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Ogre Blood: Half-ogres count as both humans and ogres for any effect related to race.

O.k., so it's the exact same as Elf Blood, which I know there's been controversy over. I've used search-fu and have come up dry on any errata or official rulings.

If there is no official ruling, can someone quickly summarize what the fan consensus is on the following question:

As a Half-Ogre, when levelling up as say, a fighter, can I choose the human's favored class option when levelling as a Half-Ogre fighter?

Favored classes opening sentence is: "The following favored class options are available to all characters of this race..."

Thanks for any help.


I don't usually make discussions, but there's too much heated talks on single feats or traits. Please leave that aside and lets discuss what new/re-newed races in the book catch our eye.

Please consider the over-all (feats, spells, archetypes, etc...)

I'll start it off:

Drow - I really like the added options, both as a fighter and cleric here. The new feats are quite interesting, and are easy to pick up if you're a fighter with tons of bonus feats. I like the idea of shadowing the battlefield in darkness, then going in and attacking at will, effectively making you invisible (if you use the ability to see in magical darkness that is available to them via Drow magical weapon).

Orc - I'll be honest, whenever I read a new Strength based class I immediately look for the +4 strength and weather or not they get 'reach'. This one loses reach, and the payment for the +4 is not consistent with something like Half-Ogre (3PP). It's good to see a PF legit book providing a +4 Strength though. It's easier to swallow ARG for races with your GM, rather than convince them to let you be a 'monster' or access some of the 3PP material that treads on thin ice.

Goblins - O.k., I need to be fair, there's some great goblin-ness in here. But nothing that adds versatility in other classes. PF went with the feral goblin idea, but I was hoping there'd be a more tamer and upstanding addition in here. Barbarians have the 'Urban' concept, making them more humanized. I was hoping for this to continue with goblins. They don't get a negative to Int or Wis, so I don't see why the concept can't exist. I feel like with Goblins PF knows the crowd it caters to, the crazed Alchemists and such. I find beyond that there isn't much to add for Goblins in the book, not even for a rogue like class, the ones the race would be great for.

Svirfneblin - Wow, I don't even know what to make of this yet. All I know is I really like it, and am kind of excited to see what niches he fits into overall. On paper they look a bit like goblins, but with some extra 'oomf'.

So, some ups and downs for me. Please, let me know what stood out for you as good, bad, impressed and let down about all the other races, or if you have comments on mine. Lets try to stay focused on our overall interests of the content for reach race and not engage in a 'cheese' discussion please.