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RCJak |
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![Owl](http://cdn.paizo.com/image/avatar/owl.jpg)
Just ran my second session of Pathfinder 2e, and while there is a lot to like, our group is also running into some surprising (and somewhat disappointing) issues. Multiple actions for each character is stellar, for certain, but plunging into a 2e game with a group very much accustomed to high-level play from 1e, multiple actions through quicken spell, attack bonus increases, etc, are very much something my players are familiar with and can game with.
Our first game saw the players go from level 1-2, and the second session we tested higher level play at level 6-7, and the spell Haste came up. Searching the forum, it seems like there is no special rule for this spell anymore and that it will suffer the appropriate penalty for multiple attacks. This seemed odd to the group for a number of reasons.
Perhaps it was in the past that Haste was an overpowered spell, but it was almost universally cast on martials even in 1e. It seems the focus was even more narrowly defined in 2e by restricting actions to Strike or Stride. Sure, fair enough. But shouldn't being augmented by magic counteract this penalty in some way? We've gone through a dozen combat encounters, and Strike, Strike, bonus, seems to be the typical approach for our martials, that bonus being a move or a shield or any number of one action deals.
We very rarely see that -10 rear its head because it's been tested and tested and tested and overwhelmingly, it's an exercise in failure against level-appropriate challenges. Sure, we can imagine the situation where we're facing mooks and a -10 is really nothing against a -1 Challenge enemy, but I'm curious what precisely Haste is meant to accomplish if we're supposed to see this spell manifest magical-speed enough to make an additional attack, but that attack potentially suffers from a crippling penalty. Like I said, the two actions for characters before seem to be reserved for their combat specialty; either the Strike, Strike or the spell or what have you.
Put simply, why go from a full attack bonus free-attack spell, to such a stinker? Is Haste really cast that often in your games? Do you feel this spell gives you 'bang for your buck?' The current consensus in our group seems to be a definitive no, but I eagerly want to be convinced otherwise.