Automaton

RAIN-CADOM's page

131 posts. Alias of Art Burd.


Race

Perc +17 (LL-Vision, Darkvision 60 ft, Blindsense (sound) 60 ft) | Speed 40 feet; Climb 20 feet | Skills: SM +0 |

Classes/Levels

Temporary Effects: none | Total Effects: none

Gender

Male Combat Drone 12 | HP 0/120 | DR: 2/- | RP 5/6 | EAC 25 KAC 28 | F +6 R +7 W +5 |

About RAIN-CADOM

Reinforced Artificial Intelligence Network Constructed Around Defensive and Offensive Measures

'Male' Combat Drone 12
N Medium Construct
Senses: Blindsense (sound) (60 ft), Darkvision (60 ft), Low-Light Vision; Perception +16

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DEFENSE
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EAC: 25; KAC: 28; AC vs. Combat Maneuvers: 36
HP: 120; RP: 6
Fort: +6; Reflex: +7; Will: +5
DR: 2/-

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OFFENSE
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Speed: 40 feet; Climb 20 feet
Melee: Paramagnetic Storm Hammer +13 (3d6+15 B & E)
Ranged: Thunderstrike Sonic Pistol +3 (1d8 So)
or Corona Artillery Laser +3 (2d8 F)

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STATISTICS
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Str 17 (+3), Dex 15 (+2), Con -- (+0), Int 6 (-2), Wis 10 (+0), Cha 6 (-2)
Base Attack Bonus: +9
Feats: Blind-Fight, Iron Will, Nimble Moves, Versatile Specialization, Weapon Focus (Advanced Melee), Weapon Specialization (Basic Melee)

Skills:
Acrobatics: +2 (0 ranks, +2 Dex)
Athletics: +3 (0 ranks, +3 Str)
Bluff: -2 (0 ranks, -2 Cha)
^Computers: +NA (0 ranks, -2 Int)
^Culture: +NA (0 ranks, -2 Int)
Diplomacy: -2 (0 ranks, -2 Cha)
Disguise: -2 (0 ranks, -2 Cha)
^Engineering: +NA (0 ranks, -2 Int)
Intimidate: -2 (0 ranks, -2 Cha)
^Life Science: +NA (0 ranks, -2 Int)
^Medicine: +NA (0 ranks, -2 Int)
^Mysticism: +NA (0 ranks, +0 Wis)
*Perception: +17 (12 ranks, +0 Wis, +3 class, +2 insight)
^Physical Science: +NA (0 ranks, -2 Int)
Piloting: +2 (0 ranks, +2 Dex)
^Profession (): +NA (0 ranks, -2 Int)
Sense Motive: +0 (0 ranks, +0 Wis)
^Sleight of Hand: +NA (0 ranks, +2 Dex)
Stealth: +2 (0 ranks, +2 Dex)
Survival: +0 (0 ranks, +0 Wis)
* Class Skill
^ Trained Only Skill

Languages: Arkanen, Akitonian, Aklo, Brethedan, Castrovelian, Common, Draconic, Drow, Elven, Eoxian, Kalo, Kasatha, Sarcesian, Shadowtongue, Shirren, Strix, Triaxian, Vercite, Vesk, Ysoki

Special Qualities: Advanced Mods (Echolocators, Reductive Plating), Basic Mods (Climbing Claws, Enhanced Armor, Enhanced Senses, Manipulator Arms, Melee Weapon Arms (2), Speed, Weapon Proficiency), Expert AI, Limited AI, Master Control, Skill Unit (Perception), Upgraded Power Core

Combat Equipment: Corona Artillery Laser, Paramagnetic Storm Hammer, Thunderstrike Sonic Pistol
Gear: Andesite Magma Blade, Battery (3), High Capacity Battery, Corona Laser Pistol, Static Arc Pistol (2), Tactical Batons (2), Infrared Sensors (4)
Height: 5' 6"
Weight: 220 lbs
Age: (?)
Bulk Limit: 8 (4 9L)

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Special Abilities
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Drone Mods:

Climbing Claws: Your drone gains a climb speed equal to half its land speed. This mod can be applied to only combat and stealth drones.
Enhanced Armor: Your drone gains a +2 bonus to its AC. At 11th level, you can choose this mod a second time as an advanced mod.
Enhanced Senses: Your drone gains low-light vision, darkvision to 60 feet, and a +2 insight bonus to Perception skill checks. If your drone has the camera mod, the camera gains these senses as well.
Manipulator Arms: Your drone is equipped with two robotic arms with simple hands. They can perform most functions that your arms can perform (such as opening doors, typing on a keypad, wielding a weapon, or attempting skill checks that require manual dexterity), but attacks made with them take a –4 penalty.
Melee Weapon Arms (2): Your drone is equipped with a robotic arm to which you can affix a one-handed melee weapon, allowing your drone to wield that weapon and attack with it. This weapon cannot be disarmed. Wielding a two-handed melee weapon requires two melee weapon arms. If you do not already have a weapon to equip, you must purchase it separately. Swapping out a weapon in a melee weapon arm requires use of your custom rig and 1 hour of work. You can select this mod multiple times, each time adding an additional melee weapon arm to the drone.
Speed: Your drone’s land speed increases by 10 feet.
Weapon Proficiency: Your drone gains one of the following feats as a bonus feat (it must meet all the prerequisites of the chosen feat): Advanced Melee Weapon Proficiency, Basic Melee Weapon Proficiency, Heavy Weapon Proficiency, Longarm Proficiency, Small Arm Proficiency, or Special Weapon Proficiency. You can select this mod multiple times; each time, your drone gains another of the available proficiency feats as a bonus feat.

Echolocators: Your drone uses basic echolocation to notice unseen foes. The drone gains blindsense (sound) with a range of 60 feet.
Reductive Plating: Your drone gains damage reduction 1/—. This increases to DR 2/— at 7th level and increases by 1 again at 13th level and every 3 levels thereafter.

Expert AI:
Your drone’s AI has grown more sophisticated, giving it a more robust combat routine when not under your direct control. Each round on your turn, the drone can take a move action, take a standard action to attack, or make a full attack (this last option allows it to shoot more than once if it has the necessary weapons to do so). The drone takes a –6 penalty to full attacks made without your direct control instead of the normal –4 penalty. Like limited AI, you must still be conscious and within range.

Limited AI:[/b:
Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.

Master Control:[/b:
As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.

Skill Unit:[/b:
Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).

Feats:

Blind-Fight In melee, every time you miss because of concealment (see page 253), you can reroll your miss chance percentile roll one time to see if you actually hit (see page 243). You aren’t flat-footed against melee attacks from creatures you can’t see, and you can withdraw from creatures you can’t perceive. You don’t need to attempt Acrobatics checks to move at full speed while blinded.
Iron Will You gain a +2 bonus to Will saving throws.
Nimble Moves You can move through up to 20 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a guarded step into difficult terrain.
Versatile Specialization You gain specialization (see page 243) in all weapons with which you are proficient that can be selected with Weapon Specialization.
Weapon Specialization Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.

Upgraded Power Core:
Your drone gains a pool of Resolve Points equal to 1 per 2 levels it has (minimum 1). Your drone can spend 1 Resolve Point to make a full attack without requiring your direct control and at only the normal –4 penalty for a full attack instead of the –6 penalty. Your drone regains Resolve Points after a full 8-hour rest as normal.

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Appearance:
RAIN-CADOM's construction is focused around enabling it to survive extreme amounts of punishment, while also being able to return some of its own. They have a vaguely humanoid build, with a torso, arms, legs, and a head. Their frame is broad-shouldered, which tapers down to a narrower waist. Almost all of their vital components are contained within the torso, except for those that are by necessity located elsewhere. Built in a roughly triangular shape, their head contains most of these, which are mostly a variety of sensors. The visual-sensors are mostly clustered inside what appears to be a singular ocular lens (with some additional one along the edges), with the audio- and olfactory-sensors located above this. Below the eye are the speakers that allow them to communicate verbally with others.

Emerging from their torso are three arms. One of these emerges from their right shoulder, and ends in a large hammer head. It is sturdy and long, with the hammer hanging down past its waist, and has two major joints. It is able to fold up along their back when not in use. The other two arms are capable of retracting inside the torso, and are usually contained there. They are highly flexible, and end in four-fingered hands.

They have four legs, each of which has two major joints beside the hips and feet. Ending in clawed feet, they are arranged in such a way as to allow them to move in any direction from a standing start. Their torso is connected to their legs by a swiveling joint, allowing them to turn in any direction without moving their legs.