CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (3) + (3) = 6 The Desert Rémy steps forward and casts haste on the whole party. "Cross quickly the desert my friends, that we might prevail" haste on party
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d9 + 1d6 ⇒ (5) + (3) = 8 The Publican "Eladrian, let me take a look. I think I've seen puzzles like this before. On a much smaller scale of course." Know(engineering): 1d20 + 8 ⇒ (14) + 8 = 22
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (4) + (9) = 13 The Snakebite Know(planes): 1d20 + 15 ⇒ (17) + 15 = 32 Rémy looks quizically at the card in his hand, then shuffles it back into his deck. "You are welcome." he says extending a hand, "What a terrible device. Do you know anything of its past or function?" Diplomacy: 1d20 + 15 ⇒ (13) + 15 = 28 Rémy will quietly explain Skarja's nature and his intuition that she is not a danger, but perhaps a new friend. The Snakebite from his earlier reading perhaps?
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (2) + (7) = 9 The Avalanche "Hmm" he says, "Some of these symbols seem to be magical glyphs." He begins to rearrange portions of the cube. Know(arcana): 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 whelp I also have engineering, though not nearly so high a bonus. Can anyone aid on engineering?
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Three 20s? Wow. What fortunate misfortune. Harrow: 1d6 + 1d9 ⇒ (2) + (1) = 3 The Dance Rémy steps closer to get a look at the glyphs and symbols. Linguistics: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 "Is this Ancient Osiriani? It seems to be just a string of meaningless characters."
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (4) + (8) = 12 The Idiot Know(planes): 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 Rémy smirks and flashes The Idiot at the yellow xill, "Play the fool" he says. He laughs as he shuffles his deck, and the sound echoes strangely in the small, plant-filled area. Hexed yellow with Misfortune. DC 21 Will save or roll two d20s and take lower for 2 rounds. Then cackle to extend the duration to 3 rounds
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (5) + (1) = 6 The Winged Serpent "It is time to seize the moment." Rémy says as he pushes through the plant growth toward the door. Know(nature): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (1) + (3) = 4 The Big Sky "Like the slaves casting of their shackles, we must free our minds and move forward." Rémy says as he steps into/through the strange portal.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Rémy shuffles his deck, then draws several cards in a row. The Paladin, The Publican, and The Vision Cast heroism, false life, and see invisibility. Duration 90 minutes
"Shall we venture forth?"
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Harrow: 1d6 + 1d9 ⇒ (6) + (2) = 8 The Theatre, a card of true prophecy Rémy observes how Torean's and his own wand fail to heal the wounds of his companions. "Curses. I'll see what I can do." He draws The Big Sky from his deck and presents it. After a minute of arcane chanting, he casts break enchantment and directs his magic at Torean, Eladrian, and Rasamoro. Caster Level: 1d20 + 9 ⇒ (15) + 9 = 24 DC is 11+CL of effect. I will use my shirt reroll if the roll would fail
Reroll: Caster Level: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Ah, I guess I assumed examining them would give me a roll against the spoiler. I can mark a charge off my wand to say I tried that first, if you want. What DC? "We should get you healed up." Remy draws his wand of cure light wounds and casts on Rasamoro. Harrow: 1d6 + 1d9 ⇒ (5) + (2) = 7 The Midwife
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Know(planes): 1d20 + 15 ⇒ (11) + 15 = 26 Rémy floats down to the ground. "What an interesting portal." he says, taking a closer look at the shimmering pond, "It seems to be somehow linked to the Ethereal Plane. And..." he pauses, extending his senses to the area, "there seems to be a soul trapped within it, powering the portal for all this time, but it is mostly consumed." he shakes his head and draws a card. Harrow: 1d6 + 1d9 ⇒ (1) + (9) = 10 The Cyclone He grimaces at the card he drew. "Ill omens." Turning to examine his companions, "Let us see those wounds. I carry a scroll of remove curse and I prepared break enchantment today." Will either of those remove the curse and allow healing?
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Rémy flies to the upper deck and unleashes his adhesive spittle onto the blue ballista. Blue Ballista is now entangled. I don't think it can move anyway, but it is a DC 18 Reflex save or it is anchored in place.
"That is not a pleasant aftertaste" he spits. Do we know what these are?
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Rémy draws The Waxworks from his deck. His mouth fills with the viscous liquid as his adhesive spittle spell comes into effect.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Present wrote:
"I wouldn't say no to your protection from fire, Nana." Rémy cuts his deck of harrow cards, revealing The Open Sky as his feet lift from the ground. cast fly on self via witch hex
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Know(arcana): 1d20 + 19 ⇒ (13) + 19 = 32
"Mindless creature. Your hammers will be less effective unless they are made from adamantine. Like most golems, it resists most magic. I may be able to entangle the creature, but little else."
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Know(history): 1d20 + 15 ⇒ (11) + 15 = 26
"King Xeros was not erased entirely from the annals of time. Many treasure hunters have sought the ship on the Ethereal Plane, hoping to find on it the riches or eldritch secrets it is said to carry." Rémy shakes his head. "I've seen reports of such a crystal ghost ship that plied the grey mists, appearing unexpectedly and disappearing suddenly. When it leaves, whoever is on it leaves, too." With that he stands shakily, transforms into a youth, and readies at the door. "So we had better be off before it does." Harrow: 1d6 + 1d9 ⇒ (4) + (2) = 6 The Wanderer
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Rémy's form shifts to that of a healthy, middle-aged man. "I am quite capable of procreation, thank you. Merely uninterested. Children are just not in the cards for me, you might say." He looks pleadingly at the dwarf. Please someone change the subject Absentmindedly, he reveals a card from his deck.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
Rémy smiles at Nana's enthusiasm. "The Brass Dwarf is not actually a dwarf, but an azer. The sacrifice may be a significant loss, rather than death. I expect the meaning will become clear to us in time." He blushes at Nana's suggestion of children. "Thank you, no. I don't want any of that."
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
"Of course, Nana Grilka!" Rémy's form shifts back to that of an elderly man as he shuffles the cards and lays a spread. He lays nine cards into a square three by three. "The rows represents positive, neutral and negative influences, from top to bottom. The columns from left to right represent the past, the present, and the future." He flips over the first column, "First, let us reveal the past" The Past:
Harrow: 1d6 + 1d9 ⇒ (4) + (9) = 13 The Snakebite Harrow: 1d6 + 1d9 ⇒ (3) + (7) = 10 The Tangled Briar Harrow: 1d6 + 1d9 ⇒ (6) + (2) = 8 The Theatre His brow furrows, "Troubled it seems." He points at the cards in turn, "Snakebite represents a poison of the body or of the minds of the virtuous, but it sits opposite its normal place. Here it means new friendships or fresh ideas. However, the Tangled Briar is a thorny past. Ancient events, foul events, that have had a strong influence on your life and theirs." Rémy nods toward Mama's holy symbol, "Your goddess has a strong influence on your life. "A Theatre misaligned is merely a show," he scoffs. "Let us move on to reveal the present." he says as he flips the cards in the second column. The Present:
Harrow: 1d6 + 1d9 ⇒ (5) + (7) = 12 The Eclipse Harrow: 1d6 + 1d9 ⇒ (2) + (9) = 11 The Demon's Lantern Harrow: 1d6 + 1d9 ⇒ (3) + (4) = 7 The Brass Dwarf Rémy shakes his head, "The Eclipse is a bane to those of faith. It represents doubt and loss of purpose. Misaligned however, it may portend new abilities or the revelation of a concealed location. The Demon's Lantern is a card of traps, tricks, sleight of hand, and sleight of mind." He pauses after turning the last card, "The Brass Dwarf represents one who stands alone, either invulnerability to current danger or one person's sacrifice to save their companions." "I'm not sure what to make of this, Nana. But danger seems certain." His face is thoughtful as he turns over the last column of cards. The Future:
Harrow: 1d6 + 1d9 ⇒ (5) + (2) = 7 The Midwife Harrow: 2d6 + 2d9 ⇒ (6, 5) + (2, 5) = 18 The Owl Harrow: 1d6 + 1d9 ⇒ (1) + (9) = 10 The Cyclone His face lights up as he sees the top card, "Aha! The Midwife! A conduit of creation and seeing the good in the worst situations. Your influence on this reading is apparent." He turns the next card and nods, "The Owl represents the wisdom of natural order. Life is bound together by his needle and also picked apart. The weak culled from the herd make the group stronger." At the last card his face darkens again, "The Cyclone, however, is not a natural force. It is a force of destruction brought about by the plots of intelligent beings. War, arson, or other plots." Rémy shuffles the cards back into his deck and addresses Nana Grilka, "I'm not certain the cards answered the question you asked. At least, not in the way you intended." Rémy has threefold aspect active.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
An old man in Varisian travelling clothes sits shuffling a deck of Harrow cards. He looks up at the dwarf's words and draws a card. Harrow: 1d6 + 1d9 ⇒ (3) + (5) = 8 The Teamster "Ahh, the Teamster. Is there some external force that drives you Torean?" He shuffles the card back into his deck. As he does, the years seem to slip away and the old man transforms into a youth. Extending a hand, he introduces himself, "My name is Rémy." Rémy looks around the room, as if seeing it and the other pathfinders for the first time, "Would anyone like a full reading? Ask a question of the cards. You may be surprised by the wisdom they reveal." Harrow: 1d6 + 1d9 ⇒ (4) + (2) = 6 The Wanderer He reveals another card, and smiles knowingly to himself as he shuffles it back into the deck.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
* Player Name: KingOfAnything
Rémy's patron is an avatar of Time, which he contacts through his Harrow Deck. He walks around with his deck in hand, constantly shuffling and consulting the cards regarding all manner of decisions or points of interest. In combat, Rémy buffs with haste when possible, before debuffing enemies using his Evil Eye, Misfortune, and Cackle hexes. Against particularly difficult enemies, he uses his Deadly Dealer feat to deliver touch spells at range. Thrown cards return to him at the beginning of his next turn. He's particular to spells that allow multiple touch attacks such as chill touch or frostbite against lower-level enemies. I still need to finish leveling and preparing spells. If anyone would like a full Harrow reading, Rémy is happy to consult the cards to reveal a glimpse of your tapestry. Just frame a question particular to your character. He'll perform a general reading about the mission at hand after the briefing.
An old man approaches, shuffling a harrow deck, "What is in the cards for us today?" Draw:
1d6 + 1d9 ⇒ (6) + (5) = 11 Cha N - The Twin He draws a single card from the deck and reveals The Twin. "Interesting. The doppelganger represents duality of purpose or identity, or indecision." As he returns the card to his deck, his form shifts to that of a youth in peak physical condition. "There is no indecision from me. Let us investigate!" Witch (Cartomancer) 9 [still need to update]
A young man sets the divining table, laying out silk table cloths and polishing the crystal ball. He sits, and begins to shuffle his Deck of Harrow. As he does, he seems to age, his features and demeanor shifting to that of an old man. "Let us see what the cards reveal, shall we?" he says, laying three cards face down on the table. Draw:
1d6 ⇒ 1, 1d9 ⇒ 5 The Bear 1d6 ⇒ 1, 1d9 ⇒ 7 The Fiend 1d6 ⇒ 3, 1d9 ⇒ 3 The Desert "First the past." he flips the left-most card, revealing a juggling bear on a unicycle. "The Bear represents pure strength that cannot be truly tamed or trained, much like these forums." He flips the center card of the spread, "The Fiend! The present is ruled by the devil that consumes the masses of the innocent. This bodes ill, but we must look to the future." Finally, he reveals the card on the right. On its face is the image of a sphinx carrying a traveler. "Take heart. The Sphinx is a noble guide and source of salvation from an environment that would be impossible to survive alone." The old man sweeps the cards back into the deck and begins to shuffle. His features return to those of a young man, who smiles as he packs the fortune-telling table. He smiles as he turns to leave,
A venerable man walks in, paying more attention to shuffling the Harrow deck in his hands than his surroundings. He looks at the top card, grins, and puts it back into the deck, before looking up. "Fortune is with us, for now. And I'll make sure misfortune follows our foes." As he speaks, his appearance shifts to that of a young man. "Anyone care to have their fortune read?" I usually reveal a card at significant moments in a scenario. I've had a few tables where the cards were eerily accurate.
CG Male human witch(cartomancer) 9 | hp 75/61 | AC 15 t:13 f: 12 | Fort +8, Ref +9, Will +8 | Init: +3 | Perception: -1 | Conditions: heroism, see invisiblity
The new scenarios have product pages up. December has a Scarab Sage focused 7-11 in Nex! Ancients' Anguish
The best thing about a cartomancer is the deliver touch spells ability at 3rd. I prepare frostbite and/or chill touch for use once I've hexed things. You should ask your GM how having multiple touches from those spells works with your cards and if the ones with the returning quality allow you to hold the charge. What kind of role are you looking to fill and what else does your party have? I went with Time patron for haste, but if you already have a caster you should look for more spell options that aren't on the witch list, especially any great touch attacks. If you are going as the face, you could use a trait to get Diplomacy. Or go for another skill you don't have. Consider a metamagic trait if you think you might go that route. Evil Eye and Cackle are your bread and butter. Consider using Extra Hex to get cackle at first level. You don't get a level 2 hex, so your next opportunity is level 3 or 4. |