Hey, everyone! So, I was recently listening to the Gamer's Guide to Pathfinder podcast and I got this idea from them of a knife master/vivisectionist build to use as an antagonist in my campaign. So, the idea behind the character is a dangerous assassin who uses alchemy-based-steampunk-tech (think Full Metal Alchemist, and this is a skin job, BTW) as his mutagen and sneaks around getting sneak attacks with all sorts of poisoned daggers, creeping up on the PC's and their friends with deadly silence and striking with lethal precision. This character is supposed to make the party very, very afraid.
So, here is the build I have so far:
Race: Elf
Stats (25 point buy)
STR: 10
DEX: 18
CON: 10
INT: 18
WIS: 13
CHA: 12
LVL 1 (Knife Master 1): Two Weapon Fighting
LVL 2 (Knife Master 2): Fast Stealth for Rogue Talent
LVL 3 (Knife Master 2/Vivisectionist 1): Point Blank Shot
LVL 4 (Knife Master 2/Vivisectionist 2): Concentrate Poison for Discovery, increase DEX to 19
LVL 5 (Knife Master 2/Vivisectionist 3): Quick Draw
LVL 6 (Knife Master 2/Vivisectionist 4): Extend Potion for Discovery
LVL 7 (Knife Master 2/Vivisectionist 5): Far Shot
LVL 8 (Knife Master 2/Vivisectionist 6): Increase DEX to 20, Sticky Poison for discovery
SKILS: The skills that must be maxed out are as follows: Stealth, Acrobatics, Craft (Alchemy), and Perception. Others skills to consider are Intimidate (for interrogations) and Knowledge Nature. Sleight of hand is a great option as well as use magic device, but the character does not need to know the Heal skill as Vivi3 replaces it with Knowledge Nature.
The strategy would be to sneak around with multiple daggers and throw them at his targets from afar. By the time the above build is complete, he will be attacking with the following stats (assuming no enchantment or masterwork weapons or mutagen bonuses)
THROW TWO DAGGERS:
+9/+9 to hit at a 19-20/x2 with 2x (1d4 + 4d8 + 0) at 10 ft, and -1/-1 for every 10 ft after. The average damage, assuming both hit, is 41. This is also not including the addition of poisons, which this character would constantly use. With mutagens focusing towards dexterity, this character would be looking at a +11/+11 to hit if taking the dexterity mutagen, or an average damage increase of 2 per dagger if going the strength route.
So, any advice for a highly trained and terrifying killer with this concept?
Please note that this is a far from optimal build, and I am aware that bombs are way more powerful ,but I felt that this character could be very fun to roleplay as a villain. What are your thoughts? (P.S. please do not leave bomb-lobber comments as I will be posting about a build for that later on)