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I am sorry, I could not find a good title for this topic.

I was wondering if any GM/DM give their player a penalty when creating their new PC to replace the one who died.

I am not talking huge penalty, but just minor to make the player think twice about doing careless action.

As for me, here's what I do :
For the creation of the new PC, you have 20% less gold according to the wealth by level chart.
In addition, I do not let the other player loot the corpse of the deceaced one. (Aside from a couple of item of my choosing and of course quest item if any)

What about your game?


Read as :
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion. For example, you could use triggered suggestion on a palace guard to make him attack the king the next time he and the king are alone, and the guard would not remember the suggestion to do so until the trigger occurred.

So, in my game the sorcerer did that on a cult leader, he made a suggestion somewhat like this :

When you get back to your cult, gather all the gold you can find and send it at our mansion.

So what happen there?
Because I am going to be honest, I am about to send the gold, than a few days later, burn the mansion because the cult know where they are located now ... Yeah, I know, I'm evil :S


Just to be 100% sure.

1) A ninja can use 1 ki to make himself invisible as a swift action.
2) So in a round at level 7 he can : Use invisible as a swift action , throw a shuriken at an enemy who is flat footed and gain the 4d6 sneak damage.

My question : At level 8, does the sneak attack goes for both Shuriken ( Because he will have +6/+1 )


In a homebrew game, I have given a lot of freedom to the player to create their PC. They, for the most part, went for min/max + optimize. I have no problem with that, I have the whole monster manual at my disposition.

The thing is, in the past 5 session, 3 PC have died. The players are veteran, having played over 8 years of dnd and pathfinder.
My encounter are not too hard, belive me.

Example : (level 8 group) They know they are going to fight a vampire sorceress with weak vampire spawn, they have 1 week to prepare for the fight. Nevertheless, they went bursting thru front door with little preparation, no potion, no scroll ...

So you might say : Well, they died by their own fault. And you are right.
The thing is, I need the party to stay alive dammit. I've ran out of idea on how to bring these new PC to the group. And I want my story to progress but it get weird to bring new PC that have no clue on what happened before.

And I can't tone down the battle because than, it's going to be over in 2 round.

Any idea?


It's no longer an issue because the PC is now dead, but to expand my understanding I want to know :

If the PC have no concept of evil or good, does that make him neutral?
Example : He need to retrieve an item from an NPC, the npc don't give it to him, he kill the NPC.

Now, I know animal are consider neutral. I know that goblin are consider Evil. So in my mind, this mean that the goblin know they are doing something 'evil'.

Am I wrong, or thinking too much?


Alright, I had this idea a few month ago about have 3 players vs 3 players arena tournament.
Im still on a draft copy.

The battleground will have some obstacle, wall, pit.
The player will be level 6 with 20 point buy.
Class available : Fighter , Barbarian , Monk , Rogue , Ranger (no spell allowed) , Cavalier (no horse) , Vigilante (Will it be taken?), Slayer , Brawler.
And that's it, no multi-class, no prestige , no achetype.
They will have a 10k gp to spend.

My question is simple :
How can this be abuse?
I know I've just opened the pandora box.

What worries me the most is : I don't want some1 to get 1 hit Koed.

Any advice?


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A topic to share situation when the player we'rent really thinking. Did something stupid and paid the price.

In a Golarion inspired world, the player in a dongeon see a well with a pale golden liquid in it. On the outside they see a carving of the Godess Desna with a golden coin between her finger.

To summarize :
First player : I take a golden coin a threw it into the well
Me : When the coin reach the surface, it melt into the water. (rolling random dice) You get +2 to all your will save for the next 24 hour.
Second player : I toss all my gold into it!!! ( level 5 had 3000gp )
Me : ... you get +2 to all your reflex sa..
Second player : Oh F...

What's your story?


I need advice. I am about to send the party on a vampire hunt.
But I am afraid I might kill them all, or at least 2 out of 5.
Party is level 8
Ranger (bow),Druid (Dragon-shaman),Bard,Warrior(Mutation),Sorcerer.

The Vampire lair will be underground and I am planning the fight to take place in a kinda sort of ballroom ( Yes, this is a fancy vampire )

I will use the Vampire CR 9 from d20pfsrd + 8 vampire spawn CR 4.

Is it too much? ( The party will be warn of most of the vampire ability and the many spawn he have )


Have you ever been trick as a player, or did you ever trick your player as a GM?
Exemple :

The party is level 6, I wanted them to follow the main story quest but one of them ask : Is there any bounty in this town? So I did what most GM would do in that occassion, I set a bounty of 30 000gp for the killing of something they could clearly not kill without casualty.

So they went, they planned, and they killed it. ( But 2 PC die at the same time )

They come back for the reward, just to find out that the guy who promised them the gp ran away.

Now, you might think I was unfair. ( That actually was my plan, to have them hunt that guy, but not that early in the story line )
Consolation prize, they found a couple of Ioun stone (4 of them)

What's your story?


So, I'm planning to have my party face a gang of giant winged chupacabra (GWC) for short.
I've replaced the dodge feat with the improved grapple feat.

Situation :
2 GWC fly above the gnome at about 30 feet. They follow eachother in the turn order.

Can I :
Make them fly close to the gnome, have both initiate grapple?
The second GWC will aid another with a +11 grapple check. So automatic success for that.
The first GWC will have a +13 to the grapple check?

Also, for pinning, does I just maintain the grapple and say : I pin you?

Edit : Also the text for Chupar (EX) says : A chupacabra can suck blood from a living victim it has grappled by successfully pinning the foe.
Does that mean that in the same round that I pin the gnome, I can suck his blood?


Alright, I am going to be lazy here, sorry in advance.

I need a couple of flying beast/monster that can damage my player from afar ( around 50 feet )

The party is level 7 right now ( Druid, Ranger , Warrior , Bard and Sorcerer )

Any idea, aside from dragon? I am ok with fly-by attack also.

Restriction : They need to come in pair, so the CR should be between : 5 and 7.
They can't be : Undead , Construct , outsider or plant.


I have a question regarding this sentence from the book :

Quills: A creature attacking the yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+7 points of piercing damage from the yaoguai’s quills. Melee weapons with reach do not endanger their users in this way.

If the player have multiple attack, does he take 1d8+7 damage for each of his attack?

Exemple : He have 4 attack, whatever the roll , he take 4x(1d8+7)?