Full Name |
Rachael Alvendale |
Race |
Human |
Classes/Levels |
Oracle 4 |
Gender |
Female |
Size |
Medium |
Age |
20 |
Alignment |
Neutral Good |
Deity |
Gozerh |
Languages |
Common, Aurian |
Occupation |
Healer |
Strength |
16 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
18 |
About Rachael Alvendale
Secondary Attributes:
Fort: +2
Reflex: +3
Will: +3
BAB: +3
CMB: +6
CMD: 118
Hit Points: 28
AC: 10 + 7 + 3 + 2 = 22 AC
Attack Value Melee: 1d20+3
Attack Value Ranged: 1d20+3
Racial Features
Dual Talented (+2 Charisma, +2 Strength)
Traits:
Trait (Armor Mastery)
Trait (Sacred Conduit)
Class Features:
Mystery: Life
Oracle Curse (Tongues)
Orisons
Revelations:
Channel Positive Energy (7/day)
Safe Curing
Feats:
Extra Channeling
Selective Channeling
Skills:
Diplomacy 2 + 3 + 4 = 8
Heal: 2 + 3 -1 = 4
Knowledge Religion: 2 + 3 = 5
Knowledge Nature: 2 + 3 = 5
Knowledge History: 1 + 3 = 4
Knowledge Planes: 1 + 3 = 4
Profession: Healer 1 + 3 = 4
Spellcraft: 1 + 3 = 5
Sense Motive: 1 + 3 = 5
Survival: 2 + 3 - 1 = 5
Spells
Create Water (0th level)
Stabilize (0th level)
Light (0th level)
Guidance (0th level)
Detect Magic (0th Level)
Cure Light Wounds (1st level)
Bless (1st level)
Shield of Faith (1st level)
Sun Metal (1st Level)
Detect Undead (1st level)
Cure Moderate Wounds (2nd level)
Lesser Restoration (2nd level)
Admonishing Ray (2nd Level)
Spells per day:
1st level = 7
2nd level = 4
Equipment
+1 Breastplate Armor, +1 Heavy Wooden Shield, Sling, 20 bullets, Dagger, Club, +1 Heavy Mace, Sickle, Backpack, Bedroll, Belt Pouch, Clay Jug, 7 rations, robe, rope, sunrods (3), Traveller's Clothes, Alchemist Fire (2), Waterskin, 15 Gold.
Games Played: 9