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Ok, so I'm starting to get a feel for this whole GM thing. We are wrapping up the first leg of our caravan and nearing Brinewall Village and Brinewall Castle. As I'm reading ahead, I noticed that the creatures living in the castle behave accourding to what time of the day it is. I've not played any PF sessions yet where time has really been measured. How do you keep track of the time in an RPG? Again, I'm REALLY new to the whole RPG style and PF is my first introduction. As a "PC", I've played through the Crypt of the Everflame, and I've been a PC for a campaign that we are running now, but I've not played long enough to really know all of the mechanics of games of this nature and any advice would be wonderful!


Newbie GM here again with another plea for help/suggestions/advice.

So, Jade Regent is my first time ever being a GM. Additionally, I'm new to D20 gaming as Pathfinder is my first real D20 experience, and I've only been playing for a few months.

That being said, here is my concern. I have successfully navigated my crew through the first part of Volume One. As we approach Volume Two, I've begun reading ahead in preparation for this weeks session and I'm lost with regards to the caravan. As I've only really played the Crypt of the Everflame, and I am partway in with another AP that we play about twice a month, I am really unfamiliar with the geography of this wonderful new world and am lacking any knowledge of maps, routes, and such needed for this portion of the AP. I purchased the Gamemastery Caravan pack, but I'm not really sure how I am going to use them, and what this world looks like, and how to simulate the caravan travelling from Sandpoint to Brinewall.

Any advice?


Hello there friends. I am relatively new to Pathfinder and D20 RPGs. I have been playing once a week, on average, since April. In the excitement of my experiences, I told my cousins and some of their friends about it and they immediately asked if I would host a game for them as well. As of last weekend, I managed to navigate them through the Crypt of the Everflame module. Now, after hearing them talk about the excitement of Gunslingers, Ninjas and Samurai, I thought I would jump on the Adventure Path that Paizo just released, Jade Regent.

Here's where I am a looking for a little training. In the first phase of volume 1, we deal with the large swamp that the PCs have to navigate to deal with finding the "Warden" and handling the goblin menace. When I was dealing with the Everflame module I had the crypt flipmat for the PCs to play on and it made movement easy...however, there are no premade maps that I can use for this one. The swamp map in the pdf also says that the grid is 100 ft squares. How do GM's usually handle maps and navigating a party through these types of modules?

Again, I apologize for such a noob question, but in my weekly group, we've always had the option of playing on pre-made flipmats. I've not had an opportunity to experience gameplay from an Adventure Path perspective yet and any advice would be greatly appreciated from the veteran players/GMs.