Mounted Paladin

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HowFortuitous wrote:
A player brought up this question to me. Summon Monster x obviously doesn't create the creature from whole cloth. How does a wizard who doesn't know how to cast a heal spell, make a monster that can cast a heal spell afterall? (did not actually check to see if there is a monster on the summon monster lists that can cast heal) So these creatures have to come from somewhere. So...where? And how do they feel about being pulled from their home and made to fight to the (temporary) death?

I treat it like a dream for the summoned.

When I dream, it's like I'm summoned to an alternative plane. I'm not always in charge of my actions and I find myself doing unusual things.

I can see an angel or archon talking to the wife about being summoned like a dream. "...There were a couple of guys in armor, bloody and unconscious, on the floor while a skinny guy in red robes screamed at me to push over a fountain..."


I've asked this before but in general discussion. (Seems more appropriate here)

Is there any plans on newer modules. I would love to take the goblins to epic levels.


Who do I need to bribe, beg or threaten to get more Goblins modules. I would love to take it to epic levels.


I used to play 3.5 now looking for a pathfinder game.

I live in Warrior. I am trying to find a game somewhere near there 25 miles plus or minus.


Herremann the Wise wrote:

Hello R-Hero,

Firstly, very sorry to here of the loss of your collection - that's a lot of fine material.

My fault for having the books in storage. Tornado took the building but left the house intact. I count myself among the blessed.

Quote:
If your players are true lovers of every single piece of crunch, I would suggest purchasing Herolab and the Pathfinder license for it with all the pathfinder packs totalling about $110. This is a piece of character/monster building software that is updated with every piece of crunch from every single book that is released. As such it gives you access to all that softcover material cheaply while also being an excellent character/enemy sheet generator.

Did an internet search, read up on Herolab. (perfect name, I think)

This is exactly what I am looking for.
I would enevitably fall behind the power curve with 3.5 because there were so many books coming out so quickly. The auto-update is perfect.

Quote:
In short I can highly recommend you going Pathfinder; it is a well supported system with a very lively community that will be around for a...

Thanks to all who commented. I was about 80-90% sold on Pathfinder, you good people pushed it to 100%.

I'm thinking Herolab on a small laptop or tablet is going to be what I will start with.

For any interested in Herolab:

http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_role playing_game


Ultradan wrote:


LOL!! (Sorry...)

There will ALWAYS be new/better books every few years or so... It's been that way since forever.

Welcome to the RPG life R-Hero!

Ultradan

'

Kinda knew that...been playing for 30 years +/-.

I didn't ask the question right. I realize that the rules change over time but I didn't want to drop more $$$ on a system that was not going to be around for more than a year or two. Thats what happend to me when I started buying 3.0...the 3.5 stuff started coming out.

ElyasRavenwoods estimate of 8-10 years makes it an easier decision.
I also like the fact that 3.5 material can be adapated easly with Pathfinder. I don't have to re-learn a new system all over again.

Just trying to get an estimate on cost and # of books. (and viability of pdf's on a bookreader)


I am trying to get an idea of how much it would cost me to replace my recently lost 3.0/3.5 books.

I had a small fortune invested in them and I don't know if going Pathfinder would be prudent or too expensive. (I don't want to buy if the games are going to be 'improved' every few years and I end up needing a new set of books.)

Do any of you current PF'ers think the game has staying power?

I've read the player only needs the Players Guide but I am a powergamer at heart. The old gaming group would need far more crunch than that.

How many books are out there? Does Paizo have a list?

I've thought of getting a bookreader and starting with the PDFs. Has anyone tried that?

Thanks in advance for any advice.


Howie23 wrote:
R-Hero wrote:
I personally prefer playing a paladin so this rule really bites...
If I misunderstood, it isn't clear to me what you intended to opine here.

Oops. I ment the wasted smite attempt loss vs non-evil.

I think of a Smite attemt to be akin to a large postitively electrical capacator.
Evil beings are a direct negative path to ground.
Neutral and Good are non conductors.


The last line says it all, If the paladin targets a creature that is not evil, the smite is wasted with NO EFFECT.

I think the confusion on the "Regardless of the target.." line refers to the specific examples in the line before; "evil sub-type, evil dragon or undead creature."

The last line should say, "Regardless of the targets mentioned..." or something similar.

I personally prefer playing a paladin so this rule really bites...


I played a homebrew Half Troll/orc fighter with really low Int/Wis.

He was a lot of fun to play but he could be dominated by a stop sign.

That low will save was a killer at mid level.


All good stuff..thanks.

One specific question about Sorcerers and thier blood line?

The bloodline power at 1st level, for example, Aberrants Acidic Ray, (Hmm...sounds like a metal band) the damage is 1d6 +1 per 2 levels. Does that mean 2d6 at 3, 3d6 at 5 or does it just multiply the additional damage?? Seems a bit overpowered at 10d6 at 20th but I havent played yet so I am just not sure.


Hi folks, new to the boards and Pathfinder.

I haven't played in a while and was getting the itch so I called the old group. They converted to Pathfinder and reported that they love it.

I downloaded the Rulebook but have only gotten half of it printed.

I was wondering about what has been changed between the two games. So far I only see small adjustments to classes/races. I like what I see so far. (except the point buy for stats, seem a little low)

If I get a game going, I'll probably have to GM. Is there any major stumbling block I need to study on??

Thanks in advance...


grasshopper_ea wrote:

So I've been playing with the artificier idea.

I am looking for useful and fun flavorful ideas. Please add to them.

I played in the Age of Worms adventure path and the group concept was to come up with characters that resembled comic book heros (and villians) with the 3.5 DnD rulebooks.

I had originally thought of how to emulate Iron Man, but it was very hard at first level.
I played a Shield-bashing paladin called Hawk (Capt. America)
There was a Warlock (Havok), Mineral Warrior, (Grimm), a Fire genasi wizard, (Pyro) a Drow sorcerer specilizing in elemental spells (Storm) a goliath cleric with Iron Body, (Colossus) and so on and so forth.

Look up on EnWorlds story hour, Jollydocs Age of Worms. Great fun to play and a great read.


Gorbacz wrote:

I wouldn't take this feat ever, for the very same reasons as I wouldn't take the Improved Sunder tree:

a) combat is about killing enemies, not doing fancy things to them,
b) many opponents don't use armor anyway (anything non-humanoid ?)
c) attack bonus scales up faster than AC, so reducing AC isn't usually making any difference.

D) Sunder also cuts into the cash flow when selling said armor.


EpicFail wrote:
There's an alternate class feature for Rangers ......So is it worth it? ...

I played a Paladin variant in the Age of Worms. I was trying to Mini/Max (Pal/Anointed Knight/Fighter/Marshal) and found that many potentialy helpful feats/prestige classes didn't work without the spellcasting ability.

At the Epic levels, I was the only remaining character that did not cast spells, which seem to be mandatory at high levels of play.

If given a do over, I would have kept spells, but I was playing with some heavyweight number-crunchers.

Hopes this helps. (since its kind of an Apples v. Oranges answer.)