Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Okay, I see what my mistake was now. I read this:
I read 'and the group's stop for the night' as 'as the group was stopping for the night'. Radek wouldn't have suggested they try to slaughter the horse if the wagons aren't stopping. I'm willing to bet that Kara and Mark made the same mistake. We can probably just skip the past few posts that refer to slaughtering the horse.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek nods. "We're already stopping and the horse is already dead. We might as well get what use we can out of it." He gestures at Kara as she starts to assemble her tent. "We shouldn't camp this close to carrion, though. There will be scavengers here tonight. No need to tempt fate by camping right next to a bear's next meal." The druid gestures at a likely spot away from the horse. "Let's set up camp over there and I'll show you how to quickly field-dress a kill."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek nods at Kenn and Mark. "If we sell a horse somebody in our group is walking. We can't spare one." He watches warily from the back of his own mount as Kara talks to the guard.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek grunts and shrugs as he starts to build a fire. "I've yet to encounter a nobleman on the road who was friendly to anyone who wasn't in their own gilded carriage." Perception: 1d20 + 13 ⇒ (2) + 13 = 15 Just trying to notice anything weird about the group.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
I think it's not even necessarily sleep, just non-strenuous restful activity. But some DMs require sleep, some don't. Regardless, it doesn't matter to me a whole lot where Radek is in the watch order as long as he recovers his spells.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Since nobody has ranks in Ride I figured the 2 PCs with Handle Animal would take the horses. Radek's definitely taking 1 of them, either way. Radek and Bryn are both casters who need a solid 8 to regain their spells. Then again, I guess we're all casters except for Mark, aren't we? Hadn't noticed that before. Anyway, it doesn't matter to me when Radek's watch is as long as he gets his rest.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek shakes hands with Shan, Kenn, and Tethya. "I'm Radek. Always nice to have good people to travel with." He thumps the flank of the wolf at his side. "This is Nora. She's friendlier than she looks." The white haired man nods in the direction of the black Issian Don he'd bought with Kara's generous donation of funds. It was outfitted in old but well maintained cavalry harness and looked ready to travel for days. "We'll be your scouts. I've been through the pass a couple of times and been as far east as Mirnbay. I'm sure you're more familiar with the route than I am, though, so I'll take your directions on the road. Thanks for letting us tag along." At the signal to be off, he swings up easily into the black horse's saddle and waits to follow the wagons out of the city.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
So, unless anybody actually has the Ride skill I'd say give the 2 horses to the 2 druids with their Handle Animal skills. And Avery has his pony, which would put Mark, Kara, and Bryn on the wagon. I'd be fine with using party funds to buy heavier armor or better weapons for people if anybody wants anything. Or other MW skill items.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
My suggestions for gear before leaving: Cold-weather outfit x6 - 48 gp
Horse, light x2, with bit/bridle, saddle, and 4 days feed - 174.4 gp Or 344.4 for combat trained mounts with military saddles. Antitoxin x6 - 300 gp This is just a recommendation, but I've never seen a PC regret having a vial of antitoxin. That leaves 490 gp, 6 sp (or 320 gp, 6 sp) out of the 1100. Radek will spend another 50 gp on a MW Survival item (the book of maps already mentioned).
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Speaking of budget, since DM just mentioned that it's about to snow we might want to use some of our gambling winnings to buy cold weather survival gear, camping equipment, and trail rations for the group in case we get lost or snowed in somewhere. Mounts for everybody could be good, too, assuming our caravan doesn't come with a horse for every PC.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek raised his mug in acknowledgment of Stanes's agreement but shakes his head at the offer of chewing tobacco. He nods at his description of the Pass. "That's how I crossed over when I was heading east." The white haired man grunts at the description of the political situation. Of course, they weren't likely to get a positive depiction of the Surtovas sitting here in a partisan tavern in Restov. "Good time to be heading out east, far away from all these court intrigues, it sounds like."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek shrugged. "Nobody really claims to control all of Iobaria anymore, Kara. It's scattered villages where people can't even agree on the name of a hill or a forest from town to town. Think clans or tribes instead of nation or country." "I don't think anybody on this side of the Icerimes would call Krisorthrost a city. More like a village. Maybe Mirnbay would be considered a small city over here. Orlov is mostly a ruin people haven't had the good sense to abandon."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek shrugs. "And I've been as far east as the Castrovin Sea. That's no reason not to buy a map or see if there's a guidebook written by someone who knows more." Know:Geography: 1d20 + 6 ⇒ (11) + 6 = 17 Not that it really matters while we're sitting in Restov, but Radek's a wilderness guide who has been into Iobaria before, so he knows something about the place. He'd just like to know more.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
In that case, just forget he said that. Given how little cash Radek has, he might be sleeping in that park tonight. And while I would be interested in seeing some of the sights of Restov, Radek would be focused on preparing for the trip. That could flesh out the market section of the city a little. The main thing I'd be interested in here is learning more about the Swordlords but I don't see any of them making time to talk to us yet. Maybe Radek could find his way to one of those taverns full of Rostland patriots so we could talk some politics. Radek shakes his head. "I'm going to see if I can find any good maps of the road and Iobaria in general. Or any travelogues or books about the people and culture. Anything is better than going in blind."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
I'm fine cashing out. Leaving with some money (if we can indeed cash out on the mayor's credit) would let us buy more supplies. I was thinking a good map or set of maps of known Iobaria would be helpful (i.e.- MW tool on Survival checks to navigate around Iobaria). That's about all Radek has enough money for.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek shakes his head. "I'm going to head back to the inn. Get something to eat and maybe take a nap in a comfortable bed. We're going to have weeks ahead with nothing to sleep on but our bedrolls and food we cook ourselves. I'm taking advantage of that place while we've got the opportunity." So no Knowledge skills to help us figure out what would be best to take, DM?
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek looks back at Kara, clearly confused. He nods in Pjiana's direction. "I don't think you're talking about groundhogs. They're like big, tail-less squirrels. And hedgehog spines don't come out. Maybe someone showed you a porcupine once and told you it was a groundhog?" Clearly distracted by all this rodent talk, Radek calls and raises 20 again when it comes back to him. Bluff: 1d20 + 1 ⇒ (3) + 1 = 4 Don't even know why I bother rolling this one...
Spoiler: Kn:Gamb: 1d20 + 2 ⇒ (1) + 2 = 3 Ha. I'd like to see the results of a critical fumble on this check, DM. :)
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek has been to the Castrovin Sea before, so is there any chance he could offer appropriate goods to take to Kridorthorst, with a Kn: Geography (knowing the region and what they have to import) and/or Kn:Nature (knowing the weather and predicting what might be needed, i.e.- it's summer and furs will/won't sell) check? Know: Geography: 1d20 + 6 ⇒ (3) + 6 = 9 Yeah, probably no help from that roll.
Radek grimaced at the blinding sun but followed Mark gamely through the crowds. He looks curiously at the caravan wagons and animals but holds his tongue for the moment.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek looks skeptically at Kara. "I don't believe you've ever seen a groundhog, miss. They're very cute." Bluff: 1d20 + 1 ⇒ (8) + 1 = 9 He'll raise 20 again, but with that Bluff check it's obvious he's got nothing.
Spoiler: Kn:Gamb: 1d20 + 2 ⇒ (11) + 2 = 13
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Now I want Kara to do Rocketman. I would've said "sing Rocketman" but "sing" is really not the right word for what he was doing.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Can we assume the party members had the 'this is what I can do, this is where I should be in the marching/watch order, etc' talk already? I figure Radek should be the party scout in wilderness settings, while Avery does it indoors. Plus he's pretty useless at range at this level, so he needs to be close to the bad guys. I don't think anybody has darkvision, so we can just split up the low-light vision PCs among the watches. Oh, wait, halflings don't get low-light, do they? So that's just the 2 half-elves who can sort of see in the dark. And they're both casters, so 1 can take first watch and 1 can take last watch so they get their sleep time in. Radek just said he wakes up early, so he can take last watch.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
After losing his share of the mayor's credit, Radek had gone upstairs as well, but he was an early riser and had wanted to avail himself of the well stocked kitchen before the long days on the road to come. He nods at Kara. "The first rule of the road- you must always gather your party before venturing forth." The sharp eyed among the group might notice that Radek is sporting a new earring, though with their short acquaintance and the number he'd already been wearing it is easy to miss. He smirks at Mark. "Lead on, oh noble urban guide."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Spoiler:
Kn:Gamb: 1d20 + 2 ⇒ (9) + 2 = 11 Bluff: 1d20 + 1 ⇒ (19) + 1 = 20 SM: 1d20 + 4 ⇒ (16) + 4 = 20 Radek looks at his hole cards and gives a small, satisfied smile. He calls and raises 20 when the bet comes around. "I'm partial to the fool, but I think that's more reflective of my card playing skills than anything else." Given how this looks to be going, he'll keep playing til he's out of credit then go make a friend upstairs. That shouldn't take too long, I'm guessing. :)
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek grins at Kara. "It's not my money. I'm happy to spend the mayor's credit. Let's play." I don't post much/at all on the weekends, but Radek will continue to play until he loses all of his 250 gp in credit (he won't dip into his own meager savings to gamble with). Then he'll go make a friend upstairs. If by some miracle he doesn't end up losing money he'll keep playing until morning.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
3 hands sounds good to me. It could go: -Each player gets 2 hole cards. Bet.
So it's 3 hands to play. There's another card dealt in Texas Hold 'Em, for a total of 7 (2 in the hole and 5 shared) for each player, but I like the 3 hands idea with a total of 6 cards (2 in the hole and 4 shared).
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Bluff: 1d20 + 1 ⇒ (5) + 1 = 6
Spoiler:
Kn:Gamb: 1d20 + 2 ⇒ (17) + 2 = 19 Radek nods at Pjiana. "I heard of a man who uses one to dig for him. I can't imagine the amount of effort that went into training a badger." He calls and raises another 10.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Bluff: 1d20 + 1 ⇒ (19) + 1 = 20
Spoiler:
Kn:Gamb: 1d20 + 2 ⇒ (8) + 2 = 10 The white haired man sits there with a pleasant smile on his face. He looks over at Kara. "Glad to see someone's having some luck. I've got nothing here." In spite of that he seems to be having a good time. He looks around to beckon a waitress to get him a drink and a snack for Nora. Radek bets last this round, I believe. He'll go 10 again, or call to any raise up to 30 gold.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Do any of us know if we have the Bear? Or was that just fluff? Also, do we get reads on what the other players seem like according to our Sense Motive checks? Maybe the Bluff and Sense Motive checks should be out in the open so we can react accordingly? Radek nods and tosses a 10 piece into the pot. "I'll go 10."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek laughs. "Damn, I thought we were playing blackjack. What is this one, again?" Rolls copied from Gameplay page: Profession:Gambler: 1d20 + 4 ⇒ (19) + 4 = 23 Should be Knowledge: Gambling, so 19 + 2 = 21 Bluff: 1d20 + 1 ⇒ (9) + 1 = 10 Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
That change makes sense. Professional or Knowledge-able gamblers would have an advantage in that they'd have bigger bonuses to the rolls but it would give the B/SM checks more of an impact. I don't think you can link more threads than the ones listed in the tabs. I'd just post the link like you already did; maybe add a link on the main campaign tab so we don't have to search or scroll to find it. Just thought of this- could be fun would be to add a really high DC Sleight of Hand check (to see if they can successfully palm/switch cards) with PC/NPC Perception rolls if anybody wants to try to cheat.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek laughs. "Don't worry, I'll tell you when to go for the three pointer. I'm the best at the sporting!" He grins at Pjiana as she sits, too. "Glad to see somebody else playing who doesn't know what they're doing." I'll go ahead and roll, too. I'm assuming you're waiving the trained only limitation on Knowledge and Profession checks, DM? Spoiler: Profession:Gambler: 1d20 + 4 ⇒ (19) + 4 = 23 Bluff: 1d20 + 1 ⇒ (9) + 1 = 10 Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
I like the rules, DM, but it basically boils down to winning the first roll on each hand. The bonuses you can get from Bluff and Sense Motive checks hardly matter compared to getting to add the entire roll and bonus from that first roll. Which is fine- it makes sense that professional gamblers would be good at this, and people around a table with ranks in the profession or knowledge skills would get some benefit from the Bluff and Sense Motive rolls. I'm just saying that each hand pretty much just comes down to winning that first roll. Radek is going to play flamboyantly and badly, but will thoroughly enjoy himself until he loses all of his credit and is forced to seek solace in the arms of a friendly woman upstairs. Poor guy. ;)
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
I think I have a handle on it. No Knowledge, and Profession is trained only, so Sense Motive and Bluff would at least let Radek get his Wis and Cha mods in there. Or we could just say 'a fun time was had by all and you ride out the next morning'.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek holds out one of the empty chairs for Kara and motions to his pet, who obediently lays down behind one of the other empty chairs as he sits down. The white haired man grins at his companions. "Alright, let's lose some money."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek grins at Kara, catching the insincerity in her voice. "I'm happy to be bait in unknown waters as long as we're playing with someone else's money." He glances at Pjiana. "Did you see the size of that ruby? Seems to me that not spending that credit is the same as wasting it." The white haired man gestures at the splendor surrounding them. "And we might as well take away a memory or two of our last night in Restov." He nods at Kara. "What's your pleasure? I'm a faro man, myself, but I'm equally terrible at all card games."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Radek walks over to the table with the others, surprised none of the guards had commented on the animal following at his heels. He chuckles at Pjiana's comment. "I'm sure there are people here who would just as readily ignore you if you weren't able to get around in the city on your own for two weeks. Don't discount their survival skills just because they live behind walls. It's an ecosystem of its own, with its own hazards." He glances over at Mark. "I'm wondering more if the mayor's ruby might stand us a hand or two at one of the tables. As long as we're here we might as well pass the time." The white haired man looks particularly interested in a nearby card game.
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Pjiana Kardansk wrote:
Radek nods appreciatively. "That is far to the north. I'm from the Icerime foothills not too far north of here, myself. But I've been traveling for a while. Been east to the Castrovin Sea, up along the mountains to the Lake, and back down south of here into the Nomen Heights and the Tors of Levenies. Haven't spent much time in any one place these past couple of years." He puts out his hand to shake. "Radek Průzkumník." The white haired man ruffles the wolf's ears. "And this is Nora-lim." His voice took on a different accent as he said the wolf's name, becoming momentarily faster and more liquid sounding as he pronounced the elven words. Pjiana Kardansk wrote:
The white haired man chuckles. "Could be. I wouldn't let them hear you say it, though." He gestures at one of the tables large enough for them all to sit. "I'm not hungry after the mayor's spread but sharing a drink or two will let us all get to know each other better."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
Pjiana Kardansk wrote:
Radek nods. "I haven't studied them, but I've seen a pack take down an elk. Good teamwork, and they're smarter than most people would credit animals with. Do you spend a lot of time out in the wild, studying animals?" Mark Talbot wrote: "This is where my expertise ends," Mark confesses as they stand before the Guesthouse. He glances sidelong at Brynwydd. "That big red rock the Mayor gave you should come in handy to get us past the bouncer, if we tell him it's for the proprietor. What did the Mayor say his name was, Alam?" "Belesis." Radek glances at the other half-elf. "This is a damn expensive inn if it takes that to pay for a small group for a night."
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
The white haired man joins in the toast and stands to follow the others out the door. "Come on, Nora." The shaggy grey dog- wolf?- stands and follows the man out onto the streets, sticking closely to him so as not to get lost. The wolf druid might be interested in Radek's wolf. Just saying. ;)
Male Half-Elf Druid (World Walker) 1 [HPs: 11|11 - AC: 18 | 12 |16 - For:+4 | Ref:+2 | Wil:+6 - Per:+10 (Low-light) Init:+2]
The white haired man had not been bashful about drinking the Lord Mayor's ale and eating his food. He was dressed in natural fibers and leather and was accompanied by either a huge dog or a normal sized wolf, which he occasionally fed bits of food. He was much more circumspect about his words, though. It wasn't until the end of the conversation that he finally nods and speaks up. "I assent, as well, my lord. Thank you for including me."
KingmakerDM wrote: You might want to drop the last sentence of your background though as you aren't going to be a part of the group sent to explore the Stolen Lands. You are going to be hired by the Swordlords though, just not for that particular mission. Done. I removed some references to the Stolen Lands, too. About Varrien TobinusBorn the product of a tragic coupling between an orc father and a Shoanti mother, Rök was destined to be an outcast. He grew up in his father's clan, apprenticed to a shaman. Much of Rök's childhood was spent with the elderly orc, watching with fascination as the shaman created potions to heal or enhance a warrior's strength or virulent poisons to kill a rival. Rök was smart and in time, he began to master the shaman's arts. Indeed, it seemed that he would be the heir apparent to the guide and aid the clan in worship. However, as is so common with their savage race, the leaders of the tribe were murdered in a bloody coup. Facing death for collusion with the old previous regime, Rök fled into exile. Eventually, the half-orc found his way to Korvosa and fell in with the humans that lived there. To assuage concerns over his feral appearance, Rök adopted the mannerisms and language of his new neighbors, even going so far as to adopt a new name: Varrien Tobinus. Using what he knew of alchemy, Varrien managed to carve himself a niche in the community: providing healing elixirs, love potions, and other draughts to whoever would buy them. He continued to experiment, expanding his alchemical repertoire and, eventually, buying a modest storefront in Old Korvosa. Varrien's dream, ultimately, was to unlock the potential of his orcish blood. Every half-orc felt the simmering rage that laid beneath their skin, threatening to erupt at any moment. It was the curse of his barbaric heritage. Varrien believed that if he could harness and control the bestial anger that existed within the orcish race, he could provide his kind a more peaceful existence. Unfortunately, his work was cut short. Varrien was falsely accused of a murder. A fisherman gave an eyewitness account of the alchemist dumping a body into the bay and a quick search of Varrien's shop produced a bloody dagger. Accused and locked in a city jail, only a strong alibi prevented a quick sentencing. The outcome seemed inevitable until the fisherman turned up murdered. Without the key witness, the charges were dropped and Varrien was set free. He returned home to find that his shop had been ransacked and his clientele turned against him. Although acquitted of the crime, Varrien was a pariah in his new home. It made too much sense that the monster that tried to look and talk like a man was a murderer. Left with no other options, Varrien decided to take revenge on the person responsible for destroying his livelihood. To that end, Varrien doubled his efforts on research and modified his rage serum into a weapon, magnifying his strength to fearsome heights. After weeks of digging for the truth, Varrien discovered that he had been framed by a local crime-lord, Gaedran Lamm. Varrien didn't know why he had been framed, but now he knew where to look. Appearance: Varrien is tall and lanky and corded with muscle. His brownish-green skin bears shamanistic tattoos and the scars of countless abuses by his orcish "family." Even by the standards of a half-orc, Varrien is monstrously ugly. Cartoonishly large tusks sit in a bucket jaw, his nose large and discolored by broken veins. His red eyes are different sizes and his head is topped by a shock of coarse, black hair. Despite his physical appearance, Varrien attempts to dress with a fashionably conservative sense. He typically dresses in well-fitted and understated clothing, covered by a dark leather greatcoat and complimented by immaculately white gloves and stylish shoes. When Varrien drinks his rage mutagen, his appearance changes drastically. He adds significant muscle mass to his frame and his skin changes from green to red. Personality: Varrien learned early in his life among the more "civilized" races that a gentlemanly persona helped to assuage any concerns about his frightening appearance. As a result of this, Varrien is unflappably polite and well-spoken. In spite of this, Varrien constantly struggles with containing a burning anger that is so endemic with his kind. He aggressively pursues his alchemical research, as he believes that his serum can aid half-orcs in assimilating with the rest of Golarion. Varrien's personality changes with the rage mutagen as well. Although still capable of speech, Varrien loses any semblance of his polite mannerisms, replacing them with a brusque and standoffish demeanor. He becomes quick to anger, hot-headed, and difficult to reason with. His condition only deteriorates further when in the throes of battle, as his rage grows and it becomes more and more difficult to think rationally. Relationship with Lamm: Varrien has never met Lamm personally. It's only been two months since Varrien was released from jail. |