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I know this is an old thread, but after finding about Secrets of Pact Magic, I wondered if anyone had done something similar for Truenamer. I arrived here.

VedicDragon wrote:

Extremely gratified by all the responses, guys.

I will be carefully compiling and going over the work I've done plus "con su permiso" your proposals. I may publish a web PDF with altered terminology as I believe sadly none of this stuff is SRD.

...

Again, the issues of intellectual property and etc yield their ugly head.

I believe the concept of truename magic is OGL, but the Truenamer is not. In the same way that Secrets of Pact Magic really is essentially an expansion of the Binder from ToM (and has nearly identical mechanics), it doesn't actually use ToM's material, so it's safe.

In any case, I registered for Paizo solely to get involved in this thread :)

Over at the Giant in the Playground forum (http://www.giantitp.com/forums/), there are currently two reworked Truenamer classes available.

Of the two, my favorite is Kyeudo's work, so I went through a good deal of effort reformatting it into PDF form.

I'd recommend you check them both out, and ask permission to rework them into your own, expanded rather than reworked, system. If not, they'd at least be good for inspiration of where to start.

Neither of these convert Truename checks to be based on class level. I don't really like that idea, because the big idea behind Truenamer is that it's a skill check vs the way magic normally works. At least, that's how I see it. These both take different strikes at fixing the Truenamer DC problem.

Anyway, on to the links:

Kyeudo's Truename Magic, reformatted as PDF by me: http://www.scribd.com/doc/20615649/Truenamer-Homebrew
(Original thread: http://www.giantitp.com/forums/showthread.php?t=120488 )

Kellus's The Way Words Work: http://www.giantitp.com/forums/showthread.php?t=90961