If I were DMing, I would also make a point of advocating against men adventuring, as their job should be to defend and provide
It's not sexism, but what different genders have evolved to do, so from a nature/community standpoint, it would make sense to encourage women to build the hearth and home so to speak, just as it was dutiful to men to defend and provide.
Keep in mind that in this "world" these people wouldn't have TV's to baby sit their children or a government ran police force. They would be doing everything first person ;) With regards to deferring to, I don't see an issue with being Good at all, otherwise no good deity would have a head priest. Reading some of the wheel of time would give you some good ideas on how that could work out, if you can deal with some of the more frustrating books.
Then to classify something as good/evil you really have to examine how our "modern" ethics have played out. Personally I don't think our current age of morale ambiguity has played out that well so much so that I would tout rampant sexualization and nigh autonomous child rearing as progress not to mention a slew of other social problems ... but that's a different conversation.
If your players are really having that much difficulty with it however, I would recommend removing any specific religion from the game and just have them pick domains or codes of conduct. Replace adventure content with "village elders" or "community traditions" or similar.