Aldern Foxglove

Rémy Târeaux's page

34 posts. Organized Play character for KingOfAnything.


Race

Init: +3 | Perception: -1 |

Classes/Levels

Conditions: heroism, see invisiblity

Gender

CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 |

About Rémy Târeaux

Rémy Târeaux
Male human (Varisian) witch (cartomancer) 9 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (human)
Init +3; Senses Perception -1
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 61 (9d6+23)
Fort +8, Ref +9, Will +8
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20)
Ranged dart +7 (1d4)
Special Attacks hexes (cackle[APG], disrupt connection, evil eye[APG], flight[APG], misfortune[APG], tongues[APG])
Witch Spell-Like Abilities (CL 9th; concentration +16)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch (Cartomancer) Spells Prepared (CL 9th; concentration +16)
. . 5th—break enchantment, teleport
. . 4th—debilitating portent[UC], threefold aspect[APG], touch of slime[UM] (DC 21)
. . 3rd—bestow curse (DC 20), dispel magic, excruciating deformation[UM] (DC 20), haste, heroism
. . 2nd—blindness/deafness (DC 19), false life, glitterdust (DC 19), pox pustules[APG] (DC 19), see invisibility, silence (DC 19)
. . 1st—adhesive spittle[ACG] (DC 18), chill touch (DC 18), command (DC 18), frostbite[UM], ill omen[APG], ray of enfeeblement (DC 18)
. . 0 (at will)—detect magic, message, stabilize, touch of fatigue (DC 17)
. . Patron Time
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Statistics
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Str 10, Dex 16, Con 15, Int 24, Wis 8, Cha 10
Base Atk +4; CMB +4; CMD 17
Feats Accursed Hex[UM], Deadly Dealer, Extra Hex[APG], Extra Hex[APG], Fortune Teller[ISWG], Point-Blank Shot, Precise Shot
Traits friend in every town, varisian wanderer
Skills Appraise +8, Bluff +3, Craft (alchemy) +11, Diplomacy +15, Fly +15, Knowledge (arcana) +19, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +15, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (nobility) +8, Knowledge (planes) +15, Knowledge (religion) +10, Linguistics +13, Profession (fortune-teller) +3, Sense Motive +8, Sleight of Hand +11, Spellcraft +19, Swim +5, Use Magic Device +4
Languages Aklo, Ancient Osiriani, Azlanti, Common, Draconic, Dwarven, Giant, Jistka, Kelish, Osiriani, Sphinx, Terran, Thassilonian, Tien, Varisian
SQ deliver touch spells, silver tongued[ARG], witch's familiar
Combat Gear lesser extend metamagic rod, pearl of power (1st level), scroll of comprehend languages (CL 3rd), scroll of remove curse, scroll of tongues, wand of burning hands (16 charges), wand of cure light wounds, wand of mage armor (50 charges); Other Gear dagger, dart, amulet of natural armor +2, cloak of resistance +3, handy haversack, headband of vast intelligence +4, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, harrow deck[UE], harrow mat, ink, inkpen, mess kit[UE], soap, spell component pouch, trail rations (2), waterskin, 13,094 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deliver Touch Spells (Su) Cards thrown w/ Deadly Dealer aren't destroyed, gain returning quality, and deliver touch spells.
Disrupt Connection (DC 21) (Su) Summoned creature Will save or confused 1d4 rounds
Evil Eye -4 (10 rounds, DC 21) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune Teller Cast some divination spells at +1 caster level
Misfortune (2 rounds, DC 21) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Tongues (9 minutes/day) (Su) Understand spoken and speak any language, as tongues.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.