wooden shield (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 13, Dex 14, Con 14, Int 14, Wis 18, Cha 12

Racial/Class Abilities:

Humanoid (Human/Elf)
Medium size
30' base speed
Low-Light Vision
Adaptability (free Skill Focus feat)
Elf Blood
Elven Immunities (Immune to magic Sleep effects, +2 to saves vs enchantment spells/effects)
Keen Senses (+2 to Perception)
Multitalented (2 favored classes)
Languages: Common, Elven

Nature Bond (Animal Companion: Wolf)
Nature Sense (+2 to Know: Nature, Survival checks)
Wild Empathy

Traits/Feats:

C.Tr: Rostlander (+1 to Fort saves)
Tr: Gifted Adept (+1 CL to Call Animal spell)
Rac.: Skill Focus (Perception)
1: Spell Focus (Conjuration)

Skills:

Handle Animal +5
Knowledge: Geography +6
Knowledge: Nature +8
Perception +13
Ride +4 Includes equipment bonus
Spellcraft +6
Survival +12/+13 to navigate in wilderness/+14 to keep from getting lost Includes equipment bonus
Wild Empathy Diplomacy +2

LANGUAGES
Common
Draconic
Druidic
Elven
Sylvan

Spells:

SPELLS PER DAY
0: 3
1: 2

PREPARED SPELLS
0: Create Water, Detect Magic, Guidance
1: Entangle, Speak with Animals

Gear:

Backpack
-Animal feed x5
-Area map
-Bedroll
-Blanket
-Fishing kit
-Gear maintenance kit
-Iron pot
-Mess kit
-Poncho
-Rope, 50'
-Survival item, MW
-Tent, small
-Torches x10
-Trail rations x5
-Waterskin x2

Belt pouch
-Antitoxin
-Chalk
-Compass
-Flint and steel
-Holly/mistletoe

Shield sconce

Signal horn
Signal whistle, silent

Spell component pouch

Money:

GP: 2
SP: 6
CP: 9

Animal Companion:

Nora-lim (Elven for "Run Swift"), female wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE
AC 15, touch 12, flat-footed 13 (+1 armor, +2 Dex, +2 natural)
hp 20 (2d8+4)
Fort +5, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)

STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Tricks (Combat Trained) attack, come, defend, down, guard, and heel

GEAR
Padded armor

Animals:

Vyezdnaja, male Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee 2 hooves +4 (1d4+3)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ combat trained
Tricks: attack, come, defend, down, guard, heel

GEAR
Bit and bridle
Military saddle (+2 to Ride checks)

Background:

Radek never felt at home in Napajedla, the tiny village in the Icerime Peaks' southern foothills where he was born and grew up. His father, while well regarded in the community, was the only elf most of the locals had ever seen. And his mother, a local girl who had gone out into the world and made her fortune- bringing back money and a husband to settle down with- was always seen as something of an odd duck. After all, she had left home as a teenager and stayed away for more than a dozen years before coming home to have a family.

Though Milena and Meirdrarel ran a prosperous farm, always helped their neighbors, doted on their family, had deep roots in the area through Milena's family, and generally lived a perfect small-town life, they were never really able to integrate into village life. They had strange ideas about their children, too. Radek and his siblings had few friends in town; while open bullying wasn't permitted, they were frequently taunted and largely shunned by the other children. Their only real peers in the small town were the mayor's children, the children of the man who owned the general store, and their few cousins around their own age.

It was a happy home, full of their father's music and their mother's books, but Napajedla fit Radek like an ill-fitting coat. Once he was old enough to know how to take care of himself, Radek spent almost as much time exploring the hills and woods near the village as he did at home.

Given their parents' adventurous streaks and their lack of connection to the little village, it came as little surprise that their children wanted to leave home at an early age. A letter of introduction from Meirdrarel was all that was needed for Radek's eldest brother, Milos, to gain attendance at age 15 to one of the most prestigious schools of swordsmanship in Restov. A word to a friend from Milena got Radek's eldest sister, Vlasta, an apprenticeship with a wizard in New Stetven. Radek's next older brother Evzen gained a place in Lord Medvyed's court in Stoneclimb. One by one each of his siblings left home for bigger and better things.

But while Radek always had the greatest wanderlust of all his siblings, he was the one who seemed to least want to leave home. Whenever his parents asked him if he wanted an appointment or apprenticeship or admission somewhere, he said no. All Radek wanted to do was see what was over the next hill. He always felt like he was looking for something, but he didn't know what it was.

Radek traveled as far west as Pitax and as far east as the shore of the Castrovin Sea, up along the shoulder of the Icerimes to the Lake of Mists and Veils, and down into the eastern escarpment of the Tors of Levenies. It wasn't until he looked east across the peaks of the Tors that he felt like he finally had a destination. Something to the east was calling him, drawing him like an iron filing to a lodestone.

With this new realization in mind, he went home to talk to his parents. They knew a great deal about lost places in the world and he thought they might have some wisdom to share. On his way home he passed through Restov, spending a few days with his brother Milos. While there, the call went out for volunteers to explore the unmapped and virtually unknown region. Radek rode home quickly, knowing that with his parents connections he could get an appointment to this expedition.

A few days later he rode back to Restov with a letter of introduction to the Swordlord Jamandi Aldori, outlining his experience in the wilderness, his useful magical abilities, and his many other skills of use to a prolonged expedition.

Personality:
Radek is a restless soul. He always wants to know what's over the next hill or beyond those mountains or in that valley. He has always loved maps. He loves the craftsmanship of a well drawn map, the mystery of a map that isn't filled in all the way, and the promise that there's somewhere on every map that he's never been before.

He loves animals and being outside. He'd much rather spend a night out under the stars than sleep in a feather bed in the middle of a big, noisy city. A good day for him is one where he spends the entire morning walking out to a secluded fishing hole, the hole afternoon fishing, and the night camping out under a clear sky.

Having spent several years traveling, Radek is comfortable meeting new people and trying new things. He's friendly and outgoing with strangers, though they often find that he doesn't open up as much as his friendly first impression might imply.

Appearance:
Radek is tall, with a lithe, muscular build and fair skin that has barely been kissed by the sun despite years in the outdoors. He has his father's snowy white hair and his mother's lively green eyes.

His clothes are usually well worn traveling leathers and he wears an array of mixed earrings, each new one from some place that he wanted to remember in particular. He doesn't look very threatening, not particularly muscular or heavily armored or obviously magical, and that's the way he likes it.