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Sitting at home tonight, I was wishing for a game to play. So I decided to pull up ChatGPT (which I've only used once before) and see how well it could gm for me. I asked it to design a brief dungeon using PF2 rules, creatures, challenges, and loot, which I'll paste in below, and then asked it to gm for me in an adventure within that dungeon. I told it I wanted to play Sajan, the iconic monk.
It was an amusing experiment. Right off the bat, the AI told me I was playing Jainis, a level 1 ranger, so I found a character sheet for Harsk and just went with it. But it started me in a different first room than it described for the dungeon. It described 3 doors, one of which had whispers behind it, so I went for that door. I listened, and with a high perception check was able to hear what sounded like goblin voices, but couldn't make anything out (and Harsk doesn't speak goblin, anyway). So I stealthily opened the door, and then tried diplomacy on them ("Hello friends, can I help you sharpen your swords?") Alas, the goblins didn't speak common, lol
First, I had to remind the AI of PF2 initiative rules, after it told me it was a Dex based roll. Having conquered that, I ended up going first.
But every single turn, I had to explain both on my turn and on each goblin's turn, the 3 action system. I also had to constantly remind the AI of each goblin's distance to me. The AI also kept changing the goblins' ACs, and I had to remind it pretty much every turn. The whole thing was humorous, but also like pulling teeth.
In the end, I couldn't even finish the first combat. I asked so many clarifying questions, asked the AI to review so many PF2 rules, and reminded it of so many things, that I hit the requests per hour limit with the AI. I'll try this again in like 6 months and see how it's improved.
About the dungeon it generated for me: Although I specified a PF2 dungeon, I think it would probably be more appropriate to 5e, or more likely PF1. It looks like it got the creatures right (assuming a group of 4 or 5 PCs), But in a 5 room dungeon, it included 725gp and a gem worth 500gp. And let's not gloss over the masterwork longsword.
Also, playing as a solo level 1 character, I obviously wasn't going to make it through this dungeon - but I didn't ask the AI to design the dungeon for a solo adventure, so there's that.
Anyway, I was wondering if anyone has tried a similar experiment, and how it went for you.
The Dungeon:
Room 1: Entrance Hall
As you approach the entrance of the dungeon, you find a large, ornate door with intricate carvings. It's clear that this dungeon was once home to someone of great wealth and power. As you push the door open, a putrid smell hits you like a wave. Inside the room is a group of goblins feasting on the remains of what was likely once a human adventurer. The goblins attack as soon as they see you.
Enemies: 4 goblins (Level 1)
Challenges: The goblins have set up traps in the room, including a pit trap and a tripwire.
Loot: 50 gp, a small key
Room 2: The Armory
The next room you enter is a dusty armory. Weapons and armor line the walls, covered in rust and cobwebs. In the center of the room is a large, locked chest. The key you found in the previous room fits the lock.
Enemies: None
Challenges: The chest is trapped with a poison needle that triggers when opened.
Loot: Masterwork longsword, +1 chain mail, 100 gp
Room 3: The Puzzle Room
As you enter this room, you see a strange, glowing crystal floating in the center of the room. There are four pedestals in each corner of the room with symbols etched onto them. The crystal is projecting a beam of light onto the wall, which seems to be connected to the pedestals. Solving the puzzle is the only way to proceed.
Enemies: None
Challenges: The players must solve a puzzle by placing the correct symbols on the pedestals in order to deactivate the magical barrier blocking the way forward. The symbols are related to the four elements: fire, water, earth, and air.
Loot: A potion of healing, a scroll of fireball
Room 4: The Monster Lair
This room is a damp, dark cavern with strange, glowing mushrooms growing from the walls. As you step into the room, you hear a growling noise. A group of giant rats emerge from the shadows and attack.
Enemies: 6 giant rats (Level 2)
Challenges: The room is difficult terrain due to the uneven ground and the mushrooms. The rats also carry diseases that can infect the players.
Loot: 75 gp, a wand of magic missiles
Room 5: The Boss Chamber
The final room of the dungeon is a large, circular chamber with a raised platform in the center. A group of hobgoblins stands guard around a hooded figure on the platform. As soon as you enter, the hobgoblins draw their weapons and charge.
Enemies: 4 hobgoblin soldiers (Level 3), a hobgoblin captain (Level 4), and a spellcasting hooded figure (Level 5)
Challenges: The hobgoblins have set up traps in the room, including tripwires and hidden spikes. The spellcasting hooded figure is a powerful sorcerer and can cast spells that cause area-of-effect damage.
Loot: A magic wand, a bag of holding, a suit of +1 plate mail, and a valuable gem worth 500 gp.