Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara points out there were other compasses created or/and altered. As for Muesello she thniks just bit before answering:
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara prepares proper advanture equipment for other mates and Pathfinders.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
something not right with me, or my PC. Posts are just not being published. Klara surely may calculate she is not in danger but the creature is too large and her instinctive shouts to fall back, so brave halfling do. She makes few quick steps back and reloads...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara has to plan next action, so she plans assault...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Attack reroll: 1d20 + 9 ⇒ (11) + 9 = 20
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
- someone stands behinds this swarm... Thats all Cobbler deads!
The brave haslfing reloads again, worring about clumsy fither injures.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara reloads without thinking of next attack and aim to strike larger swarmish creature.
She also analysing smaller (but still large) creatures to know more
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Draw weapon is also an action, so first round is done. Though I can Recall Knowledge for free. Please roll blindly. Klara suppose these are constructs or elementals. But who knows for sure?
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Seeing danger nearby Klara quickly calculate trajectories... Device Stratagem : 1d20 ⇒ 15
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
As Klara struggling with understand meaning of magic things - she concentrated on the body and surroundings. Perception : 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Have we left the prison after search and becoming sure that no Pathfinders are hostages in there if so, Klara is ready to depart, as this Peddler seems worth confronting. Arriving to the meeting site she nods suggesting Laeron to check rocks in the building foundation Clue In while she uses brain powers to think further.
Though the possible magic inside feels unfamiliar from the first perspective. Maybe bodies nearby distract her too much...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Devise Stratagem: 1d20 ⇒ 3
There are too many mates around only one foe, so Klara pays more attention to a new empty room to save some time further.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Okay, maybe I am opening another encounter but why not? :)) Regarding the remaster, I really should read more as some abilities were re-written
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
- Mercenary, do you even understand you serve against present ruler princess? Nine jokes army.. . Klara almost spits last words.
Seems like the attack angle is bad, so she just opens door to the right and Search what is there.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
-What can make them to surrender? What other surprises may we expect? Hmmm
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Situation becomes slightly chaotic, but not for Klara with her keen mind as she already prepared for next move
As for now she reloads slingstaff with clear understanding the team is pretty loud now. She approaching blue war mage thinking he might surrender shortly...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara looks from around the corner making up the plan which actually already in action
Surely plan is perfect, so the brave halfling moves next to CCorelion and unleash potential stony energy into a devastating impact with blue war mage
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara holds her slingstaff with a face full of resolve, preparing to engage without additional elixir or magic.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Craft DC 18: 1d20 + 12 ⇒ (5) + 12 = 17
If Klara is invited to Armory - she surely will recognzie Wayifnders though armory is catching not much attention but she deffinitelly suggest to grab it with a gesture... Golden coloured lion is obviously a mark of this party. Changing colours is rather symbolic.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara is impressed by number of clauses she found here and likely she takes some of findings which she thinks are suitable and not too heavy. Situation that there should be a meeting with Peddler today pushing her to not slow down as it might be a chance for Pathfinders to find the main person in charge of their / Muesello troubles in Oparra. Rrho joins the party if no one's visiting the office during her ongoing investigation. She whispers some info about mostly disturbing findings and suggests to check if they still will be able to intercept the Peddler. Untill the caused alarm in here...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara pointing at the office still staying low and keen...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara has Ongoing Investigation active though she still hesitates. In a whispering voice the halfling offers to send couple scouts ahead. Or maybe someone who can look like a local ninth army representative...
Klara is okay to stay behind or be one of couple scouts.
She asks everyone to stand calm and silent for few seconds to listen if there are any loud sounds or speech nearby inside the jail.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara is not sure why team not using the insights the recieved from xrypred message and otherwise, but she decides not complaining and instead assists Sunshine in breaching through defences and lock.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
actually I have written that Klara wills to take one of operatives as a tongue, so I fully support Sunshine decision Klara does not participate in interrogation, though prepares a plan of entering the jail. With information and code braked it can be pretty simple through the main door with minimum precautions. Though idea to scout building around is really good as good planning makes mission smooth. She nods in agreement with Sunshine, consuming a sausage pierced by her huge fork.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Bedlam sheaths his sword and looks again at the bodies. No clothes, right? So Khellek might be right.
He takes a quick look in the corners and knocks at some wall spots whrlere false wall might be, but suddenly grabs couple of wine bottles and goes upstairs to really search face those who might stolen faces. And clothes. Pantry should be good choice to check, but to ask peronel about two particular colleagues might be good idea. And really, where is Flawss? His nose might become handy in tracking... though probably Sylvestr and Shaggy could help
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara has a stron intention to decipher and understand the context and she waste no time when arrive to the safehouse and looking at the paper and doing some notes, noding occcasionally
Suddenly she reads in a whisper giving a sign to everyone to approach closer
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara continues to tie and search operatives for further weaponary and possibly good clues, keys etc... Perception: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
- SHould we take one of them with us? I've got a good crypted message. Lets try not to leave obvious tracks.
She checks s magical messager from Muesello to ber sure nothing coming (or is it?)
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara barely see what is happening far there, but she has a slingstaff after all, so maybe the angle is good enough for proper trajectory attack
So she decides to start Disarming unconscious foes and probably prepare a rope to tie them
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara thinks how she can aid mates who are frighting with more tough soldiers...
Bah! But the chaos around si so high and vision is so poor that she actually not willing to hit some ally accidentelly. But as far as situation stabilising - Klara just thinking wether they should hide bodies or take some / all of them. So she just approach both operatives who a down.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
From one side vision obscured by darkness, from another - by a bunch of allies.
Idea likely bad, so she just reloading slingstaff and moves towards the bridge...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
- Muesello requested we take them down alive... huh.
As a free action utilising Expeditious Inspection for Recall Knowledge with +12 Society bonus (secret) Plan seems solid, so she unleash her slingstaff and throws a stony bullet into red foe standing near Sunshine
B dmg: 1d10 + 1d6 + 1 ⇒ (8) + (4) + 1 = 13
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
GM Nomadical wrote: Annnnd... As I was going over character sheets for vision and Initiative, I noticed that Klara has a set of thieves' tools. I'm sure she would have loaned them out in the Spirit of Cooperation. So, no worries. Sure, Klara would gladly lend Thieves tools!
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Rrho is an expert in density and structure of complex constructions... So simple gates should not be a problem or serious obstacle.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Now you see her, now you do not...
Klara imitates Sunshine moves
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara knows how to use kinetic and potential energy respectfully even with slight amount of power usage.
Athletics (+4 if able to use Athletic Strategist: 1d20 + 8 ⇒ (10) + 8 = 18
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
- I think I am aware of a shortcut out of this district! Society: 1d20 + 12 ⇒ (9) + 12 = 21 Surprisingly fast for her height Klara jumps into a narrow way between 2 buildings
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
- Explore, conquer, rule - you wanted to say?
Society: 1d20 + 12 ⇒ (4) + 12 = 16
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara spending time to find a larger chair and request some milk from the brown-haired Taldan woman. After drinking the hole glass she enthusiastically suggest that Thomil come back as she is too tired of this over fancy stuff... But this is just distraction. For real Klara watches and listens
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Society: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 Klara is thoughfull. She decides not to use child's masquerade and just be serious, prepareing to mocking of humans. Klara has everything necessary, mug maybe takes 1 proper healing potion from provision. - Agree, lets try to be humble at our words and not ask much questions.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara give a cookie to the cube, looking at Muesello questionably.
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara listens carefully though with face expressed confusion becoming more and more obvious. Is anything odd in the briefing situation or in surroundings?
The thinks it is time to Pursue a lead - Ninth Army and why they do what they do. Question is, why can't we evacuate Muesello and.. if it not helps - destroy reputation of this Army which hopefully not an army, right? After their reputation gone - we can threat and fight away what will left after. Aaand any info about Fox and Lion tavern?
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
If we have high tier fighter - I may have no worries about fighting encounters :))
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara enthusiastically waving to other Pathfinder. Something in her moves reminds you of Janira Gavix likely. - Hi Molly, hi Corelion! I am Klara Rrhoft, but out of courts you may call me Rrho! Isn't it sound like a goblin name?
ohhh. I hope that not sound rasistish toward goblins...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Small but brave halfling female, battered but lucky to survive always finds a way to get into some troubles. She carries massive backpack (for her proportions) and surely a reliable slingstaff. Her face express excuses and curiosity most of time. Now she is supposed to help famous lady Morilla to find some way out of difficult situation. Even though she is mostly curious about abandoned ruins and ancient relics, Klara decides it is a good chanse to visit Oppara and have a good bath...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Checking how it looks...
I think investigator is a better choice
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
I've missed discussion here but afterall found it! Gret game with amount of challenge! And finally level 4 for Klara Craft to Earn income: 1d20 + 9 ⇒ (8) + 9 = 17
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Occultism: 1d20 + 9 ⇒ (4) + 9 = 13
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
After all magic is... magic.
- We could give some helping hands to clear up the mess. I am sure it is plenty of place in Skyreach, but if you are truly intravertic typo, better stay at found again home. We always could think about portal if you are okay with further cooperation!! Klara spends few hours more (at least) to clean up, sort books and maybe find soke researches or misterious lead...
Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet
Klara sighs in desperation seeing mates are dropping like flies.
The plan to shoot now is not good. Klara drops slingstaff at the same time finds an Alchemist fire in her pocket ((Interact)) . She moves closer to Yuan Wu, using furniture in her advance.
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